Nova/Doom can do similar numbers.
I get 950k off an airthrow with Nova/Dante/Strider pretty consistently. Weaker can get a full combo off of Nova's air throw as well.
Entirely true.If you go for crouching normals the entire way through, you'll duck under bolts. They're active, but not that active. Only time you'll ever get hit by bolts is if you stand up for your strings. Admittedly, not every character can do it, but a lot of them certainly can.
I don't think that combo is impractical at all. Then again, shot loops.
Nova is the king of raw tag shenanigans. 1:30 and on in this video is just the tip of the ice berg.
Dat bandwagon.I swear every team I fought today had a Strider in it. I'd say about 100%.
Went 5-30 against an Ammy/Morrigan/Phoenix player last night. That was...fun. Actually, it was. Most of the time I lost to Dark Phoenix. I just couldn't stop him from building up meter insanely quickly. Why on earth is Dark Harmonizer so hard to punish? I have to think that would get nerfed in the event of the mythical Marvel patch. It makes no sense.
Let Frank and Ammy stand there and be invulerable too! I'd rather all the meter building assists be useful instead of just Morrigan's.Yeah, why does she get to stand there being all invulnerable while Frank and Ammy are vulnerable for the majority of the animation?
Oh mannnnn...
I think it's pocket Nova time for me.
Let Frank and Ammy stand there and be invulerable too! I'd rather all the meter building assists be useful instead of just Morrigan's.
I can maybe see Morrigan/Dormammu/Nova working, but nothing else. Nova would need to be on his Gravimetric Pulse assist to help with keepaway. Otherwise I'm not seeing it. The big problem is that none of those characters have assists that hit beyond mid-range except for Soul Fist assist, and that's pretty terrible to rely upon.GGs last night Sigmaah and Smurf. I think I am slowly breaking away from WoW and Diablo so that I stop doing one night every 3 months.
Skills have degraded SO badly, but last night actually was fun. Also made me think .
Karst, how'd Nova / Dorm / Ammy or Morrigan do? Or some combination thereof?
GGs last night Sigmaah and Smurf. I think I am slowly breaking away from WoW and Diablo so that I stop doing one night every 3 months.
Skills have degraded SO badly, but last night actually was fun. Also made me think .
Karst, how'd Nova / Dorm / Ammy or Morrigan do? Or some combination thereof?
Yeah, why does she get to stand there being all invulnerable while Frank and Ammy are vulnerable for the majority of the animation?
The Morrigan meter building assist is fine, you are giving up a neutral assist for meter. In a mythical Marvel patch, meter building assist would really be the main thing keeping Phoenix viable anyway.
Locals were packed, and it was super hot in the building.
She is viable right now because of TAC infinites which allow you to easily build 5 meters. In a mythical patch, Phoenix would become even worse because you can no longer rely on TACs to build meter. Its a double edged sword because on one end you probably won't have to deal with TAC glitches to dupe the Phoenix out of DP activation but at the same time you won't have Mag to Doom 5 bar building TAC infinite combos.Phoenix is plenty viable without meter assists. She just had bad matchups like most others.
She is viable right now because of TAC infinites which allow you to easily build 5 meters. In a mythical patch, Phoenix would become even worse because you can no longer rely on TACs to build meter. Its a double edged sword because on one end you probably won't have to deal with TAC glitches to dupe the Phoenix out of DP activation but at the same time you won't have Mag to Doom 5 bar building TAC infinite combos.
If you're free tomorrow night Mango I'll play you.
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@Karst, how do you feel about these configs
Firebrand / Dorm / Akuma (tatsu)
Wolverine + Dorm?
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Is there some type of bug where the game does not pushblock Vortex or Thunderbolt?
Vortex and Thunderbolt lock out Advancing Guard from being used. It's a special feature of theirs that does not get abused enough. That's why Dante/Morrigan can be really scary at high execution levels. Vortex is like +10 on block with no AG, and Morrigan can keep Devil Trigger up permanently.If you're free tomorrow night Mango I'll play you.
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@Karst, how do you feel about these configs
Firebrand / Dorm / Akuma (tatsu)
Wolverine + Dorm?
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Is there some type of bug where the game does not pushblock Vortex or Thunderbolt?
Vortex and Thunderbolt lock out Advancing Guard from being used. It's a special feature of theirs that does not get abused enough.
Akuma is solid for Firebrand, but offers almost nothing for Dormammu. The composition gets rocked kind of hard by zoning, because Firebrand can't cover 3/4 of the screen safely in the blink of an eye like Wolverine can while maintaining frame advantage (Luminous Body sucks, which is why it lets you still build meter!).
Wolverine/Dormammu has so-so synergy. Wolverine can let Dormammu relaunch anywhere with some finickiness. Dormammu lets Wolverine OTG from throws with some finickiness. Wolverine can set up Stalking Flare DHCs well, and in certain positions Dark Hole can let him combo off of Berserker Slash.
Angelic uses Wolverine/Dormammu/Shuma-Gorath and does pretty well.
I wouldn't call him bad, just that he can't be Dormammu's primary assist. He's kind of like Amaterasu in that sense.Why is akuma such a bad partner for Dorm? I'd always assumed he'd like any high priority gtfo assist that pushes the opponent away (and the projectile nullification is an added bonus). DHC to akuma beam from chaotic flame really makes assist punishing scarier too (as if it wasn't bad enough already). I assume you get teleport mix-ups too (though not full screen, of course).
I believe it's intentional that certain moves including vortex and thunderbolt are unaffected by pushblock.
Yea its definitely a design choice that certain moves negate/ignore push block. Stuff like Repulsar Blast, Storm's Lightning Sphere and Hsien Ko's Pendulum. Would be nice to have a list of them all.
This seems to be the answer though. I thought that it just ignored pushblock completely.Vortex and Thunderbolt lock out Advancing Guard from being used. It's a special feature of theirs that does not get abused enough. That's why Dante/Morrigan can be really scary at high execution levels. Vortex is like +10 on block with no AG, and Morrigan can keep Devil Trigger up permanently.
Akuma is solid for Firebrand, but offers almost nothing for Dormammu. The composition gets rocked kind of hard by zoning, because Firebrand can't cover 3/4 of the screen safely in the blink of an eye like Wolverine can while maintaining frame advantage (Luminous Body sucks, which is why it lets you still build meter!).
Wolverine/Dormammu has so-so synergy. Wolverine can let Dormammu relaunch anywhere with some finickiness. Dormammu lets Wolverine OTG from throws with some finickiness. Wolverine can set up Stalking Flare DHCs well, and in certain positions Dark Hole can let him combo off of Berserker Slash.
Angelic uses Wolverine/Dormammu/Shuma-Gorath and does pretty well.
If I trip across a copy of the 360 version of Marvel along with some XBL time, I'll play you and let you know. ;-)I must either have terrible luck or use characters with stubby normals, because Akuma tatsu assist stuffs my buttons a good chunk of the time. My friend plays a Dorm team with Akuma as his anchor and it's a pain in the ass to deal with (or maybe I just suck, haha). It doesn't help that a lot of characters I use do somewhat poorly against Dorm.
Think about Dormammu? :-OThanks for your input, still in my team experimentation phase again.
Well, lets start one. All of Nova'srocket punches and centurion rushes ignore pushblockYea its definitely a design choice that certain moves negate/ignore push block. Stuff like Repulsar Blast, Storm's Lightning Sphere and Hsien Ko's Pendulum. Would be nice to have a list of them all.
If I trip across a copy of the 360 version of Marvel along with some XBL time, I'll play you and let you know. ;-)
Who are you losing to Dormammu/Akuma with?
Well, lets start one. All of Nova'srocket punches and centurion rushes ignore pushblock
Doom + Strider does fine against Dormammu. It's really only assist-less Doom that gets rocked hard. Butter gun + assist is solid against him. Your Trish/Taskmaster/Doom team has 3 characters with absolutely no answer to Stalking Flare. Be glad he doesn't use Morrigan - he would be able to chip your entire team out.I actually still win more than I lose, but I have a lot of difficulty with my Trish/Task/Doom team. I have to go all-in with Trish and hope it works out. He just plays so nutty with Dorm and doesn't zone enough- if I did, I think the tide would change very quickly.
I rarely play my main Doom/Dante/Strider team against that team, just because the Dorm team isn't his main team either, but aside from Doom being bad against Dorm, I think that team would do fine.
Think about Dormammu? :-O
IMO there are really only 4 assists you should consider for Dormammu as a primary assist:
1) Hidden Missiles - That means playing Doom, bleh
2) Plasma Beam - Same as above
3) EMD - My Magneto is really bad
4) Mystic Ray - My Shuma is really bad + I like him better with Vergil
Anything else is too limiting. Notice that all 4 of these assists are both projectiles and appear behind Dormammu, giving them some "get off me" capacity while also protecting Dormammu from teleports to some degree. Past this point, you need to combine two so-so assists for Dormammu to succeed (Double Lariat + Unibeam, etc.). I've downgraded Jam Session recently, though it's still a top 10 assist for him. I can't decide on a #5 for Dormammu - nothing else stands out like these 4.
Yeah, I don't really care for any of the characters Dormammu relies on, either. :-( POS Shuma-Gorath!Mmn i like that Dormammu compliments alot of teams, I'm not necessarily thinking of making a team centered around Dorm, rather I'd like a different type of rush down team than Spencer/x/x or Vergil /x/x and with access to Dorm's utility.
Maybe Morrigan/Dormammu/Doom (Missiles) =O.
Neat... did not know this.Well, lets start one. All of Nova'srocket punches and centurion rushes ignore pushblock
What?! Dark Harmonzier is already a highly situational assist. You're completely giving up a presence in the neutral to gain 1/3 of a bar of meter. That means you're giving up Hidden Missiles protecting you, Plasma Beam clearing the screen, Vajra clearing the skies, etc. There's a huge opportunity cost involved.Went 5-30 against an Ammy/Morrigan/Phoenix player last night. That was...fun. Actually, it was. Most of the time I lost to Dark Phoenix. I just couldn't stop him from building up meter insanely quickly. Why on earth is Dark Harmonizer so hard to punish? I have to think that would get nerfed in the event of the mythical Marvel patch. It makes no sense.
Indeed.Let Frank and Ammy stand there and be invulerable too! I'd rather all the meter building assists be useful instead of just Morrigan's.
It's one of the few things she's got going for her besides the gold armor assist.Yea its definitely a design choice that certain moves negate/ignore push block. Stuff like Repulsar Blast, Storm's Lightning Sphere and Hsien Ko's Pendulum. Would be nice to have a list of them all.
I would love if other characters had good meter building assists. I really want to try a gimmicky point Felicia with constant kitty helper team, but Morrigan is one of those characters that I'm so bad with that I don't even try to play as her.RE: Meter Building Assists.
Indeed.
What?! Dark Harmonzier is already a highly situational assist. You're completely giving up a presence in the neutral to gain 1/3 of a bar of meter. That means you're giving up Hidden Missiles protecting you, Plasma Beam clearing the screen, Vajra clearing the skies, etc. There's a huge opportunity cost involved.
What was his general strategy? Dante is the character that really frustrates my Dormammu/Morrigan combination, so I imagine that Ammy/Morrigan doesn't have it much better.Blah, the truth is I just sucked at getting a hit on his Ammy (played on point). But it was frustrating to play someone who had an obvious game plan that I couldn't do much about. He'd call her right at the beginning of the round and I still had a hard time getting a real punish.
What was his general strategy? Dante is the character that really frustrates my Dormammu/Morrigan combination, so I imagine that Ammy/Morrigan doesn't have it much better.
The only way to semi-reliably catch Dark Harmonizer is to use high priority multi-hit moves. So, in Dante's case, lots of Reverb Shock. Though you'll need to snap Phoenix in or TAC glitch her regardless, because Dante has so many multi-hit moves that he'll give the opponent 5 bars by the time the second character dies even without Dark Harmonizer.