Fleshing out my idea from the other thread:
Apex made me sad, because it showed to be true what every Phoenix player already knows: she's goddamn easy to counter now. Between Spiral Swords, Ouroboros, Soul Drain, and TAC glitches, I laugh when I see people consistently let Dark Phoenix onto the field. As a Morrigan player, I've played Phoenix users in hundreds of matches, and maybe 20% of the time she gets to come out because I have so many Soul Drain set ups to make sure she dies once and never comes back.
So I suggest a new hyper for Phoenix:
Overload
0 Bars
Frames: 10 startup, 0 recovery, +15 on block, +40 on hit.
Input: rdp.AA
Deals 375,000 damage to Phoenix and creates an explosive sphere 25% larger than the one created by Dark Phoenix rises. Deals 200,000 damage to opponents caught in the blast and places them in a spinning knockdown.
In my mind, if you earned the 5 bars for Phoenix, your opponent should have to contend with that. It's one thing to have characters that have an easier time against Dark Phoenix, like Vergil and Strider, and it's another to have so many ways to prevent her from coming out at all that are built into the game engine. Ideally, TACs will be fixed in the future, but I still think this is a good idea that has a place in Phoenix's moveset.
Full disclosure: I am a Phoenix user.