Sixfortyfive
He who pursues two rabbits gets two rabbits.
Dark Harmonizer available on point, has double meter gain in AV.
Helicopter LariatPipe flight mode for Haggar.
Only if he can shoot pipes in every direction while doing it.Helicopter Lariat flight mode for Haggar.
Morrigan should be in AV by default, and the actual Astral Vision super just adds two more clones at super jump height.Dark Harmonizer available on point, has double meter gain in AV.
Hawkeye's s.H and SRK specials will clip anyone who hangs out at super-jump height. They can't get out of range unless they go into flight mode, and if they're doing that then they're not going to be spending a lot of time throwing out any attacks.edit: ugh i'd just like to say how much i freaking hate trish and doom being able to stay up in the in the air and evade all projectiles and chip you with their own. don't know why hawkeye of all people can't reach them with his stupid arrows. his H arrows should be able to reach but no. if capcom was afraid of it being too powerful then they should of giving him an option to charge the upwards arrow similar to his regular H arrow and have it go further. that way it has a longer start up and he can't just spam it.
yeah i meant flight mode. super jump is easy for hawkeye. the most annoying one is doom though as his finger projectiles stop you from being able to do much. hey do you have any tips on how to get the otg with task using his spidy swing cancel into downwards arrow with hawkeyes assist in the corner? i can get them to connect but the character ends up on the other side when i'm done and i can't connect sting master to add more damage. i've seen honzo gonzo do it but i can't do it at all.btw i'm talking about after a combo since the timing is really strict.Hawkeye's s.H and SRK specials will clip anyone who hangs out at super-jump height. They can't get out of range unless they go into flight mode, and if they're doing that then they're not going to be spending a lot of time throwing out any attacks.
Those are literally two of Hawkeye's easiest match-ups in the game, imo.
http://www.youtube.com/watch?v=zeZME98B0mM&feature=player_embedded#t=1463s
hey killa check out that spiderman combo. real good stuff.
Dante (awesomesmiley.gif)
- Gets Spiral moves mapped to S when not in Devil Trigger
- Second power up in Down Down + 2Atk that gives him full access to Quicksilver and Doppelganger styles depending on buttons pressed
- Taunts build meter; more meter gained if taunt caps a long combo series or character KO
- Acid Rain OTGs
Vergil
- Sword forms take no extra meter
- Devil Trigger turns him into Nelo Angelo when he uses it with 5 meters on deck (basically Dark Phoenix without the dying-reborn part)
- Judgement Cut OTGs
THIS WOULD BE GODLIKESRKs now cause ceiling bounce.
Fuck yes!- Devil Trigger turns him into Nelo Angelo when he uses it with 5 meters on deck (basically Dark Phoenix without the dying-reborn part)
Much improved from the last time I saw it. Very solid overall play from both players.
I think Acid Rain already OTGs.- Acid Rain OTGs
US players have really slacked off recently. There are exceptions of course but the hunger isn't there from the top players. I blame it on SFxTekken.
I think Acid Rain already OTGs.
KORYU EDITION:
Iron Fist:
-Advancing guard has no effect against him.
-His rekka specials bring opponents to the ground on hit or block.
-Launcher can hit air opponents, has a hitbox approximately as big as Spirit of the Dragon super.
-Defense chi gives super armor for the duration of the charge.
-Meter chi automatically fills meter slowly in addition to gaining extra from attacks.
-Attack chi also increases speed.
-Gains Frank West dive roll ability. Cancelable into and from Rekkas
And shaowebb proves once again that he is the true Iron Fist.Touched it up a bit. Nightmare fuel.
AE pre-2012 patch Yun would've been godly in UMVC3.
*High priority dive kick causes ground bounce on aerial opponents
*Palm has half screen hit box causes wall bounce and deflects projectiles back
*Geneijin works like Sogenmu
*Up Kicks can be cancelled into dive kick plus start up invincible
*Lunge punch has super armor, causes hard knockdown, light version soft knockdown but completely safe
*Overhead is special cancellable
*Shoulder tackle crosses up at close range and by passes projectiles
*1 frame command grab, can get full combo off of it
Probably needs an OTG move and he's basically the new Wolverine.
STEP UP YOUR KORYU GAME, SON.Dante (awesomesmiley.gif)
- Gets Spiral moves mapped to S when not in Devil Trigger
- Second power up in Down Down + 2Atk that gives him full access to Quicksilver and Doppelganger styles depending on buttons pressed
- Taunts build meter; more meter gained if taunt caps a long combo series or character KO
- Acid Rain OTGs
STEP UP YOUR KORYU GAME, SON.
- Everything OTGs in honor of the fact everything OTGs in DMC3.
- All throws can now be followed up on.
- Million Carats causes a Hard Knockdown and nullifies all projectiles(even high durability projectiles) while active.
- Multi-Lock more DMC3 like where ten projectile can be charged, they fire one after the other rather than all at once, and cause soft knockdown. Dante can do anything while he charges(ala Buster and the like).
- Granted Royal Guard. A timed block parries whatever he's blocking, negating any chip, and building a special bar. Pushing the opposite direction at the right time uses Royal Release, with damage dependent on how much the Royal bar is filled.
- Devil Trigger flight lasts as long as Devil Trigger is active, allows for infinite unfly/refly as well. Devil Trigger also boosts Dante's speed 15%.
- All style cancels(command normals/special attacks) can be done on first frame.
- Weasel Shot now hits low.
- Crazy Dance given special damage scaling of 50% minimum and causes a Hard Knockdown.
- Given a five frame Rising Dragon/Shoryu that has full invulnerability until the last active frame.
- Cold Shower soft-knockdown restored, also special cancelable.
- Hysterics made more like DMC3 with twenty fast moving, tracking projectiles with two low durability points each.
- Tempest > Twister always causes a soft knockdown
- Revolver changed to Revolver Level 2. Faster startup, more active frames, and larger hitbox.
- Jet Stream works on block and ignores pushblock. Can be linked into Fireworks.
- Air Trick usable in the air
Now that is Koryu Dante.
ffs just bring back the old haggar lariat. that assist is useless now.
UK commentary is always quality!Commentary explaining the setup for "To Catch A Predator" is cracking me the fuck up. :lol
its still really good man. well other than never being able to hit zero out of his pizza slicer for some reason.ffs just bring back the old haggar lariat. that assist is useless now.
UK commentary is always quality!
other than the changes to soft knockdown now, it is still pretty good if you get them before they hit the ground.
Howdy stranger. Smurfx's characters (arrow dudes) certainly have no problem converting a lariat assist hit into full combo.
The game has pretty good balance as it is.
if only all of our characters could be as broken as hsien ko.Says the person with a Hsien-Ko avatar.
unless he runs a point haggar team it would not really benefit him. haggar also needs a good projectile to let him get in and i doubt he will be risking phoenix too much and i don't think he will be switching out wesker. is viscant still using his zero team? i doubt he makes it to top 32 at evo if he keeps zero.Viscant should still stick with his EVO team and make it work.
STEP UP YOUR KORYU GAME, SON.
- Everything OTGs in honor of the fact everything OTGs in DMC3.
- All throws can now be followed up on.
- Million Carats causes a Hard Knockdown and nullifies all projectiles(even high durability projectiles) while active.
- Multi-Lock more DMC3 like where ten projectile can be charged, they fire one after the other rather than all at once, and cause soft knockdown. Dante can do anything while he charges(ala Buster and the like).
- Granted Royal Guard. A timed block parries whatever he's blocking, negating any chip, and building a special bar. Pushing the opposite direction at the right time uses Royal Release, with damage dependent on how much the Royal bar is filled.
- Devil Trigger flight lasts as long as Devil Trigger is active, allows for infinite unfly/refly as well. Devil Trigger also boosts Dante's speed 15%.
- All style cancels(command normals/special attacks) can be done on first frame.
- Weasel Shot now hits low.
- Crazy Dance given special damage scaling of 50% minimum and causes a Hard Knockdown.
- Given a five frame Rising Dragon/Shoryu that has full invulnerability until the last active frame.
- Cold Shower soft-knockdown restored, also special cancelable.
- Hysterics made more like DMC3 with twenty fast moving, tracking projectiles with two low durability points each.
- Tempest > Twister always causes a soft knockdown
- Revolver changed to Revolver Level 2. Faster startup, more active frames, and larger hitbox.
- Jet Stream works on block and ignores pushblock. Can be linked into Fireworks.
- Air Trick usable in the air
Now that is Koryu Dante.