Morrigan
Grade: S+
Pros: Amazing defensive normals against rush down characters, Fireball is very good to throw out as a defensive tool, Astral Vision is amazing and very hard for characters to stop the fireballs from behind. Shadow Servant super has high invincibility, Dark Harmonizer assist is very hard to punish, Able to steal meter with her Soul Drain, her unfly is 0 frames which makes it hard to punish her for throwing a fireball in flight mode. Very good air mobility.
Cons: Poor ground mobility and has no dash there, loses if you can bait her to push block which causes her to do a back dash fly. Combos are not very damaging.
Team Position: Point, Middle.
Partners: Dante, Vergil, Dr. Doom, Strider, Hawkeye, Magneto.
Vergil
Grade: S+
Pros: High damage combos, good priority and range on all his normals. Able to nullify projectiles with certain normals that use the actual blade, like st.H and S. Spiral Swords super is too strong and stops momentum from opponent. Devil Trigger boosts all of his special moves and enables him to air dash in the air. Probably the best X Factor 3 comeback in the game. Helm Breaker very strong priority which has the highest success rate for "Happy Birthdays." And Round trip glitch pressure too strong.
Cons: Low health and bad air mobility when not in Devil Trigger. Also relies too much on meter.
Team Position: Middle, Anchor.
Partners: Akuma, Frank West, Dante, Morrigan, Strider, Zero, Dr. Doom, Magneto, Nova, Wolverine.
Zero
Grade: S+
Pros: Amazing close and mid range normals, good air and ground mobility due to his teleport dash. Buster cancel into any special move is very strong to start mixups or keep pressure. Very hard to block his incoming mixups and able to make the game single player. Level 3 able to hit point and assist character.
Cons: Low health, high execution character and loses to strong zoners unless Zero has meter.
Team Position: Point.
Partners: Dante, Vergil, Strider, Dr. Doom.
C. Viper
Grade: S-
Pros: Very high damage and strong mobility on the ground and air. Her Seismo Hammer spam is very strong against ground characters and also good for assist punish. Her air throw conversion into combos are amazing and her EX moves are very good tools to open people up. Also able to setup unblockable setups with the use of certain assist.
Cons: Relies on her EX moves too much which can cause her to waste her meter if baited. Her normals have no reach so must rely on direct confrontation.
Team Position: Point.
Partners: Dr. Doom, Amaterasu, Dante, Strider, Vergil.
Spencer
Grade: S-
Pros: High damage combos and high health. Bionic Arm super is very good to use to counter projectiles or whiffed normals. Wire Grapple with H unscales which then you can loop a couple of times to do massive damage. Good air and ground mobility with his swing wire. Able to kill off a command throw.
Cons: Very hard to make his swing wire safe unless you have an assist.
Team Position: Point, Middle, Anchor.
Partners: Amaterasu, Chris Redfield, Dante, Frank West, Vergil, Wesker, Dr. Doom, Hawkeye, Iron Fist, Iron Man, Nova, Wolverine.
Amaterasu
Grade: A+
Pros: Very mobile in terms of air mobility with her air dash and stance cancels in the air. Can duck under many projectiles to avoid certain mixups. Her counters are very useful to use and very fast normals to help her neutral game. Also, both her level 1 supers are very useful for support. Her power slash move is a very good projectile to leave on the screen to help her defend against rush down characters. Very strong in the X Factor comeback area.
Cons: Low health and combos aren't the strongest without X Factor. Once X Factor is out then the character itself becomes not as threatening.
Team Position: Anchor.
Partners: Dr. Doom, Firebrand, C. Viper.
Firebrand
Grade: A+
Pros: Very good air mobility and ground mobility. Able to prevent people from playing if he lands a hit which leads into unblockables setups.
Cons: Low health and low damage and requires specific characters to make his unblockables work.
Team Position: Point.
Partners: Dr. Doom, Amatersu, Super-Skrull, Storm.
Frank West
Grade: A+
Pros: High health, amazing shopping cart assist, very easy to level up Frank which improves all his normals and super priority. Above average damage combos. Zombies do not count as projectiles which makes him able to play a zoning game.
Cons: If he cannot level up, he becomes a very weak character. Does not have a very fast low which makes his high/low game non-existent.
Team Position: Middle.
Partners: Dante, Vergil, Spencer, Wolverine, Rocket Raccoon, Nova, Super-Skrull.
Strider
Grade: A+
Pros: Amazing assist with Vajara, good air throw into combo conversions, has one of the best Level 3 X Factor comebacks in the game with Orbs.
Cons: Low health and low damage. Mixups are not as strong unless X Factor is activated.
Team Position: Anchor.
Partners: Dante, Morrigan, Vergil, Wesker, Zero, Dr. Doom.
Dante
Grade: A
Pros: Good air mobility and ground mobility. Many special moves that can help him fight any match up. Devil Trigger is good to power up the character and regenerates his red life when he is in that form. Good normals to poke with and able to combo due to his low hit stun deterioration moves.
Cons: His combos scale a lot, gets rushed down very easily, anti air normals are not as good compared to the old ones.
Team Position: Point, Middle.
Partners: Strider, Vergil, Dr. Doom, Wolverine, Chris, X-23, Magneto, Zero, Spencer, Frank West.
Viewtiful Joe
Grade: A
Pros: Small hatbox, Amazing air mobility. Voomerang Spam very strong non charge or charge. V Dodge amazing to use against opponent rush down. High priority on Desperado and Mach Speed super. Viewtiful God Hand is one of the best supers in the game.
Cons: Very little range on his normals and his damage is not as strong. Ground mobility is non existent.
Team Position: Point, Middle.
Partners: Dante, Frank West, Trish, Strider, Vergil, Dr. Doom, Dormammu, Dr. Strange, Rocket Raccoon, Sentinel, Hawkeye, Taskmaster.
Wesker
Grade: A
Pros: Very good ground mobility and decent air mobility. Able to abuse air gun shot into teleport down all the time. Very fast command throw and good comebacks with X Factor level 3. Phantom Dance good to use for random cross ups. Good OTG conversions off from any hard knock down move and air throw.
Cons: Super scales a lot if activated in the corner, hard to deal with strong zoners and also hard to deal with strong rush down characters.
Team Position: Point, Middle, Anchor.
Partners: Akuma, Chris Redfield, Dante, C. Viper, Frank West, Spencer, Trish, Strider, Vergil, Dr. Doom, Spider-Man, Taskmaster, X-23, Wolverine.
Akuma
Grade: B+
Pros: High damage combos, good air mobility with Demon Flip Palm, amazing level 3 to counter a lot of invincibile things, above average in terms of X Factor comeback potential. Able to punish assist very well with Beam super. Tatsu assist helps a lot of rush down characters.
Cons: Very low health which makes him hard to use because of how careful you will have to play. No range on his normals and needs meter to make opponent scared.
Team Position: Point or Anchor.
Partners: Wolverine, Spencer, Dr. Doom, Taskmaster, X-23, Rocket Raccoon, Vergil.
Chris Redfield
Grade B+
Pros: Good use of recoil special moves such as the different versions of grenades and land mines. Magnum is very strong to punish assist. High damaging combos and high health character.
Cons: Mobility on the ground and the air not as strong. Needs to get started before becoming effective. Incoming is very weak.
Team Position: Point.
Partners: Dante, Dr. Doom, Amaterasu, Spencer, Jill.
Felicia
Grade: B
Pros: Good air mobility and ground mobility. Air Delta Kick has very high priority. Kitty Helper super is very useful to make strong high/low mixups. Command throw is very strong. Very fast close up normals to keep up pressure. Good use for X Factor level 3.
Cons: Damage is very weak, cannot deal with zoners.
Team Position: Point, Anchor.
Partners: Dr. Doom, Vergil, Haggar, Frank West, Rocket Raccoon.
Haggar
Grade: B
Pros: High health and high damage combos, amazing invincible lariat. Lariat assist is very strong against rush down characters. Jumping Pipe has very high priority.
Cons: Air mobility and ground mobility are very weak, and his supers are not very strong. Very easy to bait his Lariat which causes him to lose life. Very hard to deal with zoners.
Team Position: Point, Anchor.
Partners: Wesker, Hulk, Sentinel, Dr. Doom, Dormammu.
Jill
Grade: B
Pros: Very good ground mobility, good close range normals. Good anti air with her Flash Kick move, Invincible Machine Gun Spray super to use to get out of sticky situations. Feral Stance is amazing for mixup purposes.
Cons: Poor air mobility, low health character, OTG damage is very low.
Team Position: Point, Middle.
Partners: Akuma, Frank West, Dante, Chris Redfield, Viewtiful Joe, Dr. Doom, Iron Man, Rocket Raccoon.
Trish
Grade: B
Pros: Good ground and air mobility, good mid range normals with her air dash H and her crouching M. Able to zone very well against rush down characters with her double jump, and her Hopscotch and Peekaboo trap. Able to use her Round trip super to make certain mixups unblockable depending on the team.
Cons: Low damage, OTG is not very strong, Round Trip is not useful unless you tag. Loses to stronger zoners very easily.
Team Position: Point, Middle.
Partners: Amaterasu, Dante, Spencer, Vergil, Wesker, Dr. Doom, Nova, Rocket Raccoon.
Ryu
Grade: B-
Pros: High damage combos, Shinku Hadouken Super is very useful to punish assists, Denjin mode super changes his super animation which can be useful. Decent mobility on the ground.
Cons: Loses to runaway, needs to rely on assist to get in and air mobility is not as strong.
Team Position: Point.
Partners: Akuma, Dr. Doom, Sentinel.
Chun-Li
Grade: C+
Pros: Very good mobility in the air and ground, able to jump cancel out of some of her normals. Lightning Legs very good priority and also a good assist. Also, her TAC infinite is reliable.
Cons: Very hard execution character, not a lot of damage without the use of assist, X Factor is very hard to control with her.
Team Position: Anchor.
Partners: Wolverine, Dr. Doom, Vergil, Magneto, Sentinel.
Arthur
Grade: C
Pros: Many types of projectiles that can be used to cover many parts of the screen. Level 3 can be used for "Happy Birthday" purposes. Very strong with the X Factor and Armor Upgrade super position.
Cons: Low health, mobility in general is very weak and very hard to land clean hits with him.
Team Position: Anchor.
Partners: Dante, Deadpool, Taskmaster, Nova.
Nemesis
Grade: C
Pros: Easy high damage combos, good resets with his command throw. Has armor on his standing H which can lead into good "Happy Birthday" situations.
Cons: Level 3 is very hard to land, gets rushed down very easily and air mobility is non-existent.
Team Position: Point.
Partners: Strider, Haggar, Hulk, Dr. Doom, Frank West, Wesker.
Tron Bonne
Grade: C
Pros: High damage combos, good priority on her air dash H and S.
Cons: Gets rushed down very easily, air and ground mobility are mediocre, not able to zone with her projectiles.
Team Position: Point.
Partners: Amaterasu, Dante, Vergil, Dr. Doom, Iron Man, She-Hulk, Sentinel.
Phoenix Wright
Grade: C-
Pros: Good durability on his evidence items, Maya Shield is very good to gain evidence. Once Turnabout mode is activated his H becomes a very strong poke.
Cons: Very bad ground and air mobility, very bad normals, evidence is not guaranteed to gain, very hard to land turnabout mode.
Team Position: Point, Middle.
Partners: Dr. Doom, Spencer, Rocket Raccoon, Vergil.
Hsien-Ko
Grade: D
Pros: Able to jump cancel some of her normals, able to reflect projectiles, armor super buff very good to help her Pendulum assist, making it highly very effective.
Cons: Poor air mobility and ground mobility, very low damage combos, X Factor not strong, able to run away from her very easily.
Team Position: Point.
Partners: Amaterasu, Wolverine, X-23, Spider-Man.