A Pretty Panda
fuckin' called it, man
Whose Magneto is better mine or Beardo's?
Well he's got a great Magneto!
Whose Magneto is better mine or Beardo's?
You have a Magneto?Whose Magneto is better mine or Beardo's?
You have a Magneto?
I don't know man. GB is kind of the biggest Alioune fan girl in the world. I'd put my chips on that dude unless you've got any inflatable Joker dolls to show me.No.
But I've beaten Beef with it, possibly more times than Beardo has.
So that's why I asked.
I think I've spent a grand total of 15 minutes with Magneto in training mode from Vanilla to now.
I've spent about 2 hours total. I can do hyper grav loop better that he standard H Fly loop.
#WishIcouldplayMagnus
I've spent about 2 hours total. I can do hyper grav loop better that he standard H Fly loop.
#WishIcouldplayMagnus
Yeah, Ghost Rider / Plasma Beam / Vajra.Wait you use Vajra with Ghost Rider?
I've faced runaway Weskers, and they eventually have to come to me.Fixed for greater accuracy.
Ghost Rider will get hit sometimes, but Vajra will hit Wesker just as hard, and Ghost Rider gets match momentum.The reason why I stopped using Ghost Rider in the beginning was because of how horrid a match up like Wesker is. You absorb a few shots with Heartless Spire but sometimes you will mistime it and either one will get through or you block it and take the chip. This eventually adds up and once Wesker has a sizeable lead Ghost Rider can't really do much to cover up that deficit without taking risks... and when he does he is open to getting clipped.
If I wanted to sit in the corner, absorb/reflect projectiles all day while calling assist... I would probably play Amaterasu.
He does well against a lot of characters. He has bad matchups, but him + Plasma Beam rocks teleporters pretty hard.Ghost Rider does good against Vergil though.
I dun get it.ROFL everyone is getting trolled by that Phantom Pain game.
Kojima you WONDERFUL TROLL!!!!
Oh. That's dumb.Nope, Iron Fist gets nothing from his Level 3. It also has a long startup before it's active frames start so it's a bad anti-tridash.
Agreed entirely. Someone should try pairing Iron Fist with someone who can THC with him for big damage punishes. But Fists of Fury is a pretty long hyper...And also finally I'm glad you pointed it out. Spencer is really overrated with IF, and I would like to see a ToD with Spencer off a throw, because I'm pretty sure you can't unless you have some raw tag antics with Spencer. Spencer is still great with IF, but their synergy is limited aside from Spencer point THC and Slant shot to double crumple.
Right thread IMO! I still haven't bought the first Dark Souls!OMFG Dark Souls 2!!!
Edit: Shit wrong thread.
Err... Fuck Iron Fist, low tier trash...
I think you can do your main team as long as you stick with one.Yeah all my teams that day were "two guys I think would make a good TAC team" plus Magneto lol
Although, I think I'm gonna play a lot of Wolverine/Skrull/Sentinel starting when I get home because Karst says I need a simple-combo team to get used to playing against people. I tend to do better with wolverine than magneto against people because I never practice with wolverine.
Also, I'm 100% locked in on Strider/X-23/Magneto for my main team. I've been developing a lot of new setups/mixups and actually going on the SRK character forums for once and chatting with people.
I did a hyper grav loop a few times. Super fun.I think I've spent a grand total of 15 minutes with Magneto in training mode from Vanilla to now.
There was a trailer for some game called Phantom Pain at the VGAs. It was supposed to be a new IP by this new developer named Moby Dick founded by some guy named Joakim. Trailer was vague as hell and looked like your main character was on hallucinogens, it was a very surreal experience and it ended with a giant fire whale eating up the main character.I dun get it.
Not sure if this was posted.
Spencer Combo 1mil damage, no meter.
http://www.youtube.com/watch?v=_i4zGXXP4Lc&feature=youtu.be&a
Ran into a gaf lurker who said they recognized my name and knows people here. "Especially Karticles" he said.
Karst is there a dude named RWAannouncer at gfaqs or something?
Karsticles' roasting to commence in 3...2...1.eww you guys go to gamefaqs?
That was pretty awesome.There was a trailer for some game called Phantom Pain at the VGAs. It was supposed to be a new IP by this new developer named Moby Dick founded by some guy named Joakim. Trailer was vague as hell and looked like your main character was on hallucinogens, it was a very surreal experience and it ended with a giant fire whale eating up the main character.
The main character looked suspiciously like Big Boss of MGS and the engine looked similar to the one used for MGS: Ground Zeroes. Upon further investigation it is learned that this is Kojima's very subtle way of teasing MGSV. Joakim if you re-order the letters is actually Kojima. There are streaks behind the Phantom Pain logo that form letters and you will shit bricks once you realize it spells out Metal Gear Solid V. The Snake shown in the trailer is the same as the one MGS GZ right down to the facial scar. The geometry of the hospital floor plan also scream MGS (hexagons everywhere). Some of the characters that were blurry in the trailer looked like previous MGS villains like Volgin and Psycho Mantis.
You just had to be there to experience this. No other developer has the balls to tease such a huge game in this fashion. He made up a studio just so he could give credence to his troll.
Karsticles' roasting to commence in 3...2...1.
That was pretty awesome.
Words cannot describe how happy this makes me. It looks very cool.http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17
Waiting for Megaman X Street Fighter X Marvel X Tekken X Tatsunoko now.
http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17
Waiting for Megaman X Street Fighter X Marvel X Tekken X Tatsunoko now.
http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17
Waiting for Megaman X Street Fighter X Marvel X Tekken X Tatsunoko now.
I knew there wasn't going to be any Marvel news but the fact there wasn't any legit new game announcement there despite some people teasing otherwise.
It never ceases to amaze me the attention that SFxT gets from Capcom.
I knew there wasn't going to be any Marvel news but the fact there wasn't any legit new game announcement there despite some people teasing otherwise.
It never ceases to amaze me the attention that SFxT gets from Capcom.
After reading a bunch of Karst's posts about Ghost Rider, I decided to start screwing around with a poorly practiced Ghost Rider/Strider/Arthur team. This is the first time that I've ever really played with Vajra, and holy shit, it's amazing. People on ranked don't really know how to react to this team so far, either. I don't know real Ghost Rider combos yet and my Strider never does anything, so my anchor Arthur ends up having a lot of bars to spend and X-factor level 3. It's pretty fun!
Although, yeah... people with drones are having an easier time against this.
Badass.There was a trailer for some game called Phantom Pain at the VGAs. It was supposed to be a new IP by this new developer named Moby Dick founded by some guy named Joakim. Trailer was vague as hell and looked like your main character was on hallucinogens, it was a very surreal experience and it ended with a giant fire whale eating up the main character.
The main character looked suspiciously like Big Boss of MGS and the engine looked similar to the one used for MGS: Ground Zeroes. Upon further investigation it is learned that this is Kojima's very subtle way of teasing MGSV. Joakim if you re-order the letters is actually Kojima. There are streaks behind the Phantom Pain logo that form letters and you will shit bricks once you realize it spells out Metal Gear Solid V. The Snake shown in the trailer is the same as the one MGS GZ right down to the facial scar. The geometry of the hospital floor plan also scream MGS (hexagons everywhere). Some of the characters that were blurry in the trailer looked like previous MGS villains like Volgin and Psycho Mantis.
You just had to be there to experience this. No other developer has the balls to tease such a huge game in this fashion. He made up a studio just so he could give credence to his troll.
It feels pretty cool when you learn to do them at first, but then the repeated motions get kind of boring.I used to think Vergil combos were lame but after I saw Yipes do them so cleanly, and other players step their game up, I now think they look awesome.
RWAAnnouncer is on my PSN friends list. I don't think he has a GFAQs account, he lurks that site and this one. Very chatty fellow, always friendly, but our connection does not mesh well.Ran into a gaf lurker who said they recognized my name and knows people here. "Especially Karticles" he said.
Karst is there a dude named RWAannouncer at gfaqs or something?
Fucking SFxT. It's not even about Marvel for me, I just want that game to go away.Im happy for "the fangame that could" getting the hand up from Capcom. Nice to see them supporting and helping a fanmade game.
BTW who just saw that the announcements were Combofiend and Haunts now having a job with Capcom and that the BIG deal was SFxTekken getting a patch on Jan19th which 2 minutes later got delayed to Jan 29th?
No marvel anywhere. Dahbomb on suicide watch.
The big solution to the drones is to start Arthur on point. Drones make things difficult because Sentinel appears behind your opponent, so the opposing point character can block Dagger Toss, which means the drones have to be blocked as well. I switched to Plasma Beam because beams have piercing. However, Arthur's Gold Armor daggers also have piercing, so if you can upgrade him then he basically gets a Unibeam that has twice the durability as Unibeam, which gives you some sick screen control. So, put Arthur on point, create space through his double jump + Vajra call at the start of the round, armor up qcb.H to throw out Fire Bottle and then raw tag (you'll still have frame advantage).After reading a bunch of Karst's posts about Ghost Rider, I decided to start screwing around with a poorly practiced Ghost Rider/Strider/Arthur team. This is the first time that I've ever really played with Vajra, and holy shit, it's amazing. People on ranked don't really know how to react to this team so far, either. I don't know real Ghost Rider combos yet and my Strider never does anything, so my anchor Arthur ends up having a lot of bars to spend and X-factor level 3. It's pretty fun!
Although, yeah... people with drones are having an easier time against this.
I've spent about 2 hours total. I can do hyper grav loop better that he standard H Fly loop.
#WishIcouldplayMagnus
Fucking SFxT. It's not even about Marvel for me, I just want that game to go away.
How is this possible.
There was a trailer for some game called Phantom Pain at the VGAs. It was supposed to be a new IP by this new developer named Moby Dick founded by some guy named Joakim. Trailer was vague as hell and looked like your main character was on hallucinogens, it was a very surreal experience and it ended with a giant fire whale eating up the main character.
The main character looked suspiciously like Big Boss of MGS and the engine looked similar to the one used for MGS: Ground Zeroes. Upon further investigation it is learned that this is Kojima's very subtle way of teasing MGSV. Joakim if you re-order the letters is actually Kojima. There are streaks behind the Phantom Pain logo that form letters and you will shit bricks once you realize it spells out Metal Gear Solid V. The Snake shown in the trailer is the same as the one MGS GZ right down to the facial scar. The geometry of the hospital floor plan also scream MGS (hexagons everywhere). Some of the characters that were blurry in the trailer looked like previous MGS villains like Volgin and Psycho Mantis.
You just had to be there to experience this. No other developer has the balls to tease such a huge game in this fashion. He made up a studio just so he could give credence to his troll.
http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17
Waiting for Megaman X Street Fighter X Marvel X Tekken X Tatsunoko now.
Fun fact, I knew the people doing this from WAAAAAAAAY back when they would post their work on a Megaman fansite. Glad to see that it got the full treatment though.
Was it RPM or somewhere else? I forgot :T
Any Dante players know of any useful mixups or ways of approach with Vajra assist?
Any Dante players know of any useful mixups or ways of approach with Vajra assist?
Wait, I could swear that I had a post here saying GGs to Smurf and asking if he had comments on that last FT10... I hope I'm not going crazy here. :X
@God's Beard: I actually knew about that from that Zero guard break video a while back. If you use Raikousen M, it completely forces a block and can hit counterhit if they commit to anything.
Really, the single easiest one is to time your teleport to start as soon as Strider's disappeared and do stuff at the end of both animations. It's so derpy I know, but if you want layers, you gotta make them block something. My personal favorite is Weasel Shot (mashing every shot out) and on the second or third to last, calling him while buffering an Air Trick. If you do it on the second shot, that's for the instant mixup, if you do it on the third, you'll appear before Strider and can sorta psyche someone with a simple air dash back to the opposite side as Strider kicks them in the head.
Another one (which actually has made me start appreciating Dante's grabs lately) is to Ground Grab forward, wave (plink works best for me personally) dash forward calling the assist from about the second dash, whiff a normal (s.H works best) and teleport. Gives you enough time to track the tech roll they doand get another silly mixup. I kinda took that from watching Yipes' use of Rapid Slash assist when he was sharing tech on his stream a while back.
Also, playing some ranked today has made me seriously love Jam Session. I was not calling this assist anywhere near as much as I should have. Holy fuuuuuck. I came up with a double layer Strider incoming mixup on the fly that I have to put into video soon just because of it. If anyone wants the transcript, it's basically:
Call Bird Bomb - Call Second Bird Bomb - Call Jam Session - Wall Cling
- Depending on what you do, the first bird bomb will hit as a side switch on incoming (the normal stuff)
- If they don't get hit with that, Jam Session's activation says fuck you if you aren't blocking correctly.
- If they block both of those, Jam Session holds them in place and forces them to drop straight to the ground. Say hello to the second Bird Bomb coming down and hitting with those weird as fuck extended frames.
- If they block all of the above, you're still on the wall at frame advantage. L for overheads and combo on.