yes sir, though i don't that would cause the problem anyway. the timing between the OTG hitting then the assist seems to be pretty strict
it makes it easier. way easier also move back slightly before calling assist and otg
yes sir, though i don't that would cause the problem anyway. the timing between the OTG hitting then the assist seems to be pretty strict
Thanks a lot for the info. Would've thanked you earlier, but I unfortunately missed the reply since you edited into the post later and I didn't check back. Can you explain a bit more about plink blasts? Is it just plink air dashing and doing mag blasts so that the momentum of the dash keeps you moving after the dash or is there more to it?
having trouble getting wolverine's ground slide OTG, having doom beam pop them up high enough to consistently tornado claw, super, tornado claw, super.
so much easier to do when I was using akuma's tatsu to do the same thing
Are you having trouble with the initial pickup off the beam for that first Tornado Claw into Fatal Claw, or are you just finding that the height you're hitting at is not right for linking multiple Tornadoes into Fatals? If it's the former, you have to wait a decent chunk of time after calling Doom before doing the OTG. It's not nearly as lenient as it is with other assists like Akuma's tatsu. It always feels to me like I'm waiting a bit longer than I ought to but Wolverine just recovers more quickly than I expect so it works. One way to practice it might be to just try comboing off throws in the same manner over and over. Usually I get a throw and immediately call Doom while dashing, wait a fraction of a second, then hit the OTG before continuing with a s.H into launcher.
the problem is having the character launch up high enough to get 2 tornados into fatal claw (2x)
when I had akuma on my team and use tatsu assist, it seemed extremely easy. I find the timing hard for me than doing Doom TAC combos, as far as consistency goes.
I'm absolutely sick of point Wesker and figured I might go back to wolverine and from using him previously, i know this BnB is the price of admission.
the slash, to rage mode, to dash combo is really easy in comparison, as well as light command grab, dash, combo from wesker
I'm not expert enough on the timing of the Tornado Claw into Fatal Claw stuff, but I thought that was dependent mostly on what strength of Tornado Claw you use (L,M,H) and when you cut it off to go into Fatal Claw. But I don't really know the specifics of what makes it work best.
This might help: http://forums.shoryuken.com/discussion/154703/tips-on-how-to-do-the-tornado-claw-loops
LOL, trying to sell me on a 3D fighter?
God's Beard!";64829706][URL="http://youtu.be/7ljWRDDNFQk?t=3m30s said:Now that you're used to craziness, Karst, you can look forward to a real crazy game this fall.[/URL]
Mobility is the most important thing to me in a fighting game. And if you can sidestep, it's a 3D fighter.
If you want to convince me, don't send me some flashy crap. I don't buy games based on flash, I look for substance.
You should have highlighted the earlier part in the video, where there's actual gameplay! If there are Dhalsim-like normals and Dormammu spell charges, show me how that all works. That's more likely to interest me (a game mechanic) than a cinematic.
I'd put Popularity at a 2.
the problem is having the character launch up high enough to get 2 tornados into fatal claw (2x)
when I had akuma on my team and use tatsu assist, it seemed extremely easy. I find the timing hard for me than doing Doom TAC combos, as far as consistency goes.
I'm absolutely sick of point Wesker and figured I might go back to wolverine and from using him previously, i know this BnB is the price of admission.
the slash, to rage mode, to dash combo is really easy in comparison, as well as light command grab, dash, combo from wesker
I the problem is the second tornado claw into fatal claw you just need to really mash the first fc
What no King of Fighters on that list? I thought with its cancel mechanics and such you'd have a blast picking it apart.
Thanks again. Time to head into training mode and put in a good chunk of time into practicing this stuff.
edit: why do you like log trap so much for Mags?
Sounds like my jump back Hawkeye slide at the start of the round strategy.It's ridiculous how many people simply cannot deal with backwards plink dashing. I've made it a strategy to test how well people can punish/deal with it, and if they can't, I just keep doing it and randomly(in a planned way) move forward with an attack to catch them off guard. It works 98% of the time. I also know it gets people angry, because they get worse and worse at dealing with it the more I win.
You ever try Mag/Jam Session? Almost every time I call Jam Session + Attraction against someone that jumped, I get a hit. If I don't, I dash to the 'sweet spot' where they'll be pushed back and it's a guess of left/right, and high/low if I was actually good with Magneto.
how de hell do you Instant Air Magnetic Blast?
do you like plink something?Three quarter circle clockwise from down is how I generally do it. You could also try half circle clockwise from back?
how de hell do you Instant Air Magnetic Blast?
Going to grab something to eat and then play on PSN. Anybody want to get some games in?
my doom is such garbage it's sad
though I did land 3 TAC combos in one match to demolish a guy (one down, 2 side).
I'm devoting the entire week to doom
What are you finding difficult about Doom?
from neutral, to pressure, to hit confirming, really. getting conversions. for reason reason, if there's any type of lag, i cannot perform my combos. having the dash actually work after a foot dive (to be safe). basically occupying space and getting the correct ranges down. the whole gamut
i basically have to go back to basics and get them ironed out completely.
Anyone up for some games on PSN?
from neutral, to pressure, to hit confirming, really. getting conversions. for reason reason, if there's any type of lag, i cannot perform my combos. having the dash actually work after a foot dive (to be safe). basically occupying space and getting the correct ranges down. the whole gamut
i basically have to go back to basics and get them ironed out completely.
I feel like Doom is a character whose movement you really want to have practiced a lot. You definitely want to have his bunny hop movement down as smooth as possible. I'm appreciating rapid backdashing more and more in this game, and his reverse bunny hop is the equivalent of that. Though Doom doesn't need it to run away as much since he has air mobility, just being able to get away from your opponent quickly and create space is so great.
Also, I recently realized that a tridash j.L with Doom works pretty much like it does with Magneto and grants you a faster jumping overhead than j.M. It works quite well on medium to large characters, and you only have to normal jump slightly higher than you do with Magneto before coming down with the j.L.
I wish there was a primer for air-to-air confirms with Doom, though. Seems like that is really important to have and I don't know much beyond just foot diving them.
i've seen FChamp do well with butter gun from a normal jump, confirm, to jump lights, into a full combo but i think that's a little beyond me right now.
the problem i'm having his doom's bunny hop is that on the vita, I have more missed inputs than I think I would with a fight stick and drop combos because of it, or i'll get the bunny hop into a crouch normal instead of a standing one to convert the OTG
i suppose recognizing my problems/weaknesses is the biggest thing. is gives me something to focus on
i canned wesker for taskmaster/doom w/missles/vergil
can't do sword loops anymore because i dont want to change my buttons. doom w/ beam is great, but it's rather pointless with all the auto guard so mixups are non-existant. its all counter hits, punishes, and grabs
It's been half an hour, but are you still up for some games?
I have a few Evo questions if anyone can answer.
1. They are playing on Ps3 right? For pretty much everything. I'm only entering marvel, sf4, and injustice anyway
2. Is there a mod for 360 controllers to use them on ps3? Cause if I don't get a ps3 stick then I'm kinda fucked. I have a 360 stick, so I could use that if there's a mod for it
I think that's it for now. I would ask on srk but their layout was shit last time I was there.
2. Is there a mod for 360 controllers to use them on ps3? Cause if I don't get a ps3 stick then I'm kinda fucked. I have a 360 stick, so I could use that if there's a mod for it