Yeah, the hitstun Air Play has is pretty crazy. It's a godlike move all around.Anti-air is awesome and reminds me that I need to tell Karst thanks for talking up Air Play as much as he did. I always did air to airs with j.M/H - Air Play for safety, but I never really thought about doing pretty much the entire Frantic with Million Carats from any confirm with an Air Play. That thing has soooooo much hitstun.
Jam Session is always something I find really irritating to combo off of. You have to time DT with the last hit that causes the blow back, then jump/superjump MH Killer Bee. It's also not always guaranteed, since if they're not at the optimal height/distance, you'll probably just whiff. It also scales to hell and back, and not being able to build meter in DT really hurts the practicality of it.Frantic, an idea to pass your way, find a solo conversion off a Jam Session confirm. People tell me it's xx Devil Trigger - sj.M/H (for the momentum) - Killer Bee, but I'll be assed if I've ever hit it properly.
If you really want to confirm off a Jam Session, it's best to just XF. You can even combo off it a super jump height, and then go into Dante's XF Lightning Loops for the kill.
Heh, I figured you'd like it.never seen that tasky superjump hit confirm either. good job man i'm definitely stealing it.
My bad!Also thanks, I hate Taskmaster enough as it is now you have to go and do this.