What is her limit without an assist? I've only been able to come up with combos that only build up one.
A little over one bar IIRC. c.LMHS, sj.H, f.H, d.H, f.H, qcb.L, f.H, qcb.L, c.HS, sj.MMHS, tk.L, dp.H is my offline bnb. Online I usually remove one of the TK Traps because it drops consistently. -_-
Yo Karst try Strange I think he can link bolts with daggers and bolts assist is beastly
He would be a good fit if he had a safe hyper to DHC into. If Phoenix is in trouble and I need to Phoenix Rage her out, neither of his hypers are going to help me. His DHCs also do weak damage, and if Phoenix dies then I have Dr. Strange and Arthur left, both of which are pretty much gimpy characters that rely on meter gimmicks to survive. Not a good place to be. I used him for a few matches with Eye of Agamotto for his support assist, and I think I like that more than bolts. IMO, bolts is best for characters with command grabs or for characters who can solo combo off of ground and air throws. Phoenix is neither.
I did find some beastly Sentinel/Arthur tech, though. Like Sentinel's s.H + Dagger Toss, Sentinel Force all combos if you do it just right (which I never will).
Hey guys, probably a scrubby question, but just bear with me please. Are there any good tutorials on the plink dashing that people (the two biggest examples I can think of that are the slickest dashing are Yipes and Moons) do? I know one of my biggest problems with Nova at the moment is movement (always end up relying on box dashing when I see guys like Moons do the sick ground movement that always seems to pay off incredibly well for them), and I know that this could definitely help up my game a lot.
Also, I might be up for a lot of games today depending on whether or not I hang out with a friend and end up teaching him Marvel.
Just search for one on Youtube. There are a lot of plink dashing tutorials out there.
Rapid Slash, Spiral Swords (hold L), s.H, f.H, Trick Down, f.H, release Round Trip, c.H, qcf.L (hold L), c.H, f.H, Trick Down, s.HSH, release Round Trip. c.H, qcf.L, c.H
You build the full bar back from Spiral Swords with this. It looks complicated, but it becomes intuitive after you do it a few times. I got the hang of it by practicing it starting from the s.HSH point, and then doing it from the start. Combos are often easier if you start practicing them at the midway point to get the inputs down.
How you end the combo after c.H is primarily a matter of meter and your opponent's health. If you want to kill and he has 200K+ left over, c.H, Spiral Swords loops. If you want to kill and he has 100K left, Lunar Phase, df.H, Dimension Slash. If there's a lot of life left and you don't have meter to kill, either Lunar Phase, df.H, air throw, or f.H, call an assist, Trick Down, or f.H, release Round Trip. Vergil is an extremely formulaic character.