IMO the baseline for a character in Marvel would be what someone like Ammy or Dante is.
Ah, I see.Haven't really worked out the specifics of FB yet just posted the bold stuff that need changing. I actually worked my way from the bottom up. IF was brought into the discussion and he was one of the characters I gave the most thought too as he's so bad. A lot of characters need very minor changes like Nova, Akuma, Ammy and some top tiers I have very few and fair nerfs IMO. The bottom characters like IF I gave a bunch of buffs because IMO the baseline for a character in Marvel would be what someone like Ammy or Dante is.
Maybe it's because you like picking characters you like, too. ;-)I wonder why I never build teams around just having 3 godlike assists where if I just mash on an assist button I'll basically been in a better position than where I was at before. Maybe I'll do Jam Session/Missiles/Tatsu or something
I don't mean that every character should have 50 moves but every character should have the tools to deal with just about everything in the game and should be an asset on the team outside of being a point only character or an assist only character.I can't even imagine how that would be possible. But it'd be friggin' sweet.
W...what is this madness?My Iron Man changes:
- extra delay on forward/downforward air dashes added to all other air dashes
- flight movement speed doubled
- flight startup cut to 5 frames
- flight time increased to 400 frames
- knee drop added(j2M), is special-cancelable
- hover mode added
- horizontal range on bombs increased, hitstun decreased
W...what is this madness?
Iron Man buffs for the lulz:
*Can finally dash cancel normals anytime during his ground dash.
*Air dash down/forward start up decreased dramatically. Rest of the properties remain the same. Air dash up/forward and down/back adjusted accordingly as well, IM has legit diagonal fast dashes in the air.
*St.H ranged extended slightly to match that of cr.M and j.M.
*Iron Avenger vertical hit box increased and can be used in the air
*Proton Cannon can now be aimed diagonally up, no need to input the DP motion. DHCing or X factoring before the final hit of PC causes a soft knockdown.
*Returning hyper "War Destroyer" mapped to DP+ 2 attack. IM fires of a salvo of missiles vertically from a massive pack behind him. Summoning the pack is 3 frame just like the PC and can hit the opponent up right into all the rockets. The pack prevents IM from being grabbed out of the hyper. Hyper is safe as IM recovers just before the missiles finish landing. Missiles can hit OTG but are usually too slow for this purpose.
*Returning move "Knee Dive" mapped to d+M. Works like Akuma's dive kick and can be air dash cancelled.
*Air Smart Bombs reworked. Uncharged Smart Bombs have less recovery and continue IM's momentum after usage. Hit stun after max scaling adjusted so that you can't just simply TK Smart Bombs into relaunches over and over again. Semi-charged Smart Bombs follow the same trajectory only with a few more bombs, travel downwards slowly and have more durability (similar to MVC2 Smart Bombs). Fully charged Smart Bombs takes more time to charge up and releases a bigger salvo of Smart Bombs that are slower but with semi-homing capabilities. Finally, IM's bombs are smart.
If I could only have 3 of these buffs, then I would take the first 2 and War Destroyer.
I had a ton of changes planned for the Marvel patch. Since it might not come I am thinking of just posting them one by one. For Iron Fist I have these changes:
Chi power ups: Are remade now and buff two folds. You get the same bonuses but on top of them every Chi comes with a counter. If you activated the correct Chi for the right type of move then you will initiate a counter. Green chi counters projectiles, Blue chi counters high/mid moves and Red chi counters low/mid moves. The counter moves and additional buffs will talked about in the separate chis.
Green Chi: Now you also gain the ability to gain meter on whiffed moves. Whiff moves only gain 25% of their normal gained meter when hit (against normal values). Green Chi counters projectiles and when you activate Green chi against a projectile Iron Fist instantly activates Rising Fang with completely projectile invulnerability.
Blue Chi: You now also gain super armor on a few moves like st.M and st.H. All Rekkas have 1 hit of super armor. Blue Chi counters high moves and this will result in a new move where IF super jumps over them instantly and delivers a vertical chop bringing them down for a hard knock down. When initiated as a counter this move is invincible.
Red Chi: Now your normals do minimal block damage and rekkas do more block damage. The counter to mid/low will result in a instant crumple stun.
*New power up hyper mode (Zen): Basically a power up hyper mapped to d, d + 2 attack. IF enters a power uped stat. During this mode all of his chis are activated at once for the duration of the hyper. When activated the hyper also acts as a counter and will counter the move corresponding with the appropriate chi. IF is powered up all yellow (super saiyan style).
*Rising Fang can be activated whenever and is now air ok. Rising Fang when connecting against a wall will allow IF to wall jump once and do another Rising Fang in the opposite direction if he wishes but the 2nd RF cannot be wall jumped.
*IF can now do both wall jump and double jump.
*New Dive kick attack mapped to d+H in the air. Works similar to Akuma's dive kick but with a more horizontal trajectory and better hit box. Does not cause ground bounce but causes stagger when hitting a grounded opponent.
*Chop attack mapped to d+M. IF comes down fast vertically and hard with an aerial chop. Great hit box in front of him and underneath him. Causes hard knockdown and hits OTG but doesn't recover fast enough for a follow up in an OTG situation.
*Cr.L now hits low and visual animation matched for that purposes.
*IF can now link 5 Rekkas in a row.
*Fist of Fury has more invulnerability on start up.
*Shoulder Tackle just like Rising Fang can be used anytime. Pressing S as a follow up to the move causes him to fake out the attack and then dash through the opponent on the other side setting up potential cross ups with assists.
*All versions of IF's air throws drops them directly below him.
*Launcher adjusted so that it has a better horizontal/hitbox allowing IF to convert from anti-air situations.
*All Rekkas that move IF forward can negate projectiles aside from Shoulder Tackle, QCF+H and the Crumple stun.
I finally got my MvC art book from Amazon. It's full of some great artwork from the vs series. Cant wait to dig through it when I get home.
*pics*
Looks amazing. :OI finally got my MvC art book from Amazon. It's full of some great artwork from the vs series. Cant wait to dig through it when I get home.
So good.Max's Retro Assist Me! Finale vid gives me hope that MvC is still in capcoms mind.
http://www.youtube.com/watch?v=Eac6DZf_aWQ
lmao at the Ono part, great stuff Max!
Um...those aren't scans are they. Cuz...well you know those are bannable
Hmmm. I would PM a mod to be safe. Even if it's your own copy of a magazine, you can't post pictures. On the other hand, we have a "show stuff you bought" thread, and I'm sure it's okay to post a picture of something in there. You're on a fine line, it seems.I took those pics of my art book. So I dont think they're consider scans.
Hmmm. I would PM a mod to be safe. Even if it's your own copy of a magazine, you can't post pictures. On the other hand, we have a "show stuff you bought" thread, and I'm sure it's okay to post a picture of something in there. You're on a fine line, it seems.
I took out the pics until I hear back from the Mod.
Indeed.Cool. We just didn't want your hype to net you a ban just in case these counted as part of the rule. We all remember the great culling of the community when hype overwhelmed a large portion here and scans of DLC outfits were being posted from the guidebook when they shipped before the game dropped or the news on them broke.
Kinda. Not really. Sometimes it's acceptable if the photo is on an angle.Didn't the pics of the marvel guide you dummies posted count as scans?
Isn't that basically the same as this?
I may also actually put more time into the iron guy just so he doesn't embarrass me if I have to use him. Drunken ass.
I've never fought a Morrigan/Doom, but I imagine that my team would handle it rather well.Sooooooo I played a competent MorriDoom for the first time in a while. Not a copycat, but an actually good one (think he got top 32 this past EVO?).
Conclusion from set: going to actually learn my Movie Team to better deal with this, because the main squad just can't get it done in the long run. Hawkeye has to do too much heavy lifting by himself.
Probably not for Canada Cup (don't think there are going to be MorriDooms on that level there) but for tournies next year, Evans/Downey/Barton are probably gonna see some more burn. Will be pure counterpick (more even-pick?) tier, but ehh, will see how it goes in the future. Charging Unibeam is a solid clearing tool and offers some lockdown, and Hawkeye + beam to keep pace in case they go full defense. Just need to play much tighter with them, it's a simple enough gameplan. Won't mind burning XF to kill Doom or Morri off the first touch, it's usually steady enough once one of them are down.
I may also actually put more time into the iron guy just so he doesn't embarrass me if I have to use him. Drunken ass.
I love what MorriDoom's done to this game. Feels like solving a puzzle.
I've never fought a Morrigan/Doom, but I imagine that my team would handle it rather well.
New(?) Captain America raw tag tech. Works with a good chunk of the cast. Different characters require different variations but they're all pretty simple.
http://youtu.be/B6NY6Wt3c9U
I've never fought a Morrigan/Doom, but I imagine that my team would handle it rather well.
Yup.wait are you vergil/dorm/morrigan now?
The video showcased that Frank's chainsaw wallbounce will give you a hard knockdown if the wallbounce is used up, which can be followed up with an OTG -> super. For most wallbounce moves, you get a soft knockdown.
You know, I love my family and living situation sometimes. Nothing like waking up to find them all outside cutting down a tree for home maintenance and then all of a sudden losing internet for 3 - 4 days because someone severed a phone wire from the small tower in the backyard. :lol
So that's why I hadn't seen you at the newly made MegaGAF yet.
I decided to have wacky team weekend and went Nemesis/Vergil/Shuma for reasons that I'm not sure of yet, but good lord is mystic ray a fun assist. Too bad the only thing I can do with Dark Shuma is his dive kick move.
You talking about Fighting Game Weekly? Also, my birthday was yesterday, I should have gotten in to christen the new thread. :lol
Rules and Guidelines
- Mega Man is dead.
Eh, that's just the usual joke for every MM thread, you can easily ignore that.
*J.S can be charged, does considerable chip damage and hit stun when charged version hits.
I decided to have wacky team weekend and went Nemesis/Vergil/Shuma for reasons that I'm not sure of yet, but good lord is mystic ray a fun assist. Too bad the only thing I can do with Dark Shuma is his dive kick move.
It was an illogical change, but I got used to it so quickly and now I could care less really.I would change the HUD back to vanilla. Sometimes you take the basic things in life for granted and don't realize what's really important until it's gone.
I like zoning with Nemesis with jumping tentacles and rockets, and mystic ray would help with that zoning. But it doesn't cause much hitstun, right? I really like an assist like Hawkeye arrows, something that causes enough stagger that if you combo tentacle -> arrow assist, you have enough time to dash up / lunge punch and continue the combo.
It was an illogical change, but I got used to it so quickly and now I could care less really.
Bring back Vanilla victory theme =/I would change the HUD back to vanilla. Sometimes you take the basic things in life for granted and don't realize what's really important until it's gone.
You know, I love my family and living situation sometimes. Nothing like waking up to find them all outside cutting down a tree for home maintenance and then all of a sudden losing internet for 3 - 4 days because someone severed a phone wire from the small tower in the backyard. :lol
On the plus side, I got quite a bit more done with the doc I was working with. Then again, I also missed getting a submission out for that Wesker Must Die video. :/