WesternHeretic
Member
Marvel gaf- when questionable theory fighting about a real game is not enough, theory fight about an imaginary one.
What you rather talk about MK or DOA?
FUCK OUTTA HERE!
Marvel gaf- when questionable theory fighting about a real game is not enough, theory fight about an imaginary one.
This is the brady guide one that I can't get. The j.M after landing is ridiculously hard to get because I don't know when Strider lands since I can't see him.
Try holding up before you land. That way you jump instantly.
Try holding up before you land. That way you jump instantly.
This! The one I posted isn't the one from the guide I don't think- that one has multiple qcf.Ls in it, not just the one. That one is a pain in the ass and if you're going to go through that much effort, there are better/more damaging combos anyway.
Whoops, it looked exactly the same. I'll try the combo you posted, hopefully I'll get better results.
Also Zissou how exactly do you use Dante effectively? I've been practicing his sj IAD and dash cancels to sj IAD, but of course in a match with peple jumping and super jumping at every opportunity, it isn't close to being as effective as I initially thought it would be. >_> Also with Dantes slow ass normals I always get beat as soon as anyone comes into st./cr. L range and I can't do anything about it but block and take the mixups.
Marvel being what it is- your goal is to never let them get into that range and force you to block something in the first place. Dante is good at mid-range space control with his sword normals and various special moves at his disposal. Air-dash based offense is good as both j.M and j.H can cross up and lead to full combos, but their hitboxes aren't as good as you might think. To use them effectively offensively, you need to take advantage of assists, use the element of surprise (transitioning from zoning to rushdown unexpectedly), and the fact that characters should have to respect/be scared of j.S canceled to hammer.
Also, don't just air dash H over and over again- mix it up with air dash H followed by a ground dash into crouching M to keep them on their toes. Air dash j.M and j.H also whiff at certain ranges against certain characters which something else you need to be familiar with. Try this yourself- select Frank as your punching bag in training mode and set him to crouch, then try air dash j.M and j.H. j.M works only at close range while H whiffs, and the reverse is true at long range.
When would you use air dash M over H and vice versa anyway? Right now I've been sticking to IAD M, simply because I'm still trying to practice the motions.
Maybe not so new?Hmm, my new copy of the PS3 version of UMVC3 came today from Amazon, and it didn't come with a manual. It also says "not for resale" on the inside of the case. What the...
Hmm, my new copy of the PS3 version of UMVC3 came today from Amazon, and it didn't come with a manual. It also says "not for resale" on the inside of the case. What the...
Like I mentioned, choosing one or the other is range dependent- starting closer, M is better and further away H is better. In general, I think M is a better ambiguous cross up. Go into training mode against a character like Frank or Morrigan set to crouch and get a feel for the hitboxes of each move and the ranges that they work at.
edit: I believe super jumping makes it harder for your opponent to react since you reach minimum air dash height sooner which makes the entire thing faster and harder to react to. Also, other Dante players in marvel GAF are WAAAAY better than me and probably have more/better advice than me.
No assists
No launchers
No XF
Bonne Wonderla.... Final Destination
That's kind of cool. Post a pic!
Mine says that too and I got it the first week.
Don't know about the no manual thing though.
You have the Dante avatar.Hmm, the plot thickens. Well whatevs, manual is not needed for this game anyway.
I'm just gonna youtube some cheap Zero or Vergil stuff and get this party started.
half-joking
You have the Dante avatar.
Add your PSN in the GoogleDoc on the OP and add some folks to your friends list.
Cool. What team are you thinking about using?Will do, after labbing it up a bit.
Oh man. Luckily, I didn't expect anything. I just got a PSP-1001 with a broken analog stick for $30 and I'm having fun messing with custom firmware stuff. I expect to spend some good time with JRPGs in the near future.Well jRPGMarvel-GAF. SE does it again. It's funny how much wrong and how much right Japanese devs can get.
Haha. If we ever get an expansion, we'll have to rank people so all the newbies can know where they stand.I recommend you play me for a free experience.
Well jRPGMarvel-GAF. SE does it again. It's funny how much wrong and how much right Japanese devs can get.
All the time. Someone on the Firebrand forums thinks he found one.Wow, how many infinites are being found in this game now?
All the time. Someone on the Firebrand forums thinks he found one.
Haha. If we ever get an expansion, we'll have to rank people so all the newbies can know where they stand.
I recommend you play me for a free experience.
Cool. What team are you thinking about using?
I'd be at the bottom.
The development team loves the high damage combos.At this rate isnt a UMvC3 patch inevitable? I mean Capcom would have to be paying attention to this stuff.
Please for the love of god reduce the damage of combos
That would be nice!We so need ranbats here to rank everyone.
You're one of the best on the PSN-side.I'd be at the bottom.
Zero is not a casual character. I don't mean to discourage you from using those teams, but those team configurations are all about ToD combos through lightning loops. Wesker is far easier to learn.Zero/Vergil/Strider or Zero May Cry, or maybe something with Vergil on point and unsure of which assists I'd use. I don't have much time I can dedicate to practice right now so I figure my best shot of doing decently is with somebody like Zero where I can just continually try to mix them up and then keep things going, once I get my stuff down in training mode. I'd be quite open to any other suggestions for a good starting team.
I'm also partial to wanting to learn Wesker since I love the character and I heard Chris G in an interview say he was a good character for new players to learn the game on.
Haha, he's joking. APP is good at this game.Bottom tier bros unite.
I take freedom to bold new levels. The last time I played a fighting game seriously was the original Marvel VS Capcom ages ago. And even then I never bothered learning the finer points.
Zero/Vergil/Strider or Zero May Cry, or maybe something with Vergil on point and unsure of which assists I'd use. I don't have much time I can dedicate to practice right now so I figure my best shot of doing decently is with somebody like Zero where I can just continually try to mix them up and then keep things going, once I get my stuff down in training mode. I'd be quite open to any other suggestions for a good starting team.
I'm also partial to wanting to learn Wesker since I love the character and I heard Chris G in an interview say he was a good character for new players to learn the game on.
Zero is not a casual character. I don't mean to discourage you from using those teams, but those team configurations are all about ToD combos through lightning loops. Wesker is far easier to learn.
Zero is pretty high execution just sayingI fell into this trap too
Currently I have been 100% correct in guessing my freeness against an opponent when they say they suck. So based on odds you have a pretty good chance against me!
New Marvel glitch:
https://twitter.com/MarlinPie/status/278664305216454656
https://twitter.com/MarlinPie/status/278664923410755584
https://twitter.com/MarlinPie/status/278677511456567296
You have the Dante avatar.
Add your PSN in the GoogleDoc on the OP and add some folks to your friends list.
I see...I was concerned about having to hold down a button to keep the buster charged all the time. I can't imagine that is easy to do. And of course the loops.
I think you may have missed CreativeGate.At this rate isnt a UMvC3 patch inevitable? I mean Capcom would have to be paying attention to this stuff.
Please for the love of god reduce the damage of combos
Maybe I'll pick the Noel Brown Wolvie/Frank/Wesker team. Seems like it would be one of the easier teams to play. Though looks can be deceiving and maybe it's hard as hell to use
I think you may have missed CreativeGate.
Something something sandbox + new tech is appeal of Marvel so we won't patch game anymore.New Marvel glitch:
https://twitter.com/MarlinPie/status/278664305216454656
https://twitter.com/MarlinPie/status/278664923410755584
https://twitter.com/MarlinPie/status/278677511456567296
You have the Dante avatar.
Add your PSN in the GoogleDoc on the OP and add some folks to your friends list.
Maybe I'll pick the Noel Brown Wolvie/Frank/Wesker team. Seems like it would be one of the easier teams to play. Though looks can be deceiving and maybe it's hard as hell to use
At this rate isnt a UMvC3 patch inevitable? I mean Capcom would have to be paying attention to this stuff.
[]Please for the love of god reduce the damage of combos[/spoiler]
Since when have you not been one of the better players? List your PSN player tier list if you disagree, and show me how many people you think are better than you.What the hell has happened to the PSN side that I'm one of the better players?
Here's to hoping.Something something sandbox + new tech is appeal of Marvel so we won't patch game anymore.
I want to see this glitch in action and its practicality. This is potentially huge for characters like Storm and Firebrand.
MvC2, IMO, was more hype than UMvC3 partially because tagging through characters actually meant something. It sucked to have a character regain 50% of his/her health. In UMvC3, it's only a problem for keepaway teams.High damage is fun though. In most fighting getting hit by three or four good combos will lead to losing. It's the same for MvC3.
Niitsuma said infinites won't be patched because "Marvel is about being creative."Whats that?
High damage is fun though. In most fighting getting hit by three or four good combos will lead to losing. It's the same for MvC3.
Niitsuma said infinites won't be patched because "Marvel is about being creative."
Watching the Yipes/MarlinPie set right now and man is this some good marble or what.
The instant overheads from Marlin's Viper are out of this world. I did not know she was capable of these levels of filth. I'm sitting here absolutely disgusted.
At 22:22 I felt it. Yipes face appropriate for that.
...motherfuckerJust wanted to dissect this one here for a second, you have no idea how deep the rabbit hole goes with Viper's blockstrings.
For example, take a look at this approach:
s.M - H (Call Jam Session) - Thunder Knuckle M (Feint) - jump and go fucking nuts with Dante locking things down. This is considered "baby mode" by the way.
From that jump, the go to is j.L - c.LM - Burn Kick Feint - j.L - j.H - s.L. I've also seen solo things from her that would make me drop the game if I didn't like it as much as I did. Shit like:
ADDF j.S - land - instant overhead j.H - Burn Kick (that would cross up if let loose) Feint - ADD - land - s.L
Viper is putrid. Moms are tough indeed. :lol
Just wanted to dissect this one here for a second, you have no idea how deep the rabbit hole goes with Viper's blockstrings.
For example, take a look at this approach:
s.M - H (Call Jam Session) - Thunder Knuckle M (Feint) - jump and go fucking nuts with Dante locking things down. This is considered "baby mode" by the way.
From that jump, the go to is j.L - c.LM - Burn Kick Feint - j.L - j.H - s.L. I've also seen solo things from her that would make me drop the game if I didn't like it as much as I did. Shit like:
ADDF j.S - land - instant overhead j.H - Burn Kick (that would cross up if let loose) Feint - ADD - land - s.L
Viper is putrid. Moms are tough indeed. :lol
Maybe I'll pick the Noel Brown Wolvie/Frank/Wesker team. Seems like it would be one of the easier teams to play. Though looks can be deceiving and maybe it's hard as hell to use