I'd just like to share this. I went to a tournament a while back and got the shit booed out of me. I totally wasn't expecting it, but it was one of the greatest nights of my gaming life. I loved playing the bad guy role. I totally embraced it and kept egging on the crowd. No one wanted to see me win. I took 2nd, but man was the crowd cheering once I finally lost.
You were booed for using Sentinel? Or for purposely egging on the crowd?
When it comes to buffing Wright, there needs to be more focus on his modes outside of Turnabout Mode.
Agreed.
Outside of one thing, Turnabout Mode is perfectly fine as it is, even with the timer. Here are my ideas for buffing Wright without completely breaking him:
-Cannot be grabbed through Maya's shield. Command grabs are Wright's worst nightmare right now because they prevent him from getting evidence safely. Wright vs. Super-Skrull is one of the dumbest match-ups I've ever witnessed.
-Maya's shield either can absorb more damage or scales attacks properly. It's useless against most zoning characters since projectiles do so much raw damage.
I don't know if I can agree with this one. I understand where your coming from but the shield is really powerful as is. Usually the only thing that breaks it in a nano second is a combination of two powerful zoning attacks. If the shield was buffed and safe from throws you would be getting evidence for free everytime. While command throws are effective against the shield (Skrull's being too effective F that matchup) there is a slight risk reward aspect of using it against an evidence grab or an attack hit.
-No bad evidence, or at least make it far less frequent. Furthermore, Wright can't pick up meat unless he has some red health to recover. I don't understand why he even has this considering no piece of evidence is useless in his games...
Bad evidence needs to stay unfortunitly IMO. If there was no bad evidence, what would be the point of the whole search or investigation aspect of the character. The only time I get pissed with bad evidence is when I get two or more in a match. In my match experience 75% of the time my evidence pool is always one good, one good, one bad, one good with maybe a meat bun thrown in. I don't think that's too hard to deal with.
As for not having any bad evidence the games. I think Beef is right there were a couple of times where evidence wasn't used or only used to instigate a situation. It's a moot point I think though. UMvC3 really plays up Wright's funny/dumb character aspect more than it really should. So you get stuff like presenting bad evidence in Trial mode resulting in a comical failure animation. I really wanted to see some more serious/sarcastic Wright side in this game to accomadate his goofiness side. I was really disapointed in his Intro's and win quotes regarding this.
-Replace Paperwork High with Maya. No one uses Paperwork High over Paperwork Low anyways.
Sure why not.
-Evidence projectiles and Paperwork become air-OK; Wright stalls in the air while presenting evidence, but falls normally during Paperwork. This will give Wright at least some air options besides his normals and Hold It/Objection. Plus, it makes him safer and more able to capable of using his projectiles against other zoners.
Good idea, this could really help out Trial mode. If we are gonna buff Wright's zoning game I think what he currently has right now is fair except the start up time is way to high. It's hard for him to counter zone, even when he has a small window to attack. Balance it by putting a little more cool down after the attack.
-c.H in Turnabout Mode hits low. I wouldn't mind his c.H in Trial Mode also hitting low, but Turnabout Mode is the priority here since he's more aggressive in that mode.
This is the biggest buff Wright needs. Forget bad evidence, forget buffed normals and forget infinite tournabout. This needs to happen. There is no reason for C.H to not hit low. Turnabout mode would be a lot more worth while and scarier if your opponent actually had to guess if they should be blocking high or low. There's no reason to fear a assist less tournabout Wright if block high blocks everything except his pathetic C.L. I feel like I have to use a low hitting assist (Wesker) to make turnabout what it should be.
-Increased horizontal range on all of his normals.
Yes please. I know they shouldn't be too good as starting Wright isn't supposed to be but when an opponent is standing right next to me and whiffs an attack or makes a really unsafe blocked attack and I can't punish it, I cringe everytime.
There, a few buffs that don't make him overpowered, but makes his playstyle more effective and worthwhile.
I'm glad to see you posting here, your one of the best Wright's around easily. Welcome.