Karsticles
Member
This is incorrect. The difference between being out of range of Wolverine's jab and Vergil's jab is that Wolverine's jab comes out in 4 frames, which is the same amount of time it takes to jump, and Vergil's jab comes out in 6 frames. So against Wolverine, I go from being throw teched to getting hit by s.L + assist call. Against Vergil, I might be able to maneuever out of the way. And I am sure as hell not scared of Vergil's s.H after a throw tech.Putting techs out of jab range would give advantage to sword normal and armor characters. You may be out of Wolverine jab range but out of Vergil jab range? Putting it further than that means now Vergil gets free st.H and he wins over every character in the game because as far as I know no move has that much range plus speed ratio unless you burn meter with Ghost Rider for a snap back. Also gives advantage to Hulk, as if he needed more advantage.
It's too tough to call on how much the distance is needed where most characters would be at an equal footing. I think it's best to just keep it simple and put it out of re-throw tech range.
[QUOTE="God's Beard!";71230741]Skrull's dhalsim normals have no hurtbox.[/quote]
Which is a good thing.
Hahaha, no way. If anything, Magneto got stomped this year. The only Magneto player in top 8 is FChamp.The I told you so is coming next year when he's agreed-upon #1 ^_^
The most realistic change is no change. Reducing damage all around is just as likely to happen as any changes to TACs, X-Factor, assists, etc.I thought this was about realistic changes though. Don't think they would do it.