you should only be allowed one TAC and if you want more then learn to not rely on scrub shit.
what that a cheap shitty mechanic is in the game? or that seth killian said failed TAC would be punishable but lied?u mad?
what that a cheap shitty mechanic is in the game? or that seth killian said failed TAC would be punishable but lied?
what that a cheap shitty mechanic is in the game? or that seth killian said failed TAC would be punishable but lied?
Toryuken said:VENUE FEE
$30 - Pre-Registered
$35 - At the door during the event
SPECTATOR FEE
$20 for the weekend
GAF, I are tourney noob. Explain this to me:
And each game is $10 to register. So does that mean if I want to compete in just Marvel, I pay $30? And if my buddy just wants to spectate its $20? Or do these individual fees stack?
In old builds, you used to get your own TAC if you countered the opponent's. I want that back. Or at least some reason for the worst kind of people to learn actual combos instead of mashing TAC.
GAF, I are tourney noob. Explain this to me:
And each game is $10 to register. So does that mean if I want to compete in just Marvel, I pay $30? And if my buddy just wants to spectate its $20? Or do these individual fees stack?
Not true. In every tournament I've ever been to, spectator fee allows you to participate in side tournaments, casuals, and pretty much anything that you don't pay for on the event website.Your buddy will only have to pay 20 bucks, but he is not allowed playing at ALL. Not even friendlies. If he wanted to do that, he'd have to pay the 30 venue fee.
GAF, I are tourney noob. Explain this to me:
And each game is $10 to register. So does that mean if I want to compete in just Marvel, I pay $30? And if my buddy just wants to spectate its $20? Or do these individual fees stack?
$40 for you, $20 for him.
I'll be there =D
$40 for you, $20 for him.
I'll be there =D
Dressed like this, no doubt:
I bet there was a bunch of glitches from doing a dozen up tags in a row.
You are better off doing actual resets than going for TACs.
Iron Man has some swag post-TAC combos. Not that I use them because I rarely use TACs.
And using TACs to level up Frank is also super dumb when most characters can get him LVL4 and above just by doing a combo into whiff Frank West hyper. I can easily level up Frank with my my basic Vergil combo. Oh and if you lose the first character, Frank Wack gets fucked up the ass. And yes that was not a type... LVL1 Frank is Frank Wack.
Viewtiful Joe Bomb assist shenanigans
Haha, I was actually using this to practice yesterday. I didn't realize the vid was brand new or I would have posted it here.
Check out the Doom PhD in Asswhoopings video while you're at it.
Curse him. The damage is incredible but good luck pulling that off online (where I spend 99% of my playtime). I would like to get the charge shot loop timing down in training mode, I've done it a few times but usually by accident. That timing seems really sensitive.
Those shot loops are much easier than his old version of the shot loops(all ten hits, launch, all ten hits, launch, two hits, Stinger). I can actually do these(or at least three reps), heh.Nini Heart - Legit Hammers Confirms
You have to delay the first up shots. If you do them too fast, you won't give Dante enough time to recover from the upshots to do a normal launch.AzureJericho said:Charge shot = Up Shots right? I've been ACHING to get that right, but no matter what I do, I get Prop Shredder. I'm wondering if there's some jump/dash cancel shenanigans going on, but I'll wait and hear more from some of the more experienced Mahvel heads and Dantes before I try incorporating it. One set of up shots into Stinger is more than good enough for me.
Those shot loops are much easier than his old version of the shot loops(all ten hits, launch, all ten hits, launch, two hits, Stinger). I can actually do these(or at least three reps), heh.
I can now actually do 700k solo with Dante off a Hammer, build a bar, and not use up ground bounces or wall bounces... 1.2 million off a Hammer with Dante/Vergil is awesome. I can also do the same off a raw Vajra if I'm fast enough. My team is made out of ToDs. <3
You have to delay the first up shots. If you do them too fast, you won't give Dante enough time to recover from the upshots to do a normal launch.
Those shot loops are much easier than his old version of the shot loops(all ten hits, launch, all ten hits, launch, two hits, Stinger). I can actually do these(or at least three reps), heh.
I can now actually do 700k solo with Dante off a Hammer, build a bar, and not use up ground bounces or wall bounces... 1.2 million off a Hammer with Dante/Vergil is awesome. I can also do the same off a raw Vajra if I'm fast enough. My team is made out of ToDs. <3
You have to delay the first up shots. If you do them too fast, you won't give Dante enough time to recover from the upshots to do a normal launch.
They split it up into 2 characters.where is my dhc glitch dammit.
1. Put Vergil second.this whole post made me sad where is my dhc glitch dammit.
this whole post made me sad where is my dhc glitch dammit.
Oh wait, Vanilla had Phoenix users.
Forget that game.
this whole post made me sad where is my dhc glitch dammit.
They split it up into 2 characters.
Zero and Vergil.
Vajra's safety is dependent upon where the opponent is. I am pretty sure if they chicken block it they might be able to punish it just like other dive kicks.
Vajra H is good for whacking people out of certain moves, namely slow startup projectiles and jumping projectiles. It's best to use in anticipation rather than something to just throw out though, since it is punishable. Fast normals can hit him, ground throw will work everytime, chicken blocking gives full punishes for everyone...
It's hard to punish in XF3, and with Orbs outs you're completely safe.
1. Put Vergil second.
2. DHC from anyone to Spiral Swords.
3. ????
4. Profit!
Only thing I miss from vanilla is Dante's s.L. RIP, best normal ever.
Well, I meant 'best' more in the fact that Dante's s.L was some serious bullshit. That thing hit everywhere and you could combo off it anywhere. So good.Sorry man, you're my Dante bro and all but the best normal ever in the world of fighting games is:
Dante/Doom/Phoenix, just because it's not that hard to build a lot of meter with Dante + Missiles, and Doom builds a lot of meter solo anyways.Random note: Phoenix is pretty cool gaiz. Dante/Doom/Phoenix or Doom/Dante/Phoenix? Y/N and which is the better order? (Just food for thought mode, nothing else for now)
Well, I meant 'best' more in the fact that Dante's s.L was some serious bullshit. That thing hit everywhere and you could combo off it anywhere. So good.
Dante/Doom/Phoenix, just because it's not that hard to build a lot of meter with Dante + Missiles, and Doom builds a lot of meter solo anyways.
Vajra's safety depends on the opponent's ability to press S at the right time. Ask Cloudius - if you don't cover the assist call, Strider's pretty much done.Vajra's safety is dependent upon where the opponent is. I am pretty sure if they chicken block it they might be able to punish it just like other dive kicks.
It kinda pisses me off that I will might never see Jin, cap com, Hayato, saber tooth, gambit, venom, Sakura and alot of other dope chars in a marvel game again :'-(.
People back then spent more time playing their games. Now everyone watches streams and assumes it's a top tier fest 24/7.
So I played a long session of mvc2 online today and it made me realize how much better mvc3 should have been. The terrible char selection and game breaking mechanics (I'm lookin at you xf and tac)... This game honestly is extremely underwhelming. It could have should have been much better. It kinda pisses me off that I will might never see Jin, cap com, Hayato, saber tooth, gambit, venom, Sakura and alot of other dope chars in a marvel game again :'-(. Minus the 5 broken chars mvc2 was a classic... This game... Not so much... It's good, just should have been amazing...
So I played a long session of mvc2 online today and it made me realize how much better mvc3 should have been. The terrible char selection and game breaking mechanics (I'm lookin at you xf and tac)... This game honestly is extremely underwhelming. It could have should have been much better. It kinda pisses me off that I will might never see Jin, cap com, Hayato, saber tooth, gambit, venom, Sakura and alot of other dope chars in a marvel game again :'-(. Minus the 5 broken chars mvc2 was a classic... This game... Not so much... It's good, just should have been amazing...
You act as if those characters were even seen in Marvel 2 during the game's heyday.
Real talk: half of those characters suck. Maybe not as "characters", per se. But how they were represented as fighting game characters in MvC2 leaves a lot to be desired. Re-imagined versions of some of those characters could have some promise, but what would characters like Sabertooth, Sakura, and Hayato have to offer that is missing from the current cast (other than being characters you are particularly fond of)?
The roster of UMvC3 is pretty god damn solid. I can count on one hand the number of glaring omissions.
Nah not for pros. I wasnt into the competitive scene back then anyway... I just loved playin with those chars with my people at home and even online when it went to ps3. I rarely ran into lame magneto psyloke teams online. It just had chars ppl wanted and not chars ppl had to try to like... And the damage wasn't so insane... No tod combos, minus infinites and those were hard enough for casual players...
There are some questionable char selections in this game like Ghost Rider, Phoenix Wright(I like this Nick but they totally gimped his implementation in this game), too many Street Fighters. But the character selection is still great, and they are actually viable in this game. about a quarter of the cast in MvC2 is legit, assist or otherwise before you go into "low tier".
I think at least half of the cast or more has an infinite in MvC2, but you'll never see them executed because it's nearly impossible to be even land that first hit. MvC2 in it's own right is an amazing game and the hype surrounding it for years is a testament to that, but as a game itself including balance and game mechanics it's truly broken and that hurts it overall imo. MvC2 is also guilty of throwing in a bunch of existing sprites and palettes and calling it a day, while MvC3 has it's own unique dark comic bookstyle art and it's awesome, alot of effort went into the game despite having 2 releases in 9 Months, but that issue has been beat to death. You can TELL just by how much went into recreating Dante and yet he's still missing about half of his moveset.
The only fighting game I put on a pedestal that can't be touched is CvS2.