This! As others have said, watch Yipes. But also watch matches where Yipes is commentating.Do yourself a favor and watch Yipes play. Man knows how to keep it entertaining.
I also stop watching when Chris G is playing Moridoom.
This! As others have said, watch Yipes. But also watch matches where Yipes is commentating.Do yourself a favor and watch Yipes play. Man knows how to keep it entertaining.
That's where game familiarity comes into play. Why use all the moves in your arsenal when half of them suck? Why use 20 different combos when only one is the best?
Now you know how I felt when the Ultimate cast got leaked, followed by how I felt when Firebrand was revealed. :-(I beat Demon's Crest last night. Why couldn't we have gotten that Firebrand instead?
I fully expect Yipes to pick Spencer next runback with ChrisG. Then he's gonna get bopped a few games, he's gonna crack, go to character select screen and pick Dante and fail even harder because he's already done mentally.
That seems to be how Yipes rolls, unfortunately.
Yipes should just learn Strider for the Morrigan matchup, at least.
Dante players need to answer this.
I beat Demon's Crest last night. Why couldn't we have gotten that Firebrand instead?
Now you know how I felt when the Ultimate cast got leaked, followed by how I felt when Firebrand was revealed. :-(
everybody is good at coming up with theory anti morrigan stuff until they play chris g and he destroys their plans.
Harassing is a strong word.We already have Biosnake harassing Yipes to pick up Strider.
Naw, it's because he plays like a GnG red arremer. His SNK iteration is just...random. Firebrand is basically a summoner in that game:Is it because Firebrand plays similar to how is does in SNKvsC2? I've never really played it, but he is in that isn't he?
I remember Seth Killian saying the only reasons Nemesis and Firebrand were added to Ultimate is because Capcom wanted a brute character on their side and the dev team thought a flying airborne character was an interesting idea. What other Capcom characters are known for being in the air all the time. Firebrand chosen. I guess they thought he demon's crest abilities would somehow take away from that, but in the end it kinda turned Firebrand into a generic looking and playing character, when he could have been so much more. So I can see where your coming from Karst.
I remember Seth Killian saying the only reasons Nemesis and Firebrand were added to Ultimate is because Capcom wanted a brute character on their side and the dev team thought a flying airborne character was an interesting idea. What other Capcom characters are known for being in the air all the time. Firebrand chosen. I guess they thought he demon's crest abilities would somehow take away from that, but in the end it kinda turned Firebrand into a generic looking and playing character, when he could have been so much more. So I can see where your coming from Karst.
everybody is good at coming up with theory anti morrigan stuff until they play chris g and he destroys their plans.
"Theorycrafting a counter to MorriDoom" and "watch the MorriDoom counter-pick get mauled by ChrisG" should be added to the Marvel Cycle someday.
Jill - Like Wolverine she can perform a first 5 second opening gambit and hope to tag her. Air throw game sucks but she wave dashes really fast, under cover of a durable beam she can do some work. Still though I would just rather have Wolverine if I want to tag Morrigan in the opener.
X-23 - Same as Jill.
Felicia - Has better air to air confirmation and throw game than the above two PLUS can confirm combo off of Vajra. Still needs a lot of help and good reads to succeed in the match up and Missiles really put a dent in her game plan.
She Hulk - Hail mary AA hyper is all she has in the match up
Thor - Good health, anti-projectile special moves, air to air beam, aerial hyper that also absorbs fireballs, air to air command throw, good damage to kill off of a confirm etc. Not a counter but probably the best heavy character against Morrigan.
Captain America - Has anti-projectile specials and hypers but are unsafe without assists. Is playable against Morrigan with Strider which can make his advances safe while keep her honest and capitalize off of anti-air hit.
Deadpool - Air to air and anti-air projectiles that are fast and can interrupt actions, teleport is super fast backed up by a beam can open up Morrigan, can stall in the air surprisingly well. Durability on projectiles is barely enough to eat one fireball though. Deadpool with Vajra and a Beam assist might do work.
She's actually not bad with all her options, but you can't fuck up and lose all your meter. Don't forget that eye beam takes out two fireballs. Viper can keep her blocking in between jumps with rapid cancels to gain ground. A hard match but morrigan sweats it. She also has to use higher than normal soul fists a lot.Viper - Can stall in the air, eye beam and Seismo can punish missiles, aerial Burn Kicks can tag Morrigan, EX TK can go through everything and EX Seismo. Needs Vajra and Jam Session to take on Morrigan otherwise she can get zoned out easily because she has nothing long ranged for air to air.
Air Round Trip is worthless because it has shit durability for such a slow move and she can't do much off it anyway. Ground one might slow down assist calls if you can find a gap. Your best hope is abusing the slide, hopscotch and jump H to walk her into the corner.Trish - Has air to air Round Trip and High Voltage to interrupt Doom call. Not solid enough because her zoning does barely any chip and she can stall at best. No confirms off of Vajra either so she can't do much in the match up. She can hold on to a life lead extremely well but she can't get in on that zoning.
Raccoon can totally do it ^_^Rocket Raccoon - Short size and burrow ability means he can avoid fireballs and missiles better than a lot of characters. Log trap can tag Morrigan if she's not careful but he can't trade too many fireballs. His zoning is very finicky and he can't really zone from the air all that well. If he gets Morrigan to block something like Cold Shots she will get opened up but that's easier said than done. Not a counter by any stretch of the imagination. Can confirm off of Vajra for some damage but it's not too solid.
Phoenix Wright and Hsien Ko - PW would probably do better because he can MAYBE stall time to get his evidence up then try to zone. No way is he reliably getting off his TA mode so he has to do whatever work he can with his standard modes. Poor mobility means he has to hold a lot of projectiles. Hsien Ko can reflect a fireball maybe I don't know and she can go yolo mode with gold armor. Nothing too good on both of these lower tiers. PW with TA mode can do some work but he can be stalled out while taking some chip damage.
Log Trap doesn't have that much durability, GB. Hell, it gets stopped cold by a Voomerang.
That'd be some mad yomi if that actually worked, ever.Both Jill and X-23 can cross up at the beginning of the match with a beam. That's an opening gambit and if you get the hit you win the opening gambit. You don't need OS Dive Kick to have an opening gambit.
Yomi is needed for half of those characters. You think Skrull can anti-command grab willy nilly Morrigan out of the sky? Combofiend beat ChrisG at ECT on pure yomi with She Hulk, he grabbed her out of the sky on pure reads/yomi.
Stupid Morrigan can just unfly and block Gimlet. Not worth using unless you want to chip her out or something.
Shockwave>chaotic flame is also good for sniping Doom.
Both Jill and X-23 can cross up at the beginning of the match with a beam. That's an opening gambit and if you get the hit you win the opening gambit. You don't need OS Dive Kick to have an opening gambit.
I still think these characters suck against Morrigan hardcore, Felicia included. Only Wolverine can do anything at the beginning and even then he needs massive support to maintain pressure. Wolverine needs like Shuma plus a horizontal Beam to beat Morrigan consistently.
I look at my top 10 anti MorriDoom characters and 6-7 of them are pretty much hard countered by Vergil. I really think you need a Dante + Vajra on your team to beat ChrisG, the 3rd can be one of those characters.
What the fuck is this shit....The clues Triforce relayed to me were that the team:
-doesn't have Dante, strider, shuma, zero, dorm, nova, wolverine, or hulk on it
-has problems with melee characters
-the team bodies morridoom FREE(emphasized that quite a bit)
-it removes the concern of soul fist
-the team doesn't require meter to do what it needs to do
-ChrisG would have to burn 4 meters or burn xfactor early to kill the team(no idea if he means just kill the point, the shell or the whole team)
-all 3 characters on the team are deadly in xfactor
-the team can avoid or overpower soul fist
-it's a team Sanford may like
Smart Morrigan players only air dash after flying (you can still fly-cancel this) and do empty jumps sometimes to bait Gimlet. At least that's what I do. And Gimlet is crap damage if you're trying to take a full-health character out. It's a finisher.She can only unfly while in flight. If the Hawkeye player is smart, he can nail her with Gimlet while she's airdashing or before she enters flight.
Naw, it's because he plays like a GnG red arremer. His SNK iteration is just...random. Firebrand is basically a summoner in that game:
https://www.youtube.com/watch?v=IV6D3-DvH7s
Even though it makes no sense, that Firebrand is thematically more interesting than the one we got.
I did a Firebrand remake a while ago, but I can't find it now. Basically, take a skim through this webpage to see what Demon's Crest Firebrand can do:
http://8bithorse.blogspot.com/2010/02/demons-crest.html
Shape-shifting, spellcasting, multiple fireball types - way better than what we got. Though UMvC3 Firebrand's idle animation is superb.
That's bull, though. Being in the air is pretty much all you're doing in Demon's Crest with the few exceptions where you go underwater for some extra stuff.
I can't even... what?The clues Triforce relayed to me were that the team:
-doesn't have Dante, strider, shuma, zero, dorm, nova, wolverine, or hulk on it
-has problems with melee characters
-the team bodies morridoom FREE(emphasized that quite a bit)
-it removes the concern of soul fist
-the team doesn't require meter to do what it needs to do
-ChrisG would have to burn 4 meters or burn xfactor early to kill the team(no idea if he means just kill the point, the shell or the whole team)
-all 3 characters on the team are deadly in xfactor
-the team can avoid or overpower soul fist
-it's a team Sanford may like
Nah he's in training mode but 100% Morrigan is best character in the game for both him and Justin now. They basically came into agreement about the character being broke and said there's no answer or strategy against it once she has established her game.Has he made a tier list yet?
Justin plays rush down Rufus in SF4. Not following you there.
Justin is known for runaway/lame Storm and Chun Li in the SF3/MVC2 days. Back then you didn't play for streams so you played to win and those game with whiff normal meter building allowed him to do just that.Justin plays rush down Rufus in SF4. Not following you there.