"God's Beard!"
Member
For the Love of Warheit
Overview: Seig is a relatively slow rushdown character with short-medium range sword normals and a variety of unique setups involving his minions that allow him to mantain a unique style of pressure. Seig's minions start out at max power, and decrease in strength as their moves are used up until Seig is returned to a neutral state and must summon again. Seig can only have one type of legion active at a time.
1,000,000 health
X-factor boosts: 30/50/70% speed, 10/20/30% damage
3-hit ground chain, can chain into weaker crouching normals
Strengths:
Weaknesses:
Movement options:
Normals:
Command Normals:
Specials:
(With Guilt equipped)
Hyper Combos:
Assists:
Imaginary combo: LH2L xx QCF+A, Ground Zero xx Sniper Mode, H xx Cancel Summon(2nd arrow hits), 2H xx QCF +A, S, jHS
See also: Gene Theory movelist
Overview: Seig is a relatively slow rushdown character with short-medium range sword normals and a variety of unique setups involving his minions that allow him to mantain a unique style of pressure. Seig's minions start out at max power, and decrease in strength as their moves are used up until Seig is returned to a neutral state and must summon again. Seig can only have one type of legion active at a time.
1,000,000 health
X-factor boosts: 30/50/70% speed, 10/20/30% damage
3-hit ground chain, can chain into weaker crouching normals
Strengths:
- Lots of neutral game options
- Can easily maintain pressure
- Can start rushdown at fullscreen with Guilt and Malice
- Strong multi-legion combos when backed by assists
- stand-type attacks means he is less reliant on assists in neutral game
Weaknesses:
- Few anti-air options
- Generally slow attacks
- Few movement options
- has basically no lows
Movement options:
- (with Flawed Equipped)double jump, faster jump arc
- no airdash/flight
- ground dash is similar to Zero's
Normals:
- L - A short-range two-handed horizontal sword slash (Jump-cancelable with Flawed equipped)
- M - Seig steps forward and drags his sword diagonally and slightly upwards (Jump-cancelable with Flawed equipped)
- H - Seig steps forward again for a heavy horizontal slash (Jump-cancelable with Flawed equipped)
- S - an uppercut with the sword
- 2L - Seig slowly slams the ground with his fist. OTG capable, causes ground bounce on aerial opponents summons 6 Guilt
- 2M - Seig slowly slams the ground with his fist. OTG capable causes ground bounce on aerial opponents, summons 4 Blaphemy
- 2H - Seig slowly slams the ground with his fist. OTG capable, causes ground bounce on aerial opponents summons 6 Flawed(Jump-cancelable with Flawed equipped)
- jL - a quick horizontal cut
- jM - a wide horizontal slash
- jH - A spinning horizontal slash
- jS - downward slash, doesn't affect jump arc
Command Normals:
- 6H - Seig unleashes a short-range electric blast from his gauntlet. Causes no damage but staggers opponents. nullifies low-priority projectiles during active frames
- 4H - Avenger: Seig Blocks with his gauntlet(1 hit of super armor). If he is struck by any attack, he instantly retaliates with a short-range slash(unavailable with summons)
- (With Blasphemy equipped)j2H - Airblaze: Seig pierces the ground with his sword, causing an explosion. Causes soft knockdown.
Specials:
- A+S - Cancel Summon: Seig makes a short pose
(With Guilt equipped)
- Charge A - Ground Zero: Seig unleashes a heavy slash with his sword covered in fire. causes spinning knockdown if hit directly by the sword.
- QCF+A - Guilt combines for a series of quick stabs. Button determines length, Seig recovers halfway through the active frames
- SRK+A - Active Mode: Guilt Charges and attacks the enemy with a single slash, button determines distance.
- QCB+A - Player takes control of Guilt. Seig remains in place until the input is repeated, takes damage as normal. Guilt can take (up to)6 hits before disappearing.
- QCF+A - Crimson Carnage: Seig kicks a bomb towards the opponent, which explodes on contact or after a set time. Button determines distance. projectile has 5 low durability points, explosion has 1 medium durability.
- QCB+A - Active Mode: Blasphemy runs towards the opponent and explodes. Tracks along the ground until it makes contact, takes(up to) 4 hits or 300 frames pass. Causes spinning knockdown.
- QCF+A - Flawed launches towards the enemy and begins clawing away. Button determines angle. Air Ok. Seig recovers immediately, only one flawed can be in play at a time. Causes capture state.
- QCB+A - Laughing Stock: Sets a trap on the ground that causes a flawed to launch upwards if any opponent passes over it. Hits Low, only one flawed can be in play at a time. Causes capture state.
Hyper Combos:
- QCF+AA - Sniper Mode(one bar) - Seig Summons Malice, which fires five arrows in succession that track the opponent but don't combo. Seig is free to move during this hyper, Malice can be destroyed by 5 hits. Air Ok. Cancels current summon.
- QCB+AA - Hatred(one bar) - Two Legionaires tackle a nearby opponent as a command grab. Causes a hard knockdown. Cancels current summon.
- SRK + AA - Perfect Thanatos(4 bars) - The player takes control of Thanatos, the ultimate legion. Seig takes damage normally but recovers red health. Time is slowed for 240 frames, Thanatos lasts for 600 frames. Thanatos is in permanent flight mode and can block. Other than wide-reaching sweeping normals, he has an 8-way charge attack, a tracking teleport and homing missiles. Cannot be DHCed into, cannot use X-factor. Cancels current summon.
Assists:
- Summon Guilt - OTG Capable, ground bounces against airborne opponents
- Summon Blaphemy - OTG Capable, ground bounces against airborne opponents
- Summon Flawed - OTG Capable, ground bounces against airborne opponents
Imaginary combo: LH2L xx QCF+A, Ground Zero xx Sniper Mode, H xx Cancel Summon(2nd arrow hits), 2H xx QCF +A, S, jHS
See also: Gene Theory movelist