I suck at calling out assists. This has been a problem for me since vanilla MvC3.
Work on it regardless!
No prob. And thanks. I'm trying to find two other characters ever since I got Ultimate, haha. Dr. Strange is a definite addition to the team. I just need to know what to do with him in actual battle. I completely freeze and just end up teleporting everywhere when I have him out. So really, after I learn Dr. Strange properly, I just need one more character. Still not sure who that will be, though.
Do you like Strange, or his assist? Because Dagger of Denak is a pretty crappy assist. IMO you should work on doing the following with Trish:
1) Jump, air dash up, fly, tri-dash forward, dive kick + assist call
2) Jump, double jump, fly, tri-dash forward, dive kick + assist call
Then you should switch Dr. Strange to Bolts of Balthakk, because it's just better than Dagger of Denak.
Now, you have three options:
1) Anchor Strange, and do your best to win with your first two characters, because Dr. Strange anchor is like Shuma-Gorath anchor - not good.
2) Put Dr. Strange second, and give him a good assist to work with.
3) Get an OTG assist and learn how to Round Harvest into FotF loops.
It's purely a stylistic choice.
If you want to see good Dr. Strange play, PM SagaFX on PSN. Best Strange I've seen by far.
Basics of how to play Dr. Strange:
1) You have no safe blockstrings. None. At all. Your closest is c.LH, dp.M, which is still not 100% safe against everyone.
2) Your top priority, until you learn matchups, is to get Eye of Agamotto on the screen or get into a position where you can put it on the screen.
3) Dashing up and doing Mystic Sword L is one of the best anti-airs in the game and leads to full combos.
4) Skip Grace of Hoggoth until you really understand the character.
Up close, do c.LH, Eye of Agamotto or c.LH, Mystic Sword M. You can do c.LH, Mystic Sword L, but only against large characters.
Far away, you have two keepaway patterns without assists:
1) Eye of Agamotto, Impact Palm x Grace of Hoggoth L, Flame of the Faltine - repeat
2) Eye of Agamotto, Dagger of Denak M, Impact Palm x Dagger of Denak M - repeat
Against other keepaway characters, Mystic Sword wins almost all exchanges because it has 8 durability and comes out fast. Rarely, I repeat, rarely should you cancel your Impact Palm into a teleport to mix up the Eye of Agamotto. This should be rare because:
1) If it's blocked, you're next to your opponent, and that's not good even with frame advantage with Dr. Strange.
2) If it hits, you need to be good enough to convert off of it at very awkward angles and heights.
Personally, I prefer to lame it out. Most people get hit by Eye of Agamotto eventually because they think a teleport is coming (I imagine you kept getting hit by Dark Matter for the same reason).
Give me a list of 5 characters you really enjoy playing, and I'll tell you if they work with Dr. Strange. Unless you want to anchor him, then you can put almost anyone second and do well.
Also, I tried Shuma. I didn't realize Shuma used charge attacks. I am terribad with charge attacks.
You and me both. Shuma-Gorath's take a long time to charge, too. WHY CAPCOM WHY?!
I just went 0-2 at a tournament because of Captain America I'm so fucking salty.
How do I deal with him?
Good Captain America? Predict the TK shield slash. Bad Captain America? Wait for the random, unprotected Charging Star.