Karsticles
Member
Still superior to Black Panther.
Wow, we have two Wright players here? Hilarious. You and Slasher need to do a FT20 to determine who the better lawyer is.So most people who know me know that I have a ton of teams...finally picked a main team.
http://www.youtube.com/watch?v=j0Y2r6NNB28
Spencer/Phoenix Wright/Dr. Doom
It's been used before but I like Spencer and Phoenix Wright individually so Doom as last is a logical choice with a team with them both
Gonna go into the training room some more and try to learn that Spencer infinite and Dr. Doom good TAC's + infinite.
Wow, we have two Wright players here? Hilarious. You and Slasher need to do a FT20 to determine who the better lawyer is.
On that note, watching Poltergust tonight convinced my that Hulk really is Wright's BFF. I think the logical choice is to run Wright/Hulk/Sentinel.
Poltergust uses Wright/Hulk/Doom (HM). I think that Sentinel Force is superior to Hidden Missiles for Hulk, though, and that it doesn't make a huge difference for Wright. Plus the DHCs are way, way better. And Sentinel loves the Hulk assist plus Missile for unblockables.Well doesn't G.X use
Hulk/Spencer/Doom
P.Wright/Spencer/Doom
he could just go Hulk/Wright/Doom.
But if you really asked me I say keep your Wright/Spencer/Doom team if you really insist on playing Wright (god bless your soul).
The Blob as a playable.
Why is this ridiculous? Because rather than his old classic Konami look he now looks like THIS.
Enzo/Bark willing to play anytime soon? It's been like two weeks since I played now.
I'll be on tonight if you wanna get some games in.
Yeah it should still be applicable. The character was barely touched.Does anyone know of any Jill guides that are up to date? It seems like most of the stuff I've been able to find so far has been from vanilla. Is it applicable still?
Yeah, that's what I use him for, DHCs and the assist helps Spencer out for unblockables/mixups. I can use him on point but I feel like he really needs momentum to be able to get evidence pulls safely. Otherwise you get eaten up by start of the round shit like Wolverine. I used Wolverine/Wright/Doom for awhile in casuals, and it works almost as well just for getting the early kill, DHC into Maya Super and collect evidence/setup shield and missiles while waiting for the opponent to come in.Anyway as another Wright mainer can I crituqe your team with some questions? All for player analysis, I assure you.
1) It's always interesting to me as most Wright mainers (not all mind you) usually put Wright second. I always kinda disagreed with this method but I would imagine that you use Get em Missile to create some easy high/low mixups with Spencer and when you get two meters Bionic Arm into Maya Super and grab three or four pieces of evidence. I always used Wright as a on point character because I feel he is backed with assists and if and when I do reach turnabout, I usually have meter to burn and a significant amount of red health ready to be replenished. Plus I like having meter with Hulk so I can gamma crush out of any bad situation.
I use Slant Shot assist because out of all the assists it's the only thing that can get some use. People sometimes like to try to jump in or airdash in against Maya Shield, so it helps occasionally, I can't seem to find a use for any of other Spencer's assists...Armor Piercer could be decent I guess. I figure I'd probably use Beam for certain matchups (Another Hidden missile user), but yeah hidden missiles just helps Wright against teleporters since it tracks.2) What assists do you use for Spencer and Doom? I feel Wright is a character who heavily needs assists to use to his full potential. I don't see any of Spencer's assists being to helpful. Slant Shot might slow down jump in's but I don't believe it really stops them. As for Doom Hidden Missiles doesn't really help Wright too much after getting evidence. It would surely help him gather but I don't think it would do much afterwards. I would go for beam that would help Wright the most but you would probably choose hidden missiles for Spencer.
I like going for tick grabs with Wright thanks to hidden missiles + evidence causing lockdown. If he's at the corner or midscreen and he grabs he can combo and kill in turnabout. He really needs only one kill so he can setup evidence against the next character (2x Cellphone and cross under or fake it after killing a character)3) My biggest problem with this team is not so much in it's configuration for Spencer or Doom but for Wright. Once you reach turnabout whats going to stop your opponent from chicken blocking. Spencer and Doom don't give Wright any mix up options and Wright needs them badly to open his opponents up. Don't get me wrong Wright can be a beast and easily take out two full opponents non X-factored but you need set ups.
It kinda feels like Wright is being used as a support character for Doom and Spencer but I don't think Wright makes a very good support character. He isn't very good when the team doesn't focus around him IMO. I'd love to hear your input though.
Iron Man should have a level 1 that turns him into a good character for 3 Marvel seconds.
You don't know what bad ground movement is until you use Morrigan and Dormammu! It's weird playing Vergil because I get to do the things normal characters get to do.I'd spend one bar to momentarily not have the worst ground movement in the game.
Seriously what on Earth was Capcom thinking when they made his ground dash that bad?
At least include Morrigan. Her ground dash is worse than Arthur's non-dash.Worst ground movement goes to Ghost Rider, Phoenix Wright, Thor and Arthur. Strange isn't particularly good either. Iron Man at least looks like his ground movement was balanced around his normals, some of those characters don't even have the good normals to offset their poor ground mobility.
Worst ground movement goes to Ghost Rider, Phoenix Wright, Thor and Arthur. Strange isn't particularly good either. Iron Man at least looks like his ground movement was balanced around his normals, some of those characters don't even have the good normals to offset their poor ground mobility.
It's more like Capcom tries to diversify characters, and movement limitations is one way of doing that. Dormammu turned out fine, though he was far more restricted in Vanilla.I love how Capcom puts all the limitations on bad characters.
Ghost Rider, Phoenix Wright, Thor, Arthur, Iron Man..at least give them a decent ground dash. They don't have much else going for them.
At least include Morrigan. Her ground dash is worse than Arthur's non-dash.
I'd spend one bar to momentarily not have the worst ground movement in the game.
Seriously what on Earth was Capcom thinking when they made his ground dash that bad?
Yeah, it can kill her. Her ground dash is so bad that if you do the backward ground dash, you can't push a button for 23 frames. It's pure death. Forward dash takes 15 frames, which is bad, but not quite as terrible.Why, because it might accidentally come out and screw you up?
Jumping back and making qcf motions over and over does take some practice.looks like my xf3 hawkeye is coming along quite nicely even though i hardly ever get to use him.
i like it when people get too happy calling beam assists and then i destroy their assists with a few hypers.No matter how much I complain about Iron Man, I'll always play him. His combos are too much fun and Unibeam assist puts the fear of god into people.
the race for cosmic lord is back on son!This game online...THIS GAME ONLINE. Mario Party x Mario Kart x Monopoly in terms of rage sometimes.
Yet I still do it. So glad I can get offline sets at some points.
You already covered those two so I didn't feel I need to add them.At least include Morrigan. Her ground dash is worse than Arthur's non-dash.
This game online...THIS GAME ONLINE. Mario Party x Mario Kart x Monopoly in terms of rage sometimes.
Yet I still do it. So glad I can get offline sets at some points.
Oh hell no, Marvel does not get as bad as that. I can't imagine how much blood would be spilled if something as rage inducing as all three put together existed in America. Shit would be considered a weapon of mass destruction. :lol
Also, I find this comment interesting when SRK was just making a tier list for games that make people the saltiest. Mario Party, Kart and Pokemon are god tier.
lol mario kart 64 was true rage. i even got into a short physical fight with my friend because of it.
^This guy right here gets it.You know what was the funniest part about playing MK64 with my siblings? They banned me from using 1st place items (single green shell, banana, fake item block) any way but defensively (re: I could only hold them out, no firing or dropping behind me) in that game. I had gotten to a point after playing that game for so long where I could snipe anything near me with either a back shot or a forward shot and then pushed that even further by doing trick shots with shells rebounding off walls. Bananas were used for fucking people over on ramps (<3 Royal Raceway and making people have to do 1/3 of the lap over again with this) and fake item blocks I could leave in a batch of items only to have multiple crashes in the same patch per race. That or fucking up That One Jump™ for folks on Wario Stadium.
To put this into perspective, they let me use lightning, boos, stars, triple red shells and the spiny shell, but if I had triple green shells, bananas or a fake item block, they screamed in rage. :lol
Edit: Yo shaowebb fucking played Mario Kart 64. I remember all of that shit. :lol
Shoutouts to collision detection in Toad's Turnpike making any well timed crash knock you through walls into abyss programmed as water, power jumping off Bowser or other heavies on Choco Mountain's final loop before finish line to cut the area with the falling boulders, boost shenanigans on Mario Raceway and Wario's Stadium, and of course, sequence breaks in Yoshi Valley. Hot damn do I miss that game.
Poltergust uses Wright/Hulk/Doom (HM). I think that Sentinel Force is superior to Hidden Missiles for Hulk, though, and that it doesn't make a huge difference for Wright. Plus the DHCs are way, way better. And Sentinel loves the Hulk assist plus Missile for unblockables.
pretty cool iron fist stuff: http://www.youtube.com/watch?v=nNWe2RtBhp4&feature=relmfu
MK64 was boss. MKWii was trash compared to it, especially the time-limited online multiplayer. So bad. My sister and I used to play this game in MK64 where we went on the block level and flooded the ground with green shells, and then would try to ram each other into the bottom half. SO fun. I played battle mode forever, and I was goddamn ace at sniping with banana peels. I couldn't even be bothered to finish MKWii's single player. I had this 150cc race where I was in 1st the entire time, and then I got hit by, in order, a blue shell, a red shell, a red shell, a green shell, right in front of the finish line (inches, in terms of screen length). I finished the race in 6th place and ragequit the game forever. I never put it back in, because fuck that.I can vouch for this. My wife used to like Mario Kart 64 till she played me. That was the only game I owned for like 2 years after getting the N64 so I eventually got to where I could snipe with greenshells off the top of block fort in that game using the map and both screens. I only ever got the top of block fort snipe with a banana a couple of times, but that is IMO the ultimate achievement in that game. After a bout of me showing how I could super jump with Toad off the hood of Bowser off a turbo jump if I timed it right to land up top and holding brake and gas at the same time to go "turret" as she tried to drive by me she never would play me again.
I'm nowhere near what I used to be, but going in raw online for my first try on MKwii I managed top 5th percentile of the US at least. Game is so BS compared to older Mario Karts though that I didn't stick with it. Blue shells and rubber band Ai is completely horrible in that game and the battle mode levels equate to 90% stage hazard losses over losses to anyone with actual skill. They should have made more small stages without hazards for purist throw downs like good ol Block Fort 64 and Double Deck. Ahhhhhh double deck. The stage where you flood the bottom row with your green shells as a dumping ground and force them to try and run from you between decks 2 and 3 lest they risk the horrors below. Its great if you can trick them into the spot in the middle of the starting area with the collision detection problem. Its a hole where you can drop a tire into it and get stuck slightly for a moment. Just enough of a moment to snipe them from the top for looking down or by point blanking them if you drove off in hot pursuit before they hit it.
God I miss that game. No one plays it now though.
The chi has armor, not invincibility.Yeah his chi's have invincibility, but its hard to DP that quick on reaction to most stuff. Not a bad little combo, but considering he had Spencer assist he should have gotten a kill. Should have done the jumping combos that most use for their BNB with him since they do more. Still though thats pretty good and respectable damage and nothing to snear at. Especially since its an easier combo to do.
That's not a bad combo, either.Basic Sausage uses Hulk/Wright/Coon.
Psn anyone?
Haha, now there's something for MarlinPie to practice.http://www.youtube.com/watch?v=nPlzCIMgCek
I'm speechless.
EDIT: Looks like smurfx posted it in the Fighting Games Weekly thread as well.
So much swag, even if impractical.
http://www.youtube.com/watch?v=nPlzCIMgCek
I'm speechless.
EDIT: Looks like smurfx posted it in the Fighting Games Weekly thread as well.
So much swag, even if impractical.