"God's Beard!"
Member
Nobody's mastered the god mode movement for doom. down-forward, up-forward, down-forward, neutral x infinity.
Yeah, I know how to move, I just can't make him move. It feels very awkward, and I always manage to get a j.M or a forward airdash instead. >_<
Wait, what? How is this supposed to work?
My execution is weird and all over the place. I honestly don't understand it myself. Although I can do tridash movement in training mode, in an actual game my brain refuses to work it out. >_>That Yipes syndrome- hates playing any character without a normal ground wave/plink dash. Being able to pull off midscreen Maziodyne loops yet having difficulties with tri-dashing blows my mind, haha
My execution is weird and all over the place. I honestly don't understand it myself. Although I can do tridash movement in training mode, in an actual game my brain refuses to work it out. >_>
In general, 'neutral' execution is much, much harder for me than combo execution. I tend to be worried I'll mess up and get hit, so my execution plummets.
She has a knee drop which is better than what some characters have.Air delta kick is also better than Jill's air options (do they even exist?)
She has a knee drop which is better than what some characters have.
So you could slap X-23 in the Mags/Doom shell and she's cheap? I thought she needed specific assists for that dirt nap stuff to work?
You need Dante as one of the characters. You can basically pick a 3rd from Magneto, Iron Man or Doom to supply the beam and TAC infinite.So you could slap X-23 in the Mags/Doom shell and she's cheap? I thought she needed specific assists for that dirt nap stuff to work?
That Yipes syndrome- hates playing any character without a normal ground wave/plink dash. Being able to pull off midscreen Maziodyne loops yet having difficulties with tri-dashing blows my mind, haha
Better than the 'j.S > Hammer only' Dantes. I remember playing one Dante that never even used ground normals, and just j.S > Hammer'd all day. I was like "wtf is this".For me, neutral game difficulty vs. combo difficulty is kind of character specific. I feel relatively comfortable doing neutral game Strider stuff, but I am horribly inconsistent at doing his more optimized combos. During a combo, my Dante looks fine but otherwise I box dash around like a maniac, chuck air plays, and hope nobody notices how fraudulent I am. I feel crippled by choice having so many moves at my disposal with him
Daily Haggar salt. Got super jump height piped with Trish, he got hit by the Hopscotch I just laid right before getting hit which took about a second to hit him after he hit me. He back techs, lands, dashes up, OTGs, and continues to kill my Trish.
how does that even work
Better than the 'j.S > Hammer only' Dantes. I remember playing one Dante that never even used ground normals, and just j.S > Hammer'd all day. I was like "wtf is this".
Honestly, a lot of my neutral game is made up entirely of j.M > Air Play repeatedly. It's the Dante flowchart, imo. Everything else you do with Dante is entirely matchup/player/style specific, which is the biggest thing to know when learning Dante. You have to radically change your gameplan against pretty much every character/team/player, unlike most characters who can just flowchart the exact same gameplan. It's honestly why I like him, but it's also why he's a very difficult character at the higher level. Doesn't help that in this game, one fuck up generally means death.
Its always weird to hear Yipes talk shit about Sentinel and Doom when they both have more mobility then most of the characters he plays.
I'll see about writing up a brief list of which move works in which matchup, and I'll see about factoring certain assists in as well. Won't get into all the subtle details, but it'll should help give you some ideas. Anything more, and you'll have to wait until I finish my guide(that's going, but slooooowwwllly)I feel like I need a list of characters/duos and the specials I should be using against each, haha. I completely forget about situational stuff like multilock or crystal. Maybe I should start writing down notes after matches. It doesn't help that Dante is my second character so I get comparatively less experience with him. I should start him for a while just to get more point Dante experience, I think.
Unassisted, s.M works pretty well. Probably won't punish, unless you were expecting it, but it'll give you pressure at least - and Dorm can't really deal with pressure. If they have a beam or something, I like to just jump around with j.M. Against the teleport/fish-hook Dorm's, I just jump around with j.M and they usually run into it.Random aside- what's the best way to handle a teleport happy Dormammu (I play Doom/Dante/Strider)? I assumed from the frame data (30 total frames between start-up and recovery) that at least Dante would have a consistent answer (I figured I could punish with st.H or something), but Dorm appears just far enough away that it seems difficult to punish on reaction (unless I'm missing something. The excludes his H teleport which puts him right above you, of course). Anybody have any ideas?
That's debatable. Doom has poor ground mobility, and it seems for personal preference/playstyle reasons, Yipes prefers to play characters that are fast on the ground with their wave dashing. Sentinel is sort of fast on the ground, but can't airdash or anything to get the same mileage out of flight that someone like Magneto does. Yipes is known for his movement in marvel- I don't know how you could argue he plays low mobility characters.
Can't you just do something like dp.H in incoming into S? Seems like it would work.
I'll see about writing up a brief list of which move works in which matchup, and I'll see about factoring certain assists in as well. Won't get into all the subtle details, but it'll should help give you some ideas. Anything more, and you'll have to wait until I finish my guide(that's going, but slooooowwwllly)
Unassisted, s.M works pretty well. Probably won't punish, unless you were expecting it, but it'll give you pressure at least - and Dorm can't really deal with pressure. If they have a beam or something, I like to just jump around with j.M. Against the teleport/fish-hook Dorm's, I just jump around with j.M and they usually run into it.
If it hits, can't you just d.H, qcf.L, OTG, launcher? Assuming you're in XF that is..
I think Dante, maybe because of his aesthetic or his legacy from the DMC series, ended up having disproportionate info on combo stuff he can do rather than general info on how to play the character effectively neutral game-wise. Every once in a while, I'll catch something when Yipes is streaming, like 'after a blocked
box dash H, going in for a dash in cr.M will catch people expecting a second box dash H' but there's no consolidated source of information.
The attempts some people are making to engage in UMvC3 balance discussion in the FGW thread are hilarious.
This is part of my therapeutic attempts to not engage in discussion...
And for the meter it costs...wow. I don't even remember how much each Hard Drive does, I just remember that when I do a Sentinel combo into Hard Drive chains, as each one ends I think "that's all it did?" I even TK Rocket Punch before each one.The crazies don't seem to come in here much, at least. Marvel discussion in the weekly thread is always spotty at best. Shit like thinking loopable hard drives are too good blows my mind. Of all the characters to complain about- you're going to whine about Sent? Really?
Based on the poster you know right away whether they're trolling or not though- takes the fun out of it... unless I find out scytheavatar has been trolling this whole time- I would ban myself for a week out of shame.
He and ZTS are GFAQs regulars, and they're the exact same there.Based on the poster you know right away whether they're trolling or not though- takes the fun out of it... unless I find out scytheavatar has been trolling this whole time- I would ban myself for a week out of shame.
I am the world's biggest procrastinator, I'm sorry! Haha. One part of it is that I'm very, very particular about these sorts of things. I want it to be comprehensive, but easy to read, so there's a ton of rewriting, rearranging, reorganizing, etc. Plus, I'm always learning new things with Dante as I go, so that results in various rewrites. I'll get there eventually!I've been looking forward to that guide for a year, haha. I'm sure making it is a pain in the ass though. Any tidbits related to Dante neutral game stuff that you have in the meantime would be greatly appreciated
It didn't help that vanilla let Dante combo everything and anything together, so most of the focus was on that, especially since he could get away with just s.L and Hammer.I think Dante, maybe because of his aesthetic or his legacy from the DMC series, ended up having disproportionate info on combo stuff he can do rather than general info on how to play the character effectively neutral game-wise. Every once in a while, I'll catch something when Yipes is streaming, like 'after a blocked
box dash H, going in for a dash in cr.M will catch people expecting a second box dash H' but there's no consolidated source of information.
Hard Drive does like 120k per Hard Drive, I think. I know it's really terrible damage, and honestly there's no reason to get rid of it.And for the meter it costs...wow. I don't even remember how much each Hard Drive does, I just remember that when I do a Sentinel combo into Hard Drive chains, as each one ends I think "that's all it did?" I even TK Rocket Punch before each one.
I am the world's biggest procrastinator, I'm sorry! Haha. One part of it is that I'm very, very particular about these sorts of things. I want it to be comprehensive, but easy to read, so there's a ton of rewriting, rearranging, reorganizing, etc. Plus, I'm always learning new things with Dante as I go, so that results in various rewrites. I'll get there eventually!
It didn't help that vanilla let Dante combo everything and anything together, so most of the focus was on that, especially since he could get away with just s.L and Hammer.
The crazies don't seem to come in here much, at least. Marvel discussion in the weekly thread is always spotty at best. Shit like thinking loopable hard drives are too good blows my mind. Of all the characters to complain about- you're going to whine about Sent? Really?
To be fair I wasn't whining nor did I ever say its too good. I just think its stupid conceptually for any character to have a loopable super no matter what place they are in the tier scale. But I know its all about labeling each other on the internet so I understand.
They said characters with rapid fire normals can no longer rapid fire them on whiff. They specifically mentioned Magneto's s.L, and how he can just stand under someone and mash it to anti-air them. This change would remove that. Probably their best change, imo(the rest are kinda meh).(they stated that no character should be allowed to mash cr.L on whiff or something)
I'm not entirely sure how I'll get it on the internet, but I'll figure it out eventually. One thing I do want to do is have video links for combos, mixups/setups, and what not. I've also considered making pictures with rough approximation of distance, spacing, hitboxes, etc to give an idea of when, where, and how to use certain moves. Like have a picture Dante and Wolverine at each end of the screen, and have multi-colored areas where using, say, Crystal would be a good idea, or a really bad idea. The text would go into detail on all the options and counters you can set up at those spaces and what have you.I'm not sure how you're thinking you'll put it out there once it's done, but you could always make it a publicly viewable google doc or something while it's a work in progress. I understand being a bit OCD about stuff though.