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Ultimate Marvel vs. Capcom 3 |OT3| To infinites... and beyond!

Thinking about picking this game up, but I am concerned about how I am going to fare against the professionals of the community and I heard there are a lot of them. I was pretty good at MVC3 I suppose, so that is why I am debating if I should even mess with this game. I'll probably cave in and get it soon, but I would imagine that I will have to practice in this ALOT to even put up a decent fight since I could be jumping in so late lol.
There are still tons of suck-ass noobs out there to beat up on.

No comments on my streamed play? :(
Where was this posted?

I feel you, no advice on my FT5 either :(
Choose a match and I'll look at it. I just don't feel like watching 30 min of Marvel.
 
No comments on my streamed play? :(

I noticed that you got tripped up by Chris' prone position. That usually throw people off, to be honest. But it takes him a split second to get back up, so try to jump whenever he starts to lie down - even if he calls an assist to force you out of the air, Chris won't be able to push you back as far with his prone shots.
Also, that bit where you kept hitting the guy with Tempest was weird.
That's all I can say, I don't know anything about the characters you actually use :p

I had a good laugh when 2 of the other players were playing. P1 kicked off the match with a series of DHCs; went from Chris' Sweep Combo into Dante's Million Dollars into Strider's Legion; and left P2 alive with a pixel of health. Legion, lol
 
I noticed that you got tripped up by Chris' prone position. That usually throw people off, to be honest. But it takes him a split second to get back up, so try to jump whenever he starts to lie down - even if he calls an assist to force you out of the air, Chris won't be able to push you back as far with his prone shots.
Also, that bit where you kept hitting the guy with Tempest was weird.
That's all I can say, I don't know anything about the characters you actually use :p

I had a good laugh when 2 of the other players were playing. P1 kicked off the match with a series of DHCs; went from Chris' Sweep Combo into Dante's Million Dollars into Strider's Legion; and left P2 alive with a pixel of health. Legion, lol

Yay Chris players. I try to be good with Chris.

Fire in the Hole!
 

Azure J

Member
Where was this posted?

So if anyone's interested in seeing me get bopped along with what I consider Best_Game_Ever_Revengeance.gif material - http://www.twitch.tv/evildante744/b/390155099

2:09:00 is when the matches start and you can see me awkward my way through Viper neutral online. I'm up again sometime around 2:16:00 although it's not much better. 2:27:00 however has the single funniest near end match moment for me in the history of me playing/watching this game.

I wish I could recommend more, but it was just a terrible downward spiral into insanity after that.

2:09:00 and 2:27:00 would be appreciated most.

I really don't think any of those matches have anything good worth mentioning thanks to fighting through Light Speed Netcode™, but I developed a lot of rust and wonder if I was looking like I was getting closer to optimal again, most especially with Viper. The double Oroborus Strider moment was also too good not to share. There's also some other great snippets from elsewhere:

Vajra > Vajra
MrDestructoid: Unable to hold these protons.

I noticed that you got tripped up by Chris' prone position. That usually throw people off, to be honest. But it takes him a split second to get back up, so try to jump whenever he starts to lie down - even if he calls an assist to force you out of the air, Chris won't be able to push you back as far with his prone shots. That's all I can say, I don't know anything about the characters you actually use :p

The Chris matchup is something I really seem to get only in retrospect. Doesn't help that the guy playing is like the best Chris/Dante/Strider I've ever seen either.

I wish if I saw the prone stance faster since it was the shots clipping away at my feet and getting the KO that started the momentum reversal. I feel like as Viper in that matchup, I don't want to be too close or too far away, but the guy is exceptional at making space and establishing himself before I can get my anime on and zone with Seismos-Lasers or just use Seismos at all (EAT LEAD).

It's a more comfortable match when Chris goes or Dante gets on the field but then he has a Dante that specializes in everything mine doesn't (great pressure and +1 mixups) and he's also using Dante's best assist.

The Strider v Strider ending was totally an error in judgement and execution. I wanted a Bird Bomb but committed to the Vajra H anyway and got punished accordingly for the game. Didn't help that I kinda indulged in the stupid that was DASHING ORBZ because it was funny.

XF2 Twister-Tempest with Dante is a better Happy Birthday method I feel.

I had a good laugh when 2 of the other players were playing. P1 kicked off the match with a series of DHCs; went from Chris' Sweep Combo into Dante's Million Dollars into Strider's Legion; and left P2 alive with a pixel of health. Legion, lol

There were like 7 or so people in the stream chat when this went down, and GreenAce and I were cracking up with the same "lolLegion" response.
 

Frantic

Member
Anybody willing to critique some matches of mine? I played a FT5 locally against a friend the other night: http://youtu.be/ofrusnPx5jg
Just some tips from me:

  • Consider running Jam Session over Weasel Shot, at least in a matchup like that. It greatly increases Doom's zoning game, and it irritates Haggar much more than Weasel Shot. Butter Gun + Jam Session would help out against a hopping Haggar quite a bit, and having Jam Session out in general lets you fire off a few Hidden Missiles to badger someone like Haggar.
  • When Haggar is mid-range against you like around 1:40, throw out j.M before any airplay, then come down with another j.M. Its long range prevents Haggar from potentially piping you, and pushes him out just a bit.
  • Right around 2:08, you got a j.H hit with Strider, but you weren't able to convert. Every j.H OS should be immediately canceled into qcf.L. Start making it a habit every time you jump forward with j.H to just input qcf.L. That way, if you don't get a throw, but still hit, you'll get a combo.
  • After a Photon Shot like around 2:45, consider activating flight and getting out of the corner, possibly throwing another Photon Shot half-way so Haggar can't chase as easily.
  • When Frank's got you in corner pressure, my recommendation is just to pushblock, then Devil Trigger DHC out. Far less risky than trying to super jump out where Frank can just come up with j.Ms and get you. You also might be able to catch him with a Million Dollars DHC out, but that's totally up to you whether to do it or not.
  • Frank's shopping cart super is punishable by a dash up s.L, cr.M > Stinger, or even just cr.H. It's very unsafe. No need to punish with the much weaker punish of Reverb Shock.
  • Against Haggar from full screen like around 4:10, after that Hysteric > Devil Trigger, you should either throw out a Multi-Lock, or Acid Rain if he's getting closer. Zone a bit more with Air Play and Lightning Bolt. I just can't recommend going in against Haggars(I've played far too many who Lariat the moment they get pressured, and I hate eating that shit). If he superjumps torwards you, I'd s.M + Vajra > Jam Session. The s.M helps time the Vajra to combo properly(for me, anyways), but you can do it without it.
  • For Acid Rain mixups, don't teleport j.S. Your best option is to dash around under them. Much quicker, harder to spot, and you can set up a box dash j.M or j.H afterwards. If you're gonna teleport, delay a j.H. j.S can be punished, so it's much less safe to use, and kills Dante's momentum.
  • Right around 5:48, Haggar did a second super, but you didn't even punish it with a Plasma Beam! You should do that. :p

Only went to about 10 minutes, but those are my observations. I'd seriously recommend Jam Session assist, though. Makes Doom's zoning against Haggar much better.

@Azure, it's kind of lagging my end so I can't tell what's going on a lot of the time. Still, one thing I'd heavily recommend(and I think I've recommended it in the past) is learn some easy combos with Viper! You could very easily kill off some of your hits, but you end up dropping them because you go for optimized but very hard online. Better to just go with simple and kill than hard and not kill. :p
 

Dahbomb

Member
Was at my local LAN center and people were gearing up for some weekend Marvel action because Texas Showdown is this weekend so you know the stream monsters will be watching it (I told them that tournament sucked last year).

Anyway some guy from the Dota 2 side who I played with regularly there got us all in a lengthy debated about Banning Pick/Captain mode in a Marvel 3 game. I swear the argument went on for a good hour or so but one thing is for sure the game at the tournament level would be extremely interesting.

The proposed rules were that you could ban 3 characters per player (6 total) and then make your picks. The argument someone put up was that since mirror matches still exist all this would accomplish is moving the tier list down a bit. Another person said that it would really punish character/team specialists who work extremely hard fine tuning specific strategies, tech and synergies.

The counter argument was that you would get to see a wider breadth of skill from players and matches. Like if you ban Chris's MorriDoom but he bans your Wolverine, Vergil, Strider.... do you think you can still beat him especially his Hawkeye? Just being able to ban Doom would open a huge portion of the cast and allow for new combination of characters and strategies that weren't viable before.

I didn't really pick a side here but the discussion was intriguing. I personally don't think this is a good idea for FGs because you WANT to see character specialists and you want to see players at their best. This would give too much advantage to players who can get by on fundamentals and not get nitty gritty with the game like Justin Wong. On the other side if there was an online mode with this ruleset I would always play it and I will always ban Doom.

So I ask Marvel GAF if this was an online mode which 3 heroes would you always ban? Or would you ban based on player preference? I would always ban Doom, Zero and Strider.
 

Azure J

Member
I probably could never hang in that mode Dah just because everyone hates Dante and Strider. :lol

@Frantic: Honestly, I should tone down my Viper for online's sake. I just over optimize myself and hate watering down for anything because I develop weird habits offline as a result.
 
I decided to pick up UMVC3. I don't know why but I did. Now into the rabbit hole I go. I like playing X-23 and can do her basic mirage loops but no MFC, CS, Talon loops. Any tips on how to do those? And also I'm trying to find 2 other characters that fit well with her. So far I heard Iron Man (Repulsor) / Rocket Raccoon (Log Trap) was good.
 
I decided to pick up UMVC3. I don't know why but I did. Now into the rabbit hole I go. I like playing X-23 and can do her basic mirage loops but no MFC, CS, Talon loops. Any tips on how to do those? And also I'm trying to find 2 other characters that fit well with her. So far I heard Iron Man (Repulsor) / Rocket Raccoon (Log Trap) was good.
IMHO, X-23's ideal team is her (low hitting assist) / Frank West (Shopping Cart) / RR (Log Trap)
 

Dahbomb

Member
Frank is really easy to play though. The charging is not a huge part of his game but it's still a part of him that has to be learned.
 
Current top 10 assists for Dormammu:
1. Hidden Missiles
2. Plasma Beam
3. Mystic Ray
4. Double Lariat
5. EMD
6. Dark Harmonizer
7. Jam Session
8. Rapid Slash
9. Molecular Shield
10. Bolts of Balthakk
 
GGs God's Beard and KevoH. It's been a while since I'd been in a decent lobby. I was expecting some Bolts love from you God's Beard but I didn't see it. Oh well you only played a couple of matches anyway.

KevoH you are pretty damn solid. I can't say you really have a weakness in your two main teams, but I was glad I was fairing better than last time against you. I felt we were pretty even for the most part.

Anybody willing to critique some matches of mine?

Match 2:
2:46- I have no idea how Doom got bopped. I felt like an idiot for getting piped there.
It looks like you hit a button.

3:17- Later when Dante was trapped in the corner against lvl4 Frank, I should've maybe looked to super jump and use killer bee or something to esape.

Frank most likely still would have been able to catch up to you. Roll and super long reach on his normals cover quite the distance. I would have maybe tried to DT and go far a vortex to saftey.

3:40- When I punished the random shopping cart hyper with reverb shock, rather than immediately going into million dollars, I should've devil triggered and gone into a full combo.

Do you need to DT? If you could punish it with a normal reverb shock, why not try to do a normal combo starter.

4:40- I lose for sure when he has four meters stocked and punishes my vajra call with shopping cart hyper DHC into Arthur level 3. This is something I hadn't seen him do before (we play quite frequently), so I wasn't watching his meter to know that it was a possibility. He catches me with it again later.

You also have to be very careful if Arthur has three bars when he is in the field because he can X-Factor cancel during it and hit you during the hit stun.
11:36: I thought I heard an assist call so I did legion xfc legion try and punish- unfortunately it was a figment of my imagination it seems (not that I would kill an assist with that anyway- wasn't thinking to clearly)

Would that even kill an assist character at full health? I know legion is wonky and can be random but I would think this would be doubly so for an assist punish especially if the assist isn't right next to you.
General observations:part of a set against his team always involves luck due to his dependence on TACs to level Frank,
That is part of the character. The first ten Marvel seconds usually decided Franks fate.
and Frank have so much health that even if I kill them both, if I can't get to Arthur before my x-factor runs out (which often happens), I get chipped out for free.

If Arthur is anchor you can never burn X-Factor on anyone else. Arthur's chip is simply too much for any character to handle. All he needs to do is spam lances and it's game. You have to save X-Factor for him. The only time I blow X-Factor before him is if I know I can get two kills and have all three of my characters with a high amount of health to try to stall Arthurs time even if he kills two of my characters. He is much less scary alone with no assists and x factor bullshit.
 
I only played 4 games because I hate lobbies. GGs to you and Panda!

Didn't I beat you with my bolts team the first game though, Slasher? Wolverine/Strange/Magneto
 

A Pretty Panda

fuckin' called it, man
GGs Beardo!

Jump Gun Shot beats the PISS out of Iron Fist. It was real hard to get past that. It sucks that I was able to get a hit on you twice and neither of those times I killed with a combo. I've done it in training mode before and that combo does 999k. gaaaaaaaah they should fix that.

The matches vs. your Phoenix were pretty dumb since they all came down to "can I random super his Phoenix for the kill?"

My Morrigan/Doom/Vergil is really good.

My Spencer sucks.

Nova's awesome when he's not being used against me.

You get better every time I play you.

lag lag lag
 
Jump Gun Shot beats the PISS out of Iron Fist. It was real hard to get past that.

Yeah, it was basically free Wesker practice most of the time, and high health means I build extra meter. I still get trip guarded a lot, though.

It sucks that I was able to get a hit on you twice and neither of those times I killed with a combo. I've done it in training mode before and that combo does 999k. gaaaaaaaah they should fix that.

The matches vs. your Phoenix were pretty dumb since they all came down to "can I random super his Phoenix for the kill?"

I assumed you were just saving meter most of the time. Basically, if it came down to Phoenix vs Hawkeye, whether or not I had meter was what decided who won. If I turned Dark and didn't have a bar before hawkeye came in, ggs.

My Morrigan/Doom/Vergil is really good.

I loved our scrubby zoning until derpy anchor matches. Hawkeye/Vergil/Strider is so much fun, even when I don't get a chance to do my God Combo.

My Spencer sucks.

Nova's awesome when he's not being used against me.

I lose to Nova/Spencer all day. First Kevo, then you.
 
[QUOTE="God's Beard!";53807586]I only played 4 games because I hate lobbies. GGs to you and Panda!

Didn't I beat you with my bolts team the first game though, Slasher? Wolverine/Strange/Magneto[/QUOTE]

Actually now that I remember you did the first match. I ace attorney'd through Stranges super, you survived and then chipped me out with another super. Great match.

I thought your bolts team would be Wesker/Strange/Magneto. Given you love Wesker with a projectile and Magneto anchor. Wolverine works great too though.
 
Actually now that I remember you did the first match. I ace attorney'd through Stranges super, you survived and then chipped me out with another super. Great match.

I thought your bolts team would be Wesker/Strange/Magneto. Given you love Wesker with a projectile and Magneto anchor. Wolverine works great too though.

Wolverine is my "I don't know what I'm doing yet" character to fill in gaps in my team. He does have some cool stuff like jump loops with bolts, though.
 
Firebrand backed by Mystic Ray has a lot of good stuff. It even works for unblockables in some situations.

Call Mystic Ray + Bon Voyage (blocked), j.L, Bon Voyage combos due to the ray, for example.

Idea fostered by Q and his oppressive Felicia/Mystic Ray team.
 

RoKiN

Neo Member
GGs God's Beard and KevoH. It's been a while since I'd been in a decent lobby. I was expecting some Bolts love from you God's Beard but I didn't see it. Oh well you only played a couple of matches anyway.

KevoH you are pretty damn solid. I can't say you really have a weakness in your two main teams, but I was glad I was fairing better than last time against you. I felt we were pretty even for the most part.

Thanks Slasher! . GGs you and Godsbeard. I still have trouble avoiding dat maya and hulk assist xD great games as always.
 

Zissou

Member
Just some tips from me:

  • Consider running Jam Session over Weasel Shot, at least in a matchup like that. It greatly increases Doom's zoning game, and it irritates Haggar much more than Weasel Shot. Butter Gun + Jam Session would help out against a hopping Haggar quite a bit, and having Jam Session out in general lets you fire off a few Hidden Missiles to badger someone like Haggar.
  • When Haggar is mid-range against you like around 1:40, throw out j.M before any airplay, then come down with another j.M. Its long range prevents Haggar from potentially piping you, and pushes him out just a bit.
  • Right around 2:08, you got a j.H hit with Strider, but you weren't able to convert. Every j.H OS should be immediately canceled into qcf.L. Start making it a habit every time you jump forward with j.H to just input qcf.L. That way, if you don't get a throw, but still hit, you'll get a combo.
  • After a Photon Shot like around 2:45, consider activating flight and getting out of the corner, possibly throwing another Photon Shot half-way so Haggar can't chase as easily.
  • When Frank's got you in corner pressure, my recommendation is just to pushblock, then Devil Trigger DHC out. Far less risky than trying to super jump out where Frank can just come up with j.Ms and get you. You also might be able to catch him with a Million Dollars DHC out, but that's totally up to you whether to do it or not.
  • Frank's shopping cart super is punishable by a dash up s.L, cr.M > Stinger, or even just cr.H. It's very unsafe. No need to punish with the much weaker punish of Reverb Shock.
  • Against Haggar from full screen like around 4:10, after that Hysteric > Devil Trigger, you should either throw out a Multi-Lock, or Acid Rain if he's getting closer. Zone a bit more with Air Play and Lightning Bolt. I just can't recommend going in against Haggars(I've played far too many who Lariat the moment they get pressured, and I hate eating that shit). If he superjumps torwards you, I'd s.M + Vajra > Jam Session. The s.M helps time the Vajra to combo properly(for me, anyways), but you can do it without it.
  • For Acid Rain mixups, don't teleport j.S. Your best option is to dash around under them. Much quicker, harder to spot, and you can set up a box dash j.M or j.H afterwards. If you're gonna teleport, delay a j.H. j.S can be punished, so it's much less safe to use, and kills Dante's momentum.
  • Right around 5:48, Haggar did a second super, but you didn't even punish it with a Plasma Beam! You should do that. :p

Only went to about 10 minutes, but those are my observations. I'd seriously recommend Jam Session assist, though. Makes Doom's zoning against Haggar much better.

Thanks for the tips! I run weasel shot over jam session because I like to play a more aggressive point Doom in general (I like to do things like force them to block a fwd.H footdive and then air dash cancel forward + assist call to lock them down and go for high/low mix-ups, etc), but I agree that jam session is a better choice in this match-up(especially due to it's poor durability)- I guess I'm just stubborn. We kept playing our same teams for a while after the FT5, and later I was actually getting a lot of mileage out of butter gun, but without the added benefit of jam session, of course.

Honestly, I think I'd be better off starting Dante. I would think calling Doom beam assist plus doing hysteric or crystal would make it almost impossible for Haggar to get in, and if he ever super jumps, I can dash underneath him to reset the situation, or if vajra is available, do jam session plus vajra and convert into a combo on hit.

Thanks for stuff like j.M, air play, j.M and always do OS H into qcf.L with Strider. That's the kind of advice that is really helpful. Regarding the shopping card hyper punish- I know it's pretty unsafe, but sometimes I get overzealous and get tagged by the explosion/wallbounce/whatever final hit of it, so I get nervous about going all-in to punish it. It's something where I need to go into training mode and practice punishing properly.

It looks like you hit a button.

I think I crouched- but I guess it doesn't matter much one way or another.

Frank most likely still would have been able to catch up to you. Roll and super long reach on his normals cover quite the distance. I would have maybe tried to DT and go far a vortex to saftey.

Yeah, DT seems to be the safest way out. I could vortex out, and then fly and thunderbolt to gain some control of the match.

Do you need to DT? If you could punish it with a normal reverb shock, why not try to do a normal combo starter.

Yeah, I definitely need to work on punishing that properly.

You also have to be very careful if Arthur has three bars when he is in the field because he can X-Factor cancel during it and hit you during the hit stun.

I'm pretty used to fighting anchor Arthur and dealing with his shenanigans, but this was the first I'd seen of him willing to burn four bars to DHC into his level 3 and kill Strider. I'll have to think more about how to deal with that tactic, or at least I need to learn how to recognize when he's thinking about doing it so I can be more cautious with my assist calls.

Would that even kill an assist character at full health? I know legion is wonky and can be random but I would think this would be doubly so for an assist punish especially if the assist isn't right next to you.

Nah, it wouldn't kill the assist. It was just a poor idea in the first place :(

That is part of the character. The first ten Marvel seconds usually decided Franks fate.

I have come to hate Frank, haha. He pushes my dislike of TACs to the next level and makes it such a momentum based game. If I get hit first, there's a 2/3 chance I lose my point character AND he gets level 4 Frank, so if I get hit first I'm at an enormous disadvantage. On the other hand, if I hit Haggar, I can't kill him (and of course, I can't burn x-factor with Arthur waiting in the back), so my first clean hit earns me nothing- very frustrating. I don't know who (if anybody) on my team can fight lvl4/5 Frank. Maybe DT Dante?

If Arthur is anchor you can never burn X-Factor on anyone else. Arthur's chip is simply too much for any character to handle. All he needs to do is spam lances and it's game. You have to save X-Factor for him. The only time I blow X-Factor before him is if I know I can get two kills and have all three of my characters with a high amount of health to try to stall Arthurs time even if he kills two of my characters. He is much less scary alone with no assists and x factor bullshit.

Honestly, I should be snapping Arthur in when I land a hit on Haggar. If I can kill him off the welcome mix-up, I feel like the match turns hugely in my favor.


---
Anyway, thanks to both of you for the advice- much appreciated!
 

Sigmaah

Member
Been playing Wesker/Hawkeye/Sent for a bit, really like the team but might switch Hawkeye for Task or might just switch sent with Task. Drones too punishable yet so good.
I need a good XF3 character and sent doesn't do that well of a job on that, so i actually might just make my team Wesker/Hawkeye/Vergil

Decisions Decisions........
 

smurfx

get some go again
tumblr_mb4sj0d4rh1qlxohso1_500.gif
 
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