Chrisis started a new thing that I think is very good:
http://shoryuken.com/forum/index.ph...elopment-cycle-1-taskmaster-doom-ammy.174215/
If I were in charge of balancing Marvel, these would be my Storm changes:
1) Tracking Lightning Strike. Works like Blackheart's Inferno from MvC2, but the L input makes the bolt appear 1/4 of a screen in front of the opposing character, M makes the bolt appear on top of the character, and H makes the bolt appear 1/4 of a screen behind the opposing character. This move may be performed in the air, and causes a ground bounce.
2) Storm may now call assists again after super jumping into Float.
3) Lightning Strike M is now one of Storm's assists (replaces Typhoon).
4) Whirlwind H replaces Whirlwind M as an assist.
5) Typhoon reaches superjump height and causes a spinning knockdown. Typhoon is now cancelable into other specials (i.e. Typhoon x Lightning Strike is possible).
Interesting that you don't have a Dorm in this list, any particular reason?
I was trying to offer characters who benefit the entire team. Dormammu is selfish. He's not going to help Hawkeye or Morrigan with any bad matchups, and as I once said, if you base a team on Dark Harmonizer it's bad to have a meter burner on point. So that would mean no point Hawkeye, which suggests a team order of either:
Dormammu/Hawkeye/Morrigan
Dormammu/Morrigan/Hawkeye
Morrigan doesn't get a lot from Hawkeye - this is about what Hawkeye gets from Morrigan. So team 2 structure is out.
Thus you would have:
Dormammu/Hawkeye/Morrigan
Dormammu doesn't get a lot from Hawkeye, and you're basically dealing with all the hardship point Dormammu has, without an excellent "get off me" or space creating assist, your second character is Hawkeye, who gets hit butt kicked by mix-ups, and then you have Morrigan anchor. The general team structures offered by these three just don't seem very appealing to me.
I run point Dormammu because I have Phoenix to make the comeback for bad matchups. Outside of that and situations where you give Dormammu a proper "get off me" assist, it's just a bad idea to put him on point.
You could try Hawkeye/Dormammu/Morrigan, but I think Hawkeye will get chewed up by bad matchups, and those bad matchups are also going to be Dormammu's bad matchups (Wolverine, X-23). Dark Hole offers some nice combo extension for Hawkeye, and is good for frame traps, but that's about it.
I suppose the combination could work, but it's not something I would advise anyone on. F. Champ recently said that he feels like Dormammu is a liability, and I'm not quite in agreement with him, but I see where he is coming from. Dormammu is like C. Viper, X-23, Wolverine, etc. You pick the character to
win with that character. That's the only role the character has. However, unlike those other characters, Dormammu cannot win the game right off the bat. He has to be built up via a DHC usually. So, IMO Dormammu, outside of the intermediate play we all engage in, is a character you pick as a character specialist, and the entire team needs to be about Dormammu. You'll notice that there's only one successful Dormammu player in the world, and this is just how he plays the character.
On another note, I'm a big believer in a team playing in reverse order. In a Hawkeye/Dormammu/Morrigan team, if Morrigan gets snapped in, it's a pretty crappy situation. Not awful, but Hawkeye and Dormammu aren't going to be opening anyone up for her. It'll be like a Phoenix team, where you desperately want to DHC or tag out ASAP. However, you don't have Phoenix waiting in the back to make it all worthwhile, you have a gimpy anchor whose assist you rely on.
Edit: Oh yeah, and I expect you to be signing up for this, Solune!
http://www.neogaf.com/forum/showthread.php?t=506789
Hopefully Onionfrog, Kioshen, and Hypernima will as well. That would bring us to 14, so 2 more for a nice 16-man tournament. Not a bad number for a game that's arguably 2 years old.