What is RBR?I hope Marlin actually sticks with this team for awhile. (80k/get back/beam assist)
I just wanna see pick up him Dante and go back to using Magnus
What is RBR?I hope Marlin actually sticks with this team for awhile. (80k/get back/beam assist)
I just wanna see pick up him Dante and go back to using Magnus
She would be one of the best characters in the game.Through all of this Phoenix talk, how does gaf think that a Non-Phoenix Jean Grey would work in Ultimate? Being real basic, lets say you just take away the 5 bar transformation, give her 730k health, the properties of Vanilla Phoenix (salty balls, etc.), and just visually rework some of her special moves to better resemble the character, aka psy plasma, no fire. Would she be a viable character in the umvc3 landscape today?? Food for thought
Her regular incarnation is filled completely with B.S. that stops you from being able to run away from her by design. She'd still be completely obnoxious with 750K HP and no Dark Phoenix.Through all of this Phoenix talk, how does gaf think that a Non-Phoenix Jean Grey would work in Ultimate? Being real basic, lets say you just take away the 5 bar transformation, give her 730k health, the properties of Vanilla Phoenix (salty balls, etc.), and just visually rework some of her special moves to better resemble the character, aka psy plasma, no fire. Would she be a viable character in the umvc3 landscape today?? Food for thought
Through all of this Phoenix talk, how does gaf think that a Non-Phoenix Jean Grey would work in Ultimate? Being real basic, lets say you just take away the 5 bar transformation, give her 730k health, the properties of Vanilla Phoenix (salty balls, etc.), and just visually rework some of her special moves to better resemble the character, aka psy plasma, no fire. Would she be a viable character in the umvc3 landscape today?? Food for thought
She would be top 5 character in the game at 700K plus health and salty balls. Probably top 3.Through all of this Phoenix talk, how does gaf think that a Non-Phoenix Jean Grey would work in Ultimate? Being real basic, lets say you just take away the 5 bar transformation, give her 730k health, the properties of Vanilla Phoenix (salty balls, etc.), and just visually rework some of her special moves to better resemble the character, aka psy plasma, no fire. Would she be a viable character in the umvc3 landscape today?? Food for thought
Best in the game? Her damage is still low. I put her somewhere around Strider tier (better mobility, worse assists).She would be best character in the game at 700K plus health.
Alright, I'm cool with that.Edited the post. I didn't mean to say best in the game, just one of the best in the game. She would be top 5 easily.
Her assist is really good too. It's like a pseudo-Tatsu. Not Strider good but it would put her in that category of characters.
Then she's be around Storm levels of good.I know this is all pointless theory talk but, what if you were to remove her teleport?
Phoenix Rage is a shitty Bionic Arm, and Healing Field...eh. I like that hyper not so much for the healing (which is useless against most characters) but for the vision obscurement. No one can see what Phoenix is doing in that bubble, so overheads rarely get blocked unless they're predicted.I think if Phoenix had 700k health and her only nerf would be taking away her dark version she would be the best easily top 3. Those level one hypers she has are too good for a regular character.
Because Bionic Lancer leads to full combos, and Phoenix Rage does not. Using it in the air is only going to matter...when? To save yourself from Gimlet, I suppose. Other than that I don't see a lot of legitimate aerial uses unless.How can you call Phoenix Rage a shittier Bionic when you can use it in the air, causes a wall bounce and does respectable damage? A lot of characters would kill to have a hyper like that. I wouldn't say it's TOO good but it's still a very good hyper to have in the bag.
Phoenix without teleport would be a better Storm but would be outclassed by Magneto and even Nova.
Through all of this Phoenix talk, how does gaf think that a Non-Phoenix Jean Grey would work in Ultimate? Being real basic, lets say you just take away the 5 bar transformation, give her 730k health, the properties of Vanilla Phoenix (salty balls, etc.), and just visually rework some of her special moves to better resemble the character, aka psy plasma, no fire. Would she be a viable character in the umvc3 landscape today?? Food for thought
Phoenix without teleport would be a better Storm but would be outclassed by Magneto and even Nova.
Better than never used outside of Dark Phoenix form to counter health drain? I would hope so.Healing field will be even better because she has more health.
Phoenix would still be rushdown oriented. If you got rid of her teleport, her projectiles would not be worth much, because they have low durability and a 750K health character can't afford to sit around on the ground throwing crappy projectiles.I would think that removing her teleport would change her archtype as an offensive mixup character to a viable keep away character. That was why I suggested giving her back the three air actions from vanilla. I would almost think that even storm would outclass her in the mixup department. Keeping her in the same "mold" for lack of a better word as Magnus and Nova, she would definitely be over shadowed by them. I have no clue what the durability of an H shot is, but to me she would play like a more mobile psuedo-Morrigan in terms of lameness.
You can use it to DHC out from the air. It's always good to have an air hyper especially an invincible one.Because Bionic Lancer leads to full combos, and Phoenix Rage does not. Using it in the air is only going to matter...when? To save yourself from Gimlet, I suppose. Other than that I don't see a lot of legitimate aerial uses unless.
I can't imagine DHCing out of the air unless you're trying to save her from chip damage, though. Assuming she has teleports still, Teleport M x Phoenix Rage is the way to DHC out!You can use it to DHC out from the air. It's always good to have an air hyper especially an invincible one.
And yea like I said it's a very good hyper but too good is pushing it.
It's not really effective keep away. Salty balls were great at annoying people, setting up rushdown with teleports and buying enough time/meter for Dark Phoenix. With characters like Hawkeye and Strider it's not a viable option to bank your entire strategy around. The teleport is instrumental in her fireball game.I would think that removing her teleport would change her archtype as an offensive mixup character to a viable keep away character. That was why I suggested giving her back the three air actions from vanilla. I would almost think that even storm would outclass her in the mixup department. Keeping her in the same "mold" for lack of a better word as Magnus and Nova, she would definitely be over shadowed by them. I have no clue what the durability of an H shot is, but to me she would play like a more mobile psuedo-Morrigan in terms of lameness.
When's the next huge Marvel event so we have something relevant to talk about?I can't believe we are talking about a character that doesn't even exist.
When's the next huge Marvel event so we have something relevant to talk about?
It's pretty clear who would win.
I can't really even name 5 from WC.
F.Champ
Wong
Infrit
Killer Kai
Padtrick
Drew Grimey
Fanatiq
Knives
Clockw0rk
Kbeast
A team with 5 of those can beat the EC on a good day.
F.Champ
Wong
Infrit
Killer Kai
Padtrick
Drew Grimey
Fanatiq
Knives
Clockw0rk
Kbeast
A team with 5 of those can beat the EC on a good day.
No way. Even on a good day, I don't see any of those people beating Chris G or Yipesor me
After this and the SF Marvel discussion, it's pretty obvious we have run out of things to talk about. Things are going to stay like this until after the winter holidays when EVO season starts.I can't believe we are talking about a character that doesn't even exist.
I had someone do that after winning 1 after losing 6 straight. Like... good work buddy. I'm sure that made you feel so much better.Ughh running into a bunch of assholes online lately. Taunt and teabag then leave after 1 match
No Tron, Trish, She Hulk, Felicia, Storm, Hsien Ko and Amaterasu?I want to see a "Girl Worth Fighting For" exhibition. The best Phoenix, Morrigan, X-23 and C.Viper players duking it out.
I'd really just like to see Phoenix vs X-23, but there aren't enough X-23 players yet :-(
The super will hit, what version of Smart Bombs are you using?The KK combo for Ironman doesn't connect for the super if the opponent isn't already in the corner. What combo do you do when you konw the super won't connect? Do you do the whole thing without the super or do you do a completely different combo?
No Tron, Trish, She Hulk, Felicia, Storm, Hsien Ko and Amaterasu?
The super will hit, what version of Smart Bombs are you using?
Nobody really makes teams where those characters are the center of attention.No Tron, Trish, She Hulk, Felicia, Storm, Hsien Ko and Amaterasu?
I still can't support the randomness of the Multiple Man card being involved. Just get rid of the cards and make it CvS3 so we can play it online.NEW ULTIMATE STREET FIGHTER RULE SET(version 2013):
Disable the launcher button
disable the assist buttons
Set damage to very low
Card set(Hyper Fighting style): Fin Fang Foom(no hypers, no x-factor), Multiple Man(3/5 rounds), Black Panther(walk speed bonus)
This solves the previous problems with USF, like hitstun parries and random meters. No parries sucks but they're glitched so too bad.
I still can't support the randomness of the Multiple Man card being involved. Just get rid of the cards and make it CvS3 so we can play it online.
Steelguttey said:
Hmmm. That works, but it still sucks that you have such a cool idea that none of us can actually play. -_-There is no randomness with Fin Fang Foom, though! It disables hypers, and secondary Multiple man only increases hyper stocks! And Primary FFF only makes x-factor unlimited uses, so it basically does nothing except fix multiple man.
Also, SRK likes my idea!
Hmmm. That works, but it still sucks that you have such a cool idea that none of us can actually play. -_-
Well if you're doing it without cards, then you have hypers available, and DHCs, etc. It's a very different game from what you're proposing. I don't think damage can be toned down in player matches.Can you turn down damage in player matches? CVS3 style is fine, too. Nothing stopping anyone lol
Well if you're doing it without cards, then you have hypers available, and DHCs, etc. It's a very different game from what you're proposing. I don't think damage can be toned down in player matches.
Um you are doing it wrong, you don't need to hit them with the 3 frame physical hit to combo. You need to cancel into PC after the second set of bombs launches so that maximum hit stun from the bombs is applied. You should do some basic combos ending in hyper at mid screen to figure out the timing, its not hard but its annoying. Also this usually misses in the corner which is very problematic as PC is very unsafe on block.H version. They are too far away for the 3 frame pop up, so it takes 10 frames for the super to hit.
Um you are doing it wrong, you don't need to hit them with the 3 frame physical hit to combo. You need to cancel into PC after the second set of bombs launches so that maximum hit stun from the bombs is applied. You should do some basic combos ending in hyper at mid screen to figure out the timing, its not hard but its annoying. Also this usually misses in the corner which is very problematic as PC is very unsafe on block.
Yeah that has practical applications for characters who can't normally combo after throws solo. One example I saw was guard breaking a Wolverine throw with Iron Fist's Rising Fang.Holy crap, I didn't know Magneto could combo after Magnetic Tempest.
edit: wow I love the glitch thread on SRK. Apparently the guard break glitch(throw on the same frame as they block/get hit) saves hit states. So if you call a wall bounce assist and throw someone the same frame the assist hits, they wall bounce after the throw animation.