I would seriously love to have a team with as much synergy all around as Combofiend's vanilla team as long as I could rock the characters I've found an interest in. Combo's 1.0 team was some of the best stuff ever looking at how every part of it complimented something else without single layer gimmicks. The resets were especially entertaining as you could tell that 9 times out of 10, they weren't accidental.
I'm not the type to roster specialize even if a game like this has some of the sickest potential for combinations and the like, but I feel as though I'm going to have to sooner rather than later if I wanna make something unique with that much flexibility.
Also, am I weird for mostly sticking to original colors on my characters? Iconic design ftw. :lol
Back when I played Vanilla, I didn't know who I was gonna use, people were just fucking wrecking me /egoraptor. Eventually moved to Chris on point, then found Zero because of easy ass herpderp mixups and godlike hitboxes, and then Hulk, which later then turned to Dante. That team had good DHC synergy EXCEPT Chris is really hard to DHC into or at least optimal DHC anyways. That's why I actually play him on point even though his horizontal assist is very good.
I think roster specialization isn't required, unless you really want to have your own unique team and show off some fancy shit, Justin plays multiple teams and he has a one or two BnBs plus some mixups, but nothing exceptionally jaw-breaking other than his as usual solid performance.
As for original colors, for sure, if it fits the bill.
I noticed this too. This was especially evident in Tatsu, Richard and Justin's play. I honestly think this is the way to play this game barring if you already have a character who TODs meterless like Zero.
Though I kind of agree, I still have this mentality where, I need to go for that ToD and I haven't stepped my game up to incorporate said resets in combos since my team is built around ToDing including DHC.
For that team I would recommend Morrigan/Vergil/Doom. Blades hyper into Spiral is a godlike DHC not just for damage purposes but also for mix ups or set ups into DT. Vergil + Doom is self sufficient. Vergil can DHC into Sphere Flame from Dimension Slash rather easily if you just wait a bit.
I was just giving an example of a setup, though I agree Morrigan on point would be better in this case. My main point was actually that, if you
want to build this type of team, it is inherently more zoning/footsie based because Vergil can't whiff normals and Morrigan primarily zones though she does have good mobility. Also this gets back to my point of, if you play Morrigan, you're most likely going to be going for AV setups/control, or do you want to spend meter on your BnB for Vergil? I guess the versatility is there somewhat.
Honestly, when I'm building teams, assist synergy tends to come first, then DHC synergy, then various other team composition stuff. It's why I'm still a bit apprehensive about Dante/Vergil/Strider. Assist synergy isn't perfect across the board(though it's only really lacking with Vergil on point), and Strider's DHC synergy is pretty bad all around. The only good thing about his DHC is getting him in relatively safely, and DHCing into SS for ToDs.
I am pretty big on team colors, though. If a team can't match colors, I probably won't run that team.
Even though Crystal isn't the best OTG, it's still solid and Dante's other assists are godlike. What's lacking with Vergil on point? I guess the biggest thing is Vergil doesn't get alot out of a raw Vajra.