It is unfortunate that Vergil doesn't get much out of that unless he uses meter
My only problem with this setup is, I kinda hate Vergil's OTG a ton
Zero's Ryuejin assist is one of the best assists for Vergil. You can combo after initial Helm Breaker and even ground throw combo off of it.
i
remember chrisis talking about how godly firebrand's M assist was for damage in combos, i wonder if he got it to ever work like a ghetto projectile since Firebrand travels really far and isn't really that is to punish
It's good for teleport mix ups actually. The Japanese use it with Vergil.
I've literally combo'd with Ryu an entire lifebar away, I'm pretty comfortable with him right now and am sure I'd be even deadlier with X-factor running
You need to come up with ways to land the initial hit. Touch of death combos are plenty in the game but character worth is decided on how easy a character is able to get the first hit. I honestly don't think Ryu makes a great anchor because he doesnt get a combo after air throw and doesn't have a dive kick/aerial ground bounce move for super jumpers or a fireball angled downward. Ryu is a point character but if you want to play an anchor character like Ryu... Akuma is the superior choice. Ryu makes a good point character because of his footsies, fireball tools, high meterless damage, assist punishing beam and benefits from having an assist with him.
And I'd also probably replace Dormammu with Super-Skrull. Hate that guy in XF3. Just constant guessing.
Forgot about that fucker too. Super Skrull SITTING on X factor is pretty crazy... random Meteor Smash X factor into 4 way mix up coin flip that you will most likely lose and then get your incoming character command thrown.
I honestly think Iron Man is A tier or maybe even beyond. He does so much damage by himself and his Unibeam and Repulsor blast assists are really good, I just think his normals is what drives people away from him.
I'm in the lab with him and I'm getting 650k+ damage just with Iron Man, imagine getting assists in... IRON MAN!!!!!!
Iron Man can easily do 1 million damage with assists. His damage is very good... but that doesn't make a character good. Damage only matters in this game if your character has garbage damage... having a TOD is par for the course.
Iron Man has some of the best normals in the game. People shy away from him because his hit confirms into full length combos are difficult, whether on the ground, anti-air, jump height. off an air throw or SJ height. His normals are good enough in that he can hit confirm from 2 character lengths away but it requires strict timing and dash cancels/fly unfly. You require a technical manual and above average execution to play IM at a decently competitive level. His "basic" BnB is cr.L, cr.M, st.H Fly j.M, j.H Unfly j.H, j.M, j.M, j.d+h, j.S, cr.M, st.H, st.S, j.M, j.M, j.H, j. d+H, j.S, Smart Bomb xx Proton Cannon. If you try to do a combo that is simpler than that you realize that the combo you are trying to do doesn't connect unless IM is right next to the opponent because his launcher's range is not the same as his st.H or cr.M range.
He has legit issues aside from hit confirms (that's more of a player thing but it's one of those things which will keep from being a popular character). He has a POOR air dash down/forward because he can't act out of it before the 10th frame. He has a POOR ground wave dash because he can't act out of it before the 11th frame. He has no normal that covers all around him or directly below him which makes rushing him down easy if he isn't perfectly out spacing the opponent with his j.H's. He has no good reversal/high priority move, Repulsor has a considerable amount of start up, Proton Cannon (despite the 3 frame cannon dropping physical hit) is unsafe on block and Smart Bombs are still slow as hell and don't cover various portions of the screen. He has no safe DHC option either.
Because he has trouble against rushdown and gets lamed out rather easily... he makes a bad anchor despite having very good XF bonuses. He is unable to get within range to utilize his great tools (one of the best up/down air dash in the game leading into unreactable overheads) and thus requires that he be paired up with a lockdown assist like Sentinel Drones. Characters in his archetype don't need to be paired up with assists (Magneto/Doom) or have similar issues... which is why Iron Man will not be a popular pick. If you baby sit him with an assist, he's a much better character maybe around B+ but there are a ton of other characters people can use with Drones backing them up.
I bet people are seeing this post and thinking "wow he thinks IM sucks". I don't think he sucks... he's a solid B/Mid tier character in this game and I will play him until I die. I think he's much better than Iron Fist and a few other characters who have done well at tournaments so there is no excuse for IM (though IM thanks to AlukardNY has actually gotten tournament placements consistently). He does have strengths but around 90% of them are underutilized at high level play.
To learn more about Iron Man please view this video. This video is merely a starting point to learning Iron Man, there is a lot more you need to know about the character to play him decently well.