It's 20%, which is pretty nutty.
I don't understand the thought process behind the damage scaling values in this game.
That's what it feels like.
For most characters that would be "fair". For characters like Vergil who uses a ton of specials in his combos it adds up a lot. It should be 1.5 IMO. 1.0 might be too low.
I think c.L being 5 frames is fine. He can't cancel normals into specials, so there's some balance there, y'know?
So why is st.L 6 frames then? It's too fast for a normal at that range. It's not like cr.L can be punished reliably.
I forgot another change, st.H horizontal hit box reduced to match the visual animation. Just a small adjustment.
Oh and someone asked about Vergil "counters".
I think the only 2 characters who are the closest are Spencer and RR. Neither are bad match ups for Vergil but he has to be extra careful around those two. Spencer is obvious, every time Vergil turns on SS outside of Spencer being in block stun is a free Bionic Arm. For RR a lot of short characters give Vergil problems. One of them is that short characters can duck under most beams and if Vergil isn't careful he can get punished while doing his mix ups. This also applies for Round Trip strings. RR can also stall Spiral Swords by laying trap especially the hyper (Vergil can't get in with SS if there is a Spring trap with RR standing on it). Plus RR is an up close character so it's not like he is going to be playing footsies with Vergil. RR also has other gimmicks against Vergil.
Other characters that can do well are Viper (FA can nullify many mix ups, EX Seismo blows up his block strings and TK cancel can blow up Helm Breaker/normals), Wolverine/Jill (Jill can SS Helm Breaker and untight block strings, both can pressure Vergil up close), Zero (Vergil needs Vajra and meter to deal with Zero SJ pressure), V Joe (V Dodge to blow up normals, triple jumps to stall time on SS) and Chun Li (EX SBK can blow up mix ups/cross ups, the DP can beat out Vergil's block strings because it's 2 frame, triple jump into DP can stall time against SS).