Hearing about this has given me an idea... what is craziest criteria/theme for a team you have set yourself with?
I tried to come up with a team where I could play characters of the same hair color (white hair). I came up with Vergil/Dante/Magneto. Really godly team actually too bad I suck with Magneto and Dante.
Team capes is pretty bad ass too. Magneto/Doom/Taskmaster. Not nearly as popular as team trenchcoats though.
I have my pocket old love which was Team Devil's Night Out with some combination of the Sparda Bros & Morrigan (and recently Felicia) that I still mess around with in theory and practice when I'm bored. It's not the greatest or flashiest team, but it's great fun.
How would you guys analyze your team structure?
Basically the way my team flows is
Dormammu/Spencer/Magneto - mid screen zoning and mixup pressure(Neutral Configuration)
DHC combo to
Spencer/Dormammu/Magneto - massive damage and mixups on incoming characters, meter building and kill combos(Tank Configuration)
or TAC to
Magneto/Spencer/Dormammu - high speed pressure game and resets(Assault Configuration)
then raw tag combo back to Nautral or DHC into inverted Tank Config
with character deaths:
Spencer/Magneto - maximum safe poke options, weaker incoming mixups
Dormammu/Magneto - strongest mixups, reduced combo and reset potential
Spencer/Dormammu - Strong incoming mixups, reduced safe options
Anchors:
Magneto: Oh my god the speed and damage
Dormammu: Oh my god the chip damage
Spencer: You can't run. You can't run, don't you know who I am?
You've just way more eloquently expressed the thought train I've been using lately to construct different teams. Good shit.
Current is Dante (Jam Session/Weasel Shot)/Felicia (Rolling Buckler)/Strider (Vajra)
Team flow:
Dante/Felicia/Strider - Neutral Configuration: Paced rushdown (lots of dash up games of chicken hopefully forcing people to flinch while thinking "what's next"); If I feel like going all in mode, unblockables are enabled by the Dante/Felicia pairing, up-back and air control handled with good Vajira calls when necessary. Dante capitalizes amazingly from the hard knockdown when a character is caught out of the air, making this a great asset and preventing timer scam chases as long as the assist is covered well.
DHC to
Felicia/Dante/Strider - Secondary config; After a DT, usually to a Kitty Helper for shenanigans. Felicia gets the same milage Dante does from Vajira and gets Weasel Shot (safer to call for this) to play with. (There are times when I play with Jam Session too but I'll let you know if I think of or experience something with that assist that calls for attention.) Combined with the (surprisingly underused) Cat Crawl, this has great left-right mixup potential. Seriously, it feels like outside of the enthusiasts, no one ever expects Cat Crawl. :lol
-- I fall apart in thinking how things work right about here since I never really thought about what Strider on point would get from my other two characters, but if I can be silly, I love his reset potential and in this configuration I get access to Dark Pussy shenanigans. XF3 Felicia is right under the elder god tier of "Dark" anchors. :lol
With Character Deaths:
Felicia/Strider: see notes from above. More than competent with this config, kitty loves her hard knockdown.
Dante/Strider: Endless combos son. Also, potential extensions for damage in places where Dante's hitstun would make it improbable to continue them.
Dante/Felicia: Ol' reliable as proven by Josh Wong. Unblockable setups everywhere
Felicia/Dante: Left-rights all day; if running with Jam Session, I still get some semblance of air control with the added bonus of striking outside of their visible range if they're blindly super jumping around.
Anchors:
Dante: One touchand it's mixups all day long. Hard part is getting that touch however.
Felicia: My favorite anchor honestly. All the tools plus an absurd speed boost makes sure she'll never not be in your face. Also I <3 command grabs. Shoutouts to Makoto.
Strider: Godlike anchor, you've heard it all before. Orbs, bird incoming mixups, Frantic's pretty cool tiger grounded resets and of course motherfucker moves like Ichigo vs. Byakuya in XF3. Shit is straight "which way do I block" mode for some people. Health makes me scared at times, especially with my Day 1 fighting game level execution, but I hope to grow with the game and like this configuration too much to change.
These's still more work I can do to optimize the team, but this one is the one I'm most proud of and have the most fun messing with.