XxSlasherMcGirkxX
Member
GGs Karst wish I could have played longer but I gotta split.
Man I don't know what to do at the start of the match against that team.
Man I don't know what to do at the start of the match against that team.
Is wolvie/mag/strider a viable team?
pirateben asked this in a similar team construction so I'll do a copypasta and add on.Is wolvie/mag/strider a viable team?
I don't recommend Strider with Wolverine at all since he can't capitalize from a stray Vajra, unless you are running Gram or Murakumo assist.
GGs, I think our connection is much better now.GGs Karst wish I could have played longer but I gotta split.
Man I don't know what to do at the start of the match against that team.
WTH GB, I invited you twice to my room and you just sent me a sad face and logged off.
pirateben asked this in a similar team construction so I'll do a copypasta and add on.
IF you do use Strider I definitely recommend use Gram instead of Murakamo since it saves Wolverine's ground bounce and you can get a dirty crossup Wallbounce into a full combo/extension.
And yah like God's Beard said, Hyper Grav is better than Disruptor for Wolverine. Magneto/Strider also isn't a great combination, again Mags gets nothing from Vajra so Gram is your go to assist in this team. DHC synergy is also weak between both and Strider but Magneto -> Wolvie or vice versa is pretty good.
I could do wolvie/mag/akuma instead.
What makes hyper grav better than disruptor? Isn't disruptor useful since it gives wolvie a safer way in?
No, I didn't notice your invites until after you logged off because I usually AFK and do something else after sending an invite. If you want to try again with you sending an invite, I'm good to try.
Only 6 hours?! Sounds like your hands need to go to boot camp.i would but i played about 6 hours today and my hands say "no more"
I'll play ya. Sent an invite.Someone plaaaaay meeeee.
He can kill two characters in x-factor 3 without using meter and still have some leftover and he has more tools than Akuma.Mag as anchor instead of Akuma? What makes mag good as an anchor compared to Akuma?
Read the damn message. Training stage is horrible for matches.I'll play ya. Sent an invite.
My bad. Just saw it.Read the damn message.
You seemed to be playing much better this set than the last one, though the lag was messing with you like it was me. You tend to go for backdashes a lot on wakeup/recovery, and I would recommend just blocking. I catch you a lot doing that, and it'd be better to just eyeball when you can start backing up. Other than that, try to mix up when you do EX Thunderknuckle vs zoning. You tend to use it in very typical spots, making it easy enough to bait out.What did you think though? Also, where can I improve?
GGs, those matches reminded me of why I stopped playing online.
I agree with you that the connection was really solid until the last ~5 or so matches. I'm not sure what happened there. What makes online frustrating isn't the continual lag, though, but the little blips. There are so many instances where something drops that would never drop offline because for one moment the lag spikes. It's really infuriating to lose because of that. We both had plenty of matches like that, so I'm not trying to blame the internet for my losses or anything. Offline, I rarely feel salty when I lose, because I lost to the player. Online, so much dumb stuff happens because the internet hiccups and the netcode can't handle it. Like there was one match where Firebrand, Shuma-Gorath, Nova, and Dr. Strange were all doing stuff. And my screen just hiccuped and Nova was suddenly crossing me up out of nowhere. Infuriating to lose a character like that.Haha really? I thought the connection was fine until the last few matches.Then it started getting pretty bad.
Also thanks for the Firebrand experience, I kept falling into those resets. Good stuff.
I will say your Vajra mixups are pretty tight, since I wasn't able to throw Dante out of them once, haha.
You seemed to be playing much better this set than the last one, though the lag was messing with you like it was me. You tend to go for backdashes a lot on wakeup/recovery, and I would recommend just blocking. I catch you a lot doing that, and it'd be better to just eyeball when you can start backing up. Other than that, try to mix up when you do EX Thunderknuckle vs zoning. You tend to use it in very typical spots, making it easy enough to bait out.
You seemed to be playing much better this set than the last one, though the lag was messing with you like it was me. You tend to go for backdashes a lot on wakeup/recovery, and I would recommend just blocking. I catch you a lot doing that, and it'd be better to just eyeball when you can start backing up. Other than that, try to mix up when you do EX Thunderknuckle vs zoning. You tend to use it in very typical spots, making it easy enough to bait out.
I'm almost 99% sure Azure is trying to pushblock but doing it too early :lol.
Edit: oh I was wrong... get blown up all day
I agree with you that the connection was really solid until the last ~5 or so matches. I'm not sure what happened there. What makes online frustrating isn't the continual lag, though, but the little blips. There are so many instances where something drops that would never drop offline because for one moment the lag spikes.
I'd like it if Zero didn't have some combination of hyper active buttons, soft knockdown and massive float time on everything and the best projectile in the game.
Listen, I'm sorry but fuck man that set with Sigmaah almost undid all the fun/good times I had playing Frantic right beforehand. That character is an abomination.
When's Megaman X?
I'm an evil person, so inflicting rage makes me feel soooo gooood. Haha.My most recent set with Sigmaah really made me start paying attention to my back dashing. Nothing like getting consistently clipped low even when landing into a crouch block to totally ruin your mood. The set also made me reconsider learning Zero because if I can get that unhealthily angry at that little bitch, why would I ever want to invoke that upon anyone else? :lol
I can't really play Vergil anymore. He feels so... clunky in comparison to other characters. I'm not even sure why, since it's not like he has Iron-Man's dash or anything.Dunno how I feel about Vergil. I don't think he's my style even if I know the combos and have a good idea on neutral/getting hits.
No joke, I was randomly considering mashing throw during the combo right before you hit me with the reset but decided against it. I was like 'god dammit, I need to just listen to my gut'.Tangent: I know you loved the Burn Kick Feint into grab reset I busted out in one of the matches to get you out of the corner from the first grab combo. Also, Seismo FADCs are beautiful, until you get randomness like random j.Ss when you wanted jump canceled Focus Attack stance.
It's super dangerous to do delayed pushblocks against me. I love my frametraps with Dante!I'd say it's more like 60% of the time I'm back dashing, 30% of the time, it's a delayed push block attempt and 10% it's me not adapting to Speed of Light gameplay.
Ill be on for a little bit, just messing around/autopilot. So if you'd like something more competitive might want to look elsewhereAnyone on PS3 wanna play?
Ill be on for a little bit, just messing around/autopilot. So if you'd like something more competitive might want to look elsewhere
Sorry, too many Moscow mules at dinner :|Thanks anyways
my team does pretty well against zero so i don't have a huge hate for him. i reserve all my hate for doom missiles and Tacs.I'd like it if Zero didn't have some combination of hyper active buttons, soft knockdown and massive float time on everything and the best projectile in the game.
Listen, I'm sorry but fuck man that set with Sigmaah almost undid all the fun/good times I had playing Frantic right beforehand. That character is an abomination.
When's Megaman X?
Also, fuck Zero all day long. Vergil doesn't frustrate me anywhere near Zero. I've hated that character since his reveal, and I loathe him more every day. I usually end up quitting a set if my opponent picks Zero just because his endless pressure and boring gameplay style. He makes the game legitimately unfun. Hell, every Zero player I've ever talked to says they need alt teams because he's so boring to use, too. The entire game would be better off without him in it.
Good good...i reserve all my hate for doom missiles and Tacs.
Joe needs buffs, if anything. Well, I want him to get buffs at least.
And I'm giving you valuable Kusoru experience!
What are Joe's flaws?
Low damage.
um...
bad wavedash too, I guess
More general combos
http://www.youtube.com/watch?v=ty3YH_yqTt8
http://www.youtube.com/watch?v=bK31ItS8UII
I usually just go for excalibur loops. For those you can get a hard knock down activate orbs then slide jump then press j.H canceled into l excalibur. Repeats the j.H to excalibur until your opponent dies. I know you can also get these as long as your opponent is at jump height so it's possible off of a gram, his command dash special or even L excalibur.
Edit: posted the wrong orbs video.
Thank you very much gentlemen. I don't know if I'm ballsy enough to try to implement this shit at Evo, but I will certainly apply it afterward.@Mango Sentinel: Here's a fairly practical xf3 Strider bnb: http://youtu.be/GN5uIB7hLws
Notations are:
cr.L, cr.M, cr.H, S, j.M, j.H, qcf.L, land and jump, j.M, j.H, qcf.L, (land) st.M, S, j.M, j.H, qcf.L, land and jump, j.H, j.S (land), qcb.S, qcb.S, dash forward, S, j.M, j.M, j.H, j.S, (land), qcb.H, down-fwd H, S, double jump+j.S, (land), qcb.H, down-fwd H, S, double jump+j.S, (land), legion.
It takes up a ton of x-factor time (by the time I kill Thor), but unless you haven't hit your opponent at all and they're playing an unusually high health team, you'll actually kill pretty quickly. Just eye-balling it from my video, I broke 900k meterlessly using around a quarter of my x-factor time, which isn't too bad, especially since Strider gets this kind of damage from any of his practical xf3 confirms. I'm not sure how my combo compares with Foward's/Dick Win's as far as practicality and time efficiency are concerned, but it gets the job done.
What are Joe's flaws?
Thank you very much gentlemen. I don't know if I'm ballsy enough to try to implement this shit at Evo, but I will certainly apply it afterward.
I can tell you one thing I hate.....his cr.M moves him backwards.....wtf. It's caused me to drop a lot of combos. I always have to remember to stand back up after a cr.L.
I've enjoyed playing him lately, but he gets me a lot of hate mail.....not that I have a problem with that.
I noticed that.Yeah, I agree, I kept getting owned with my Nova/Strange/Spencer team everytime I went for a FoF loop for the first few matches because the lag would make me drop it. I started going for simpler variations, but even sometimes the super wouldn't come out or something weird, lol.
I'm okay with Lightning Loops, they just need to do less damage.I actually kind of find Zero fun, but I think if an imaginary patch were to ever come out, they really need to fix his meter gain. It's kind of ridiculous any type of hit confirm leads to lightning loops which gain enough meter for another lightning loop 99% of the time. I'm okay with loops since they do take some effort to do under pressure, but I feel like he'd be much more interesting if he could loop and then have to resort to a reset instead of insta-death as soon as you touch a character with him. He's really a joy to play when you're doing resets when you don't have meter, or having to play smart with buster against Strider assist or another Zero...but I'm not a fan of his one touch death stuff at all.
EDIT: Also nerf pizza cutter and scale lightning loop damage.