Unless Missiles are well on their way, you could always snap her out after the super. Additionally, someone like Taskmaster can just SHIELD SKILLZ his way out of the way of missiles(unless they're already hitting, in which case he's screwed).Well, either Hidden Missiles are on their way to make Shadow Servant safe, or Morrigan can DHC to Vergil - your choice. ;-) Or she could just X-Factor Shadow Servant and resume bullet hell.
Fuck Hulk/Sentinel. Scrubbiest god damn thing in this game. Even winning against it is enraging.
If ChrisG can make qcf and qcb motions with perfection while calling assists and air dashing around the screen, I think we can expect the opponent to get the timing on one goddamn input correct.
Realistically, ChrisG would adapt to saving X-Factor to counter Thor's XFC, and the player would be right back to square one.
Edit: Though, if you aerial XFC, it would be better.
The real counter to Morrigan/Doom would be custom assists. Dante with Twister xx Tempest would be lovely. :lol
Fuck Hulk/Sentinel. Scrubbiest god damn thing in this game. Even winning against it is enraging.
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I'm sure you can XFC into Aegis Counter, but Morrigan will just XFC back.Fuck Hulk/Sentinel. Scrubbiest god damn thing in this game. Even winning against it is enraging.
Unless Missiles are well on their way, you could always snap her out after the super. Additionally, someone like Taskmaster can just SHIELD SKILLZ his way out of the way of missiles(unless they're already hitting, in which case he's screwed).
Huh, I should test if Taskmaster can XFC into Aegis Counter in the middle of Shell Kick. Pretty sure he has ways to follow it up with assists, so there's something.
If the super freeze has already happened, then it's guaranteed. The counter hyper is a 0-framer.I'm sure you can XFC into Aegis Counter, but Morrigan will just XFC back.
I'll do my best to explain:I have been putting some time in this mostly single player and training mode and I have a few questions for people. Keep in mind I am really really new to MVC. So I am using at this point mostly Nova, Iron Fist, Super Skrull, Sentinel, and Dr. Strange. So here is my odd question. So Nova and IF both have a OTG capable attack which can be used to extend combos on a hard knockdown. I can very consistently hit with Iron Fists OTG kick though it just barely kicks them off the ground it seems, but I can hit them with a super. Nova though holy shit it seems completely random when his OTG hits. Sometimes it does and sometimes it doesn't. From what I understand hitting with S in the air should force a hard knockdown but sometimes the 6H just seems to wiff them. Is there something I am missing or some property of his moves that I need to understand the get the OTG to hit more consistently? Sorry if this question is so scrubby but this game is nuts.
I meant XFC in response to Taskmaster's XFC.If the super freeze has already happened, then it's guaranteed. The counter hyper is a 0-framer.
I don't really know how Nova works so I don't know if his S is guaranteed hard knockdown off stray hits, but if you launch, then any S is guaranteed hard knockdown. If you launch and then S (hard knockdown) and you're having trouble OTGing, slow down your air combo so that you land sooner after the opponent does. That will give you more time to OTG.I have been putting some time in this mostly single player and training mode and I have a few questions for people. Keep in mind I am really really new to MVC. So I am using at this point mostly Nova, Iron Fist, Super Skrull, Sentinel, and Dr. Strange. So here is my odd question. So Nova and IF both have a OTG capable attack which can be used to extend combos on a hard knockdown. I can very consistently hit with Iron Fists OTG kick though it just barely kicks them off the ground it seems, but I can hit them with a super. Nova though holy shit it seems completely random when his OTG hits. Sometimes it does and sometimes it doesn't. From what I understand hitting with S in the air should force a hard knockdown but sometimes the 6H just seems to wiff them. Is there something I am missing or some property of his moves that I need to understand the get the OTG to hit more consistently? Sorry if this question is so scrubby but this game is nuts.
I'll do my best to explain:
Nova's j.S causes a hard knockdown, but it also hits three times. Each of those three hits causes a hard knockdown. The hard knockdown's "timer" starts from when the hard knockdown hit connects. Therefore, if you only hit with the first of the three j.S hits, your hard knockdown timer will run out earlier than it would have if all three of your j.S hits connected.
This is why Nova players use Flight in his aerial combos - it causes more j.S hits to connect consistently. This combo:
s.LMHS, sj.H, fly, j.LHS, f.H, s.S, sj.H, dp.AA
Will hit more consistently than this combo:
s.LMHS, sj.MMHS, f.H, s.S, sj.H, dp.AA
I hope that helps.
I meant XFC in response to Taskmaster's XFC.
I don't think you can launch off of Iron Fist's OTG, you can only string more rekkas together. Different ground bounces knock people up to different heights. It's the ground bounce that's knocking them up, not the OTG. Knock someone down with Dr. Doom and use s.M to follow up for an example of an OTG that does not ground bounce.This is perfect! Thank you sir! Iron Fists OTG seems to knock people up less than Nova's. Is it just a less effective OTG or should I be able to launch off of it like you can with Nova's?
As Karst said, Iron Fist can't launch after his OTG. But that is because Iron Fist's launcher is unique: It must be blocked low and only hits opponents who are standing. (It whiffs on anyone who is in the air)This is perfect! Thank you sir! Iron Fists OTG seems to knock people up less than Nova's. Is it just a less effective OTG or should I be able to launch off of it like you can with Nova's?
Oh no, Iron Fist has a fantastic assist: Rising Fang. It's really good.I feel like I am just barely starting to understand this insane game. So if I am having problems with OTG type stuff (which seem VERY powerful and important.) delaying the last couple hits of the air combo should give me more time to get on the ground and hit them. Fantastic. Now to decide on a team!
I love Iron Fist and Nova. Neither seem to have amazing assists though so my 3rd I feel like needs to have a really good one. Dr. Strange with bolts is very cool and hit book super hits off the ground and is easy to DHC into. Sentinel also has a great assist and I find his OTG to super really easy to do. Prolly gonna go with Sent but Dr. Strange is so much fun. Hard to pick!
Oh no, Iron Fist has a fantastic assist: Rising Fang. It's really good.
Nova has two solid assists: Gravimetric Pulse, and Centurian Rush (M?). Neither can hold a team together all that well, but they're solid.
I recommend picking one of the two characters you are interested in and playing 100 matches with the team. I've been playing this game for over 2 years and still haven't settled on a team. ;-)
Are there any other characters you're interested in playing? (Aside from Nova, Iron Fist, Super Skrull, Sentinel, and Dr. Strange.)Good advise. I will prolly start with Sentinel just because I feel more effective with him in a basic fight. Strange I cant really pull off any of his fancy shit at all its just that the book is so easy to hit with that I know I can do damage with him.
Seconded, you can learn a lot by sticking with the same team for a while.I recommend picking one of the two characters you are interested in and playing 100 matches with the team. I've been playing this game for over 2 years and still haven't settled on a team. ;-)
Jump, air dash up-back, set a trap, fly, plink dash forward along the air, dive kick, call Frank West right before you connect, use his pin for high/low or box dash S.Man, Trish is so much fun to play.
My problem (well, one of many) with this game is I find individual characters that I like & can play, but they don't mesh well at all. Any insight on how Trish and Frank can work together?
Kane Blue River: (laughs)
Jump, air dash up-back, set a trap, fly, plink dash forward along the air, dive kick, call Frank West right before you connect, use his pin for high/low or box dash S.
The craziest part about KBR's play is that he doesn't even use drones assist. It's weird that he does so well with zero full-screen neutral support.
0_o
Shopping cart assist I assume? And more stupid questions: I'm not familiar with the box dash S, any good guide?
See LakeEarth on the box dash.0_o
Shopping cart assist I assume? And more stupid questions: I'm not familiar with the box dash S, any good guide?
Box dash S is literally jump in the air, air dash forward, press S.
Triangle Jump : |\ ( or /\ )
Box Jump : |¯ ( or /¯ )
Some sex for GB:
0D0C lets Morrigan combo one Soul Drain in the corner. s.LM, f.M + 0D0C, Soul Drain, fly, j.S, s.S, etc.
2D1C lets you do this:
s.S, sj.MMHS, call 2D1C, Astral Vision, Soul Drain, fly, Soul Drain (corner only)
1D2C lets you do this:
s.S, sj.H, Soul Fist M, fly, ADD, sj.H, Soul Fist M, unfly, j.MMHS + call 1D2C, Astral Vision, Soul Drain; works mid-screen, and sometimes in the corner depending on how meteors fall
3D0C lets you do this:
s.S, sj.MMHS, call 3D0C, Astral Vision, Soul Drain (both hits connect, anywhere)
Man, Trish is so much fun to play.
It just blows my mind the KBR made a team absolutely dependent on not playing the neutral at all, which is avoiding the one really fun part of the game. Chris G's team, lame as it may be, is outplaying the opponent for the entirety of the match at least (or showing them they lost at character select).
I still watch Marvel. I just stopped paying attention when Chris G steps up, and re-watch the match if he ended up losing.That and other reasons are why I don't spectate marvel. You people hype it up. All I see is soul fist and hidden missile spam. The only thing I can really applaud is the finger dexterity.
Thanks!
So is the idea to to dash almost instantly (like Raptor's insta-air dash Roundhouse in VS, UF, F, K) for a near ground level hit?
That and other reasons are why I don't spectate marvel. You people hype it up. All I see is soul fist and hidden missile spam. The only thing I can really applaud is the finger dexterity.
I still watch Marvel. I just stopped paying attention when Chris G steps up, and re-watch the match if he ended up losing.
Different characters have different height minimums before they can air dash, and for some characters, you want a certain height so that your button actually comes out before you hit the ground. It takes a little practice.
Are you kidding me?
Yes, Morrigan has a very high execution barrier, but much more than that she's incredibly difficult to control, position, and capitalize off of stray hits. Chris G has an unparalleled understanding of the character, and this comes through with shining colors every time he plays against someone who's skilled.
ChrisG's SoulFist placement and mobility is a marvel. He uses his brain while playing every fraction of a second, which is much more than I can say for most Wolverines and Vergils.
ChrisG's SoulFist placement and mobility is a marvel.
Morrigan is very hard to use and the placement does have to be correct. It isn't easy which is why I'm applauding finger dexterity. But when the whole match consists of using two moves, that just sucks the fun out of everything.
Do yourself a favor and watch Yipes play. Man knows how to keep it entertaining.
To be fair, Morrigan only has three specials, and one of them isn't worth using most of the time.Morrigan is very hard to use and the placement does have to be correct. It isn't easy which is why I'm applauding finger dexterity. But when the whole match consists of using two moves, that just sucks the fun out of everything.
It was a great match but now it won't pan out the same way mostly because ChrisG's Morrigan has improved a ton and he rushes down far more often. Unless Yipes upgraded his Dante dramatically in the match up.And this is a great match. One of my favorites. Both players' reactions are on point and they are playing so intelligently.
It was a great match but now it won't pan out the same way mostly because ChrisG's Morrigan has improved a ton and he rushes down far more often. Unless Yipes upgraded his Dante dramatically in the match up.
I fully expect Yipes to pick Spencer next runback with ChrisG. Then he's gonna get bopped a few games, he's gonna crack, go to character select screen and pick Dante and fail even harder because he's already done mentally.
That seems to be how Yipes rolls, unfortunately.
Yipes should just learn Strider for the Morrigan matchup, at least.
Every area should pick someone and cultivate them to play Morrigan/Doom to help people learn the matchup. Otherwise this is going to go on for a long time.I remember Yipes saying that he's been experimenting with different counterteams on his stream a long time ago. I don't know what, if anything, came out of that.
One of the biggest strengths of ChrisG's team is that you can't reliably practice against it without having ChrisG there. No one else is able to play MorriDoom close to his level of skill.