But it's not a frame data contest.
If Yipes feels that Dante takes too much work and got screwed over badly in UMvC3 the odds of him liking Strider with his even shittier damage scaling is slim. Especially when he loves to use X Factor early.
What incentive does Yipes have to pick up Strider anyway? He could replace Mag with Strider for his Wesker/Dante/Mag and Dante/Vergil/Mag team but how does that make those teams better?
Design yes, but design a visual theme for their artist to produce not their coders. They needed things to tell an artist to draw to award the winner with professional renderings of their concept. You spoke to them the way you'd speak to a coder.
I understand, but I'm trying to help you here. You've got a dream to work for Capcom and its obvious you're going to give it your all. But you wont get to design everything because you will be on a team. You only get to fulfill part of the role on a team and your degree is in Art. You wont get an interview for any position involving meta game or any of the design stuff with that degree. Thats a coder thing. If you worked your way in as an artist, moved into a lead art role by proving yourself valuable to the art team's role you may have a chance to get in to a lead design role, but even then it would most likely still only be on the artist side of the design. The guy that did all that from within the coder's section of the studio would likely get first shot at any role for designing meta.
If you want to go indie though it can be a one man wearing many hats scenario, but for a major studio this is the reality and I got to tell you its no picnic out there to even get in for an interview these days. I graduated less than 1% from a 4.0 grand average GPA from my college with awards, a role on an indie studio, and all that jazz and experience stole the thunder from me in getting interviews. I've put out around a dozen resumes a week with follow up letters for the past 6 months and I've just now gotten enough experience outside of that thanks to freelance work to get a VERY introductory role with someone and even then not on the gaming side of the industry.
Its hard out there even if your focused at your role. Dont make it harder is what Im trying to say.
It takes experience measured in years and shipped titles to land interviews and a STRONG art portfolio to get an artist role interview. Frame data knowledge might help you get QA but they take folks that have software experience in QA now over just solid knowledge gamers these days.
Just wanting to help here Beardo because you're going for your Masters in art and I really dont want you getting crushed out there after all that effort. You know fighters...thats good enough for the minute or so they'll want to hear about that in your interview if you even get it. What you need now is art. Focus buddy. Save that meta stuff for private ventures or go into coding.
If it makes you feel better I'm planning on taking my time and learning Unity and studying code with my Coder brother in law after I've settled into my current role in a year so I can develop some things I've written out for designs myself. Your designs are for fighters...plan to learn to code for them or plan to orgnanize an effort to put together a team to develop one. You can generally get folks wanting shipped title experience to work on these sorts of things by contacting colleges and asking them to list openings for coders and modelers and such. Also hang out on development forums and work within groups as much as you can.
I'd like to see you make it Beardo, but damned if it aint killing me hearing you say you dont want to get better at art when your getting an art degree to get your foot in the door.
Hamukau yatsu wa buchi kurosu.Unless you're Japanese, Beardo, you're not going to get to design anything ever with Capcom.
So, right now I'm trying to work with this team: Taskmaster/Ryu/Doom
Will it be better to put Akuma in on the anchor for Tatsu? Or will it better to leave Doom on the anchor and have Ryu as an DHC option/backed by doom?
Dude...
Well if you want to start design, work on your own concepts. Your design should hold more weight than you giving fan service. Maybe use Unity 3d (it works well with 2d stuff)
Edit: I believe in you God's Beard, don't give up your dream, just buff your other skills.
If Yipes feels that Dante takes too much work and got screwed over badly in UMvC3 the odds of him liking Strider with his even shittier damage scaling is slim. Especially when he loves to use X Factor early.
What incentive does Yipes have to pick up Strider anyway? He could replace Mag with Strider for his Wesker/Dante/Mag and Dante/Vergil/Mag team but how does that make those teams better?
Because Vajra is a superior assist to EMD and gives your super jump coverage... an essential tool against super jumpers like Zero, Morrigan, Dormammu etc.If Yipes feels that Dante takes too much work and got screwed over badly in UMvC3 the odds of him liking Strider with his even shittier damage scaling is slim. Especially when he loves to use X Factor early.
What incentive does Yipes have to pick up Strider anyway? He could replace Mag with Strider for his Wesker/Dante/Mag and Dante/Vergil/Mag team but how does that make those teams better?
Why haven't any of y'all done a Sagat moveset in MvC3 yet? Or have I missed such?
/theoryfighterchallenge
Why haven't any of y'all done a Sagat moveset in MvC3 yet? Or have I missed such?
/theoryfighterchallenge
did you all see this dashing tutorial? its pretty amazing, shows how kbeast moves so fast: http://www.youtube.com/watch?feature=player_embedded&v=crgJKlWS05w#!
Command normals:
Overhead
Specials:
Tiger Knee (air ok)
Tiger Shot (air OK, high, low, diagonal)
Tiger Uppercut
Supers:
Tiger genocide
Tiger Cannon
Angry Scar (An install hyper that increases his damage and speed. Drains red life. The more red life drained increases the amount of the buff. Has devil trigger length)
Not to rain on anyone's parade but since Sagat has always had poor movement ... wouldn't he suck in marvel ? Wouldn't that be the first thing that you all need to look at to make him work in that type of engine ?
Not to rain on anyone's parade but since Sagat has always had poor movement ... wouldn't he suck in marvel ? Wouldn't that be the first thing that you all need to look at to make him work in that type of engine ?
He'd also be a big target, and I'm sure whatever zoning he can pull off wouldn't hold a candle to soul-fist spam.
Tiger knee and shot in the air?
What the......
.
I always knew my boy Josh had the bestest Hulk combos. He should have recorded it here, though,
http://www.youtube.com/watch?v=aIJqXAKMHdU&feature=youtu.be
How is Hulk relaunching gamma wave into just S? I've only been able to do that in X-Factor. Any other time it whiffs. Is it character specific or something?
Invincible plus positive recovery on Tiger Knee would be about as dumb as Vanilla Berserker Slash.
Give it a single point of armor, make it air OK and make it a wall bounce. Unsafe on block so players can't derp with it.
Allow Sagat to fire two fireballs at once like Rocket Racoon. L version low to ground, M version higher up and H version diagonally up. Air OK fireballs L version diagonal down, M forward and H diagonally up. L version in air also OTGs.
That's still not enough, right now he's just another Ryu with better zoning and better air confirmation thanks to air OK TK wall bounce. He still has mediocre mobility and mix ups.
Invincible plus positive recovery on Tiger Knee would be about as dumb as Vanilla Berserker Slash.
Give it a single point of armor, make it air OK and make it a wall bounce. Unsafe on block so players can't derp with it.
Allow Sagat to fire two fireballs at once like Rocket Racoon. L version low to ground, M version higher up and H version diagonally up. Air OK fireballs L version diagonal down, M forward and H diagonally up. L version in air also OTGs.
That's still not enough, right now he's just another Ryu with better zoning and better air confirmation thanks to air OK TK wall bounce. He still has mediocre mobility and mix ups.