I would not play a fighter (marvel or otherwise) made by NRS. Dat jank
I never considered this, but your completely right about this and this is a valid point. NRS' modellers would never get through Marvel's quality control. Marvel Heroes is using the CG models taken straight from Iron Man 3 for instance. Even the crap movie tie-in Marvel games usually have serviceable character models. And we all know how anal they were on stuff in MvC3.NRS will never make a Marvel game just because Marvel is so goddamn freaky about their character representation. Letting a studio that made a DC game touch their characters is like letting a frat boy touch their virgin daughter.
Even Capcom agrees with you with regards to the complaints in this post, that everyone has had about the marketability of Capcom's titles. And Capcom has been on the record in the past and recently about admiring NRS' work and what they bring to the table from a value perspective. It's not even gimmicks, it's just having a solid featuresets in your games, and making sure you promote them right in your trailers.For just over 2 weeks and only counting the units sold in America its good. We dont even know any of the other countries numbers yet. Just using it to point out that if you think Marvel wouldn't sell if NRS followed their formula then you're crazy. It would not be the Marvel of old, but by God they know how to design for profit.
Capcom needs to start taking notes on single player content and how to draw in casual crowd dollars from NRS's playbook.
Marvel got:
- Arcade mode
- No unlockable outfits to keep people playing for rewards they could use in game to show their accomplishments with a character. Outfits are better for this than license names period.
- Unlockable Art. No concepts. Just final drafts.
- Unlockable movies (goof off
- Model Viewer.
- Stage viewer.
- DLC amounted to one outfit extra per character and two characters...the Marvel one didn't have much draw to comic fans either.
- Online.
- Roster that tried to push Marvel's new direction and not a Roster not necessarily meant to push Marvel's most known faces.
Thats not really gonna push to the casuals. Its a fine fighting game for sure, but they'll pretty much beat arcade mode and be out of stuff to go after other than online (which would stomp them and be pretty rough). Which is what they did. Plus the games launched near heavy hitting X-mas titles that included an Assassin's Creed game at one point. At least they didn't launch vanilla in November because that would have been up against Black Ops, but launching a sequel 8 months later? Cmon man that insulted everyone including its fans.
In Ultimate they didn't even setup new endings for everyone and the best new mode for local single player unlocking and fun (Heroes and Heralds) didn't even have local as an option.
It was a dropped ball that was meant entirely to be a tribute to the FGC and thats not where you'll make your money.
What I'm getting at is NRS knows how to appeal and sell to the mass market.
- Story mode is always a thing and it makes the player become more than casually connected to the cast and the game's world making them become more attached to the game.
- Tons of unlocks setup in a purchase style system to make players constantly pick and choose their unlocks and constantly go back wondering if that other one they almost picked was going to be something better.
- Far more art unlocks (one character had 35 images for them ALONE as an unlock showing all concepts)
- Multiple outfits to unlock in the game for characters as well as DLC ones.
- Mission Mode filled with one off side missions, mini games, gimmick matches, and unique challenges just to vary the game (not all good, but good for casuals.)
- 14 various Arcade Mode types and many were unlocks
- Inputs that don't take any skill to use. Very casual friendly inputs= easier to keep them playing. How many casuals were burned when they picked up Spider man?
- A "player level" system that gives the player points for playing in ANY mode. Not just online. This isn't like a rank, but to casuals it is because they can brag they are level 99 at this game and since it lets them track a sense of progress (even if their isn't really any happnening). In other words they put in a way to make even the worst casuals gain a sense of accomplishment the longer they played.
- A roster comprised almost entirely of nothing but big names with the last two characters shown being the least recognizable (Killer Frost/Ares)
- They made the last months before launch the ENTIRETY of all the real meat on the game so that no one could cool down on any of the information given. Plus they made a good deal of the advertising interactive involving fan votes on "who would win". They even shoved celebrities throughout the buildups to these fan voted matches just to try and draw in more numbers from the fans of those celebrities becoming aware of the game.
If Capcom would do these sorts of gimmicks to make their fighting games have more longevity and appeal to casuals they'd make more money IMO. Especially with all their experience in designing fighters and their reputation, but they dont put enough emphasis on making their fighters appeal to casuals. Like most things Capcom they just put a lot of emphasis in paying tribute to their own history in them. Capcom knows Capcom, but lately they dont know how to make money.
I'm pretty sure the actual story mode was scrapped, but I don't think there was any further comment on the matter outside of one small mention, then they shifted their PR talk to "no this [arcade mode] was always our story mode" and never looked back. And that was for MvC3, not UMvC3, but I'm sure you meant vanilla.But UMvC3 has Mission Mode! AND a story written by some dude at Marvel!
...
:|
I'm pretty sure the actual story mode was scrapped, but I don't think there was any further comment on the matter outside of one small mention, then they shifted their PR talk to "no this [arcade mode] was always our story mode" and never looked back. And that was for MvC3, not UMvC3, but I'm sure you meant vanilla.
This is a special case because it's going through Lego, and this is only possible because of a non-gaming deal with Lego, and nobody else would be making Lego games but TT. A relationship could be built with WB, but their relationship with Capcom is undoubtably stronger. Look at how geeked the Marvel guys were around MvC3 release.Well WB IS making the Avengers Lego game.
And WB owns NRS and DC.....
So exactly isn't a no go.
But who knows?
Those numbers are decent, not godly. About on par with Vanilla MVC3 I would say. The comparison with UMVC3 is dumb.
NRS will never make a Marvel game just because Marvel is so goddamn freaky about their character representation. Letting a studio that made a DC game touch their characters is like letting a frat boy touch their virgin daughter.
Believe it or not, NRS did not make the Lego games. Oh and get this, they're supposed to look like Legos! WILD!Lego Batman and Lego Avengers say hi.
I'm looking forward to that 12 durability, 25 frame startup, +8 on hit Drive!FChamp again hinted at a patch today....
In any case today concluded part 4 of the UMVC3 balance suggestion changes (or FChamp said, it should be referred to as potential balance changes). Characters covered were Dante, Magneto, Firebrand, Skrull, Frank West, Viper... Apologyman was there to consult on his characters.
Believe it or not, NRS did not make the Lego games. Oh and get this, they're supposed to look like Legos! WILD!
Personally, the only change I'd make to Drive is make it hyper cancelable during startup. No idea why it's not already.
First off, Marvel wouldn't sign again with Capcom because.. uh, their contract ended? Why did they need to resign with Capcom? Oh right, they didn't. For an UMvC3 patch? Was that warranted? Oh right, sales did not warrant another patch and that probably wasn't in the original agreement, and both Capcom and Marvel are on record saying they're satisfied with what MvC3 is and Capcom doesn't want to saturate the market further. For another game? Oh right, Capcom has no available studios at the moment to even develop a patch let alone another game -IF they're not already making MSH2, which is something to consider as well. Capcom is doing other shit, Marvel is doing other shit, this does not necessarily mean there is bad blood. If anything, it's the opposite from what we know. Sven did not specify if they had a different game contract, only that the MvC3 contract is up. Which is understandable, contracts are complicated and Capcom only thinks 5 years ahead at once so there's no way they signed a multiple game deal for MvC3 when that game was in development for 4 years alone.First Marvel wont re-sign with Capcom, then we see Marvel games being made by WB Game studios because their studios have a proven record of pulling profits with comic licenses. Keep ignoring the signs Enzo. Stan Lee is even involved with the Injustice pre-launch Battle Arena and he's incredibly associated with Marvel.
Follow the money is all I'm saying and if Capcom does by a miracle get a MVC4 pray they learn from NRS and their tactics on single player meaty content to make it pull a profit this time around.
Gawdlike post
These people are idiots.FChamp again hinted at a patch today....
In any case today concluded part 4 of the UMVC3 balance suggestion changes (or FChamp said, it should be referred to as potential balance changes). Characters covered were Dante, Magneto, Firebrand, Skrull, Frank West, Viper... Apologyman was there to consult on his characters.
This is off of memory so I am just going to give some general stuff:
Dante
*Improved the hit stun on st.L so that it properly anti airs into st.M
*Drive hella buffed. Better start up and more durability (as much as H version of EMD)
*Multilock buffs discussed but they didn't write anything down, too hard to balance.
*Jam Session as an assist hella nerfed. More start up and more recovery on the assist.
Viper
*Cannot cancel EX moves into EX moves
*Unblockable nerfed by not allowing you to call assists during it
*Magus wanted her damage nerfed but ShadyK/FChamp pulled rank with the "skill" excuse
*Apologyman suggested EX Seismo not being jump cancellable but he got pulled rank on
Magneto
*More recovery added on Magnetic Blasts, basically so that its easier to punish
*Launcher made more punishable
*Gravity Squeeze no longer connects OTGs (big nerf, I can't believe they went through with it)
*The Forcefield H counter buffed a bit, the one that negates projectiles... has a Shockwave follow up to it now
Frank West
*Apologyman asked for a better LVL1 Frank but worse LVL5 Frank but got shot down... they said its part of his gimmick.
*LVL5 Frank does not get health bonus.
*Camera shot on hit is not punishable under certain situations (basically added has a bit better recovery)
Super Skrull
*The bad ass ground stomp does unscaled damage, damage buffed
*His stretchy limb command normals have more hit stun
*Fatal Buster (follow up to Orbital Grudge) is now a standalone move as well
Firebrand
*LVL3 hyper buffed somehow, faster secondary gargoyles so he has more combo potential during it
*Cannot build meter during his install hyper (FGTV thinks no LVL1 install hyper should build meter)
*Unblockable removed or changed
*His Fireball H has more hit stun/soft knockdown.. better for resets/mix ups/meaty set ups
*Damage scaling overall increased just a bit
I haven't had a chance to watch the whole thing yet, but the Firebrand/Ammy and Taskmaster/Storm THCs into unblockable setups were DIRTY!!!
Cool set ups video.
This is what I would do with Firebrand:Cool set ups video.
How would you guys buff Firebrand while taking out the unblockable and not remaking the character?
Cool set ups video.
How would you guys buff Firebrand while taking out the unblockable and not remaking the character?
Are you removing the ability to 300% teams from Iron Man? No?Wow 20 buffs... that's a remake if I ever saw one.
Can I have 20 buffs on Iron Man? Because he gets overshadowed by Magneto and Doom while having less health than Doom.
LOL, this is far more outrageous than anything I proposed. Demon Missile H cancelable during its active frames = endless pressure.
See here's the thing though... Firebrand ACTUALLY has a reason to be picked in the meta game... Iron Man even with Unibeam has no reason to be picked over a Doom with Plasma Beam which gives you combo breaking ability. I could provide Iron Man with 20 buffs and he would still barely be better than the current Magneto + Doom combo.Are you removing the ability to 300% teams from Iron Man? No?
Firebrand's unblockable is the entire reason to pick him. It would be like if I told you to get rid of Iron Man's Unibeam. You would have a lot to make up for.
Akuma has a fantastic moveset, and he totally fits in the same health category as Strider with his options and damage output.See here's the thing though... Firebrand ACTUALLY has a reason to be picked in the meta game... Iron Man even with Unibeam has no reason to be picked over a Doom with Plasma Beam which gives you combo breaking ability.
If you have a problem with characters in Firebrand's health category being better than him then make him 950K. This is why I don't buy into this whole health vs tools non sense... I mean it just makes no sense. By this notion we should be buffing Akuma to godlike levels because in his health category he is garbage.