FChamp is saying Jaguar Kick is getting nerfed.
Fuck DAT SHIT!
He was talking about Adon in USFIV
FChamp is saying Jaguar Kick is getting nerfed.
Fuck DAT SHIT!
Those changes are not all at once, we are going to vote on which ones we want to keep. It's a list of ideas
If they were to get rid of bad evidence then I would suppose they would nerf some of the evidence. Like make cellphone emit 2 orbs instead of 3.
As for Order in the Court, I can see an argument for leaving it only in Investigation mode.
Maya having more time on screen would be nice. Also I'd like PW have a way to call out Missile when on the screen. Maybe it would be a charge move because Missile is a low projectile that OTGs.
Thank god crisis averted.He was talking about Adon in USFIV
Who did you think? Is there a Jaguar kick in Marvel?Thank god crisis averted.
Assists still take more damage than point characters, the problem was that before they took WAY more damage. Now you may have to actually do combos rather than super XF super to kill an assist. Also because overall health will be higher, you will have more meter in a match to snipe assists.
On the point of pre-match movement... just lower the walk speed of Wolverine no need to make a big system change over one god damn character. Marvel is all about that pre-match movement.
And keep the legit twitter post coming. We may get some new better ideas.
Yeah, Cell Phone can chip out on X Factor, they could bring that down.
I would love though if Maya shield could prevent Skrull or spencer from grabbing Phoenix through it. Regular throws would still be fine though.
I actually agree with everything Honzo's written. Some of the changes suggested by Karst seemed suspect to me in the first place.
I stopped reading the Gonzo post when he thought we were buffing XF. LOL!
Just saw Karsts list of changes. I like most of the stuff, but something in particular stood out to me in a real bad way. Is it okay to comment on that or is this just some sort of illuminati thing we got going here?
Summary Marvel should stay an extremely high reward on hit gameDunno why you'd think that, if lowly me is putting ideas out, anyone can do it.
By the way, can someone summarize what Honzo said? I'm really curious but the dropbox link is just not working for me right now.
Yup this is good too.The easiest TAC change that I'd be happy with is letting the player combo after the counter wall bounce.
You win the TAC, you get a free tag and a aerial combo (damage scaled. HSD as it is now. No infinites).
You fail to win the TAC, you get wallbounced and eat a full combo.
My ideal change would be pre-launch vanilla MvC3 counter TACs that give the bonus to the opponent, but they can lead to infinite UP TACs.
He just had an obvious brain fart there. Some of the stuff he commented on was either half finished or wasn't actually going to be put in.Nah the plan was to normalize it for the most part and make the OMG I'M MAKING A COMBACK factor of it lower.
"cheap" stuff is fine, but stuff like guard breaking and shit isn't imo. There should never be a touch of death sequence in anything. In marvel's case I can see it being fine for one character to die in 1 combo, but a whole team shouldn't die from one hit.I agree with Honzo in some points, but "MARVEL IS A HARD GAME" is not an excuse to leave cheap stuff in the game
Okay thenDunno why you'd think that, if lowly me is putting ideas out, anyone can do it.
"cheap" stuff is fine, but stuff like guard breaking and shit isn't imo. There should never be a touch of death sequence in anything. In marvel's case I can see it being fine for one character to die in 1 combo, but a whole team shouldn't die from one hit.
2. Performing a TAC takes away that direction from the pool of available directions for the next TAC. Thus, increasing your opponents chance of guessing right from 33% to 50%
"cheap" stuff is fine, but stuff like guard breaking and shit isn't imo. There should never be a touch of death sequence in anything. In marvel's case I can see it being fine for one character to die in 1 combo, but a whole team shouldn't die from one hit.
I agree with Honzo in some points, but "MARVEL IS A HARD GAME" is not an excuse to leave cheap stuff in the game
We're approaching SFxT levels of stopping the clock here.
Yeah, you just reminded me. I'm sleepy as hell. It's bad enough that I'd make a mistake like that one lol. I still don't understand how Vanilla SfxT could be so goddamn boring when the fights ended so quickly.The clock NEVER stops in SFxT as far as I'm aware, this is why there are so many time overs
Yeah, you just reminded me. I'm sleepy as hell. It's bad enough that I'd make a mistake like that one lol. I still don't understand how Vanilla could be so goddamn boring when the fights ended so quickly.
GUYS VISCANT IS DOING A BIG POST ON MARVEL PATCH!!!
NOTHING IS FUCKING STOPPING THIS TRAIN!!!
Black_Vegeta @BVyoutubeGOD
@dat_juliano he said after what they saw at EVO finals, there's some changes that can be made. Nothing confirmed though
GUYS VISCANT IS DOING A BIG POST ON MARVEL PATCH!!!
NOTHING IS FUCKING STOPPING THIS TRAIN!!!
Okay then
I like most of the stuff, but what the hell at X-factor stopping the timer. This is a bs game with stupid chip, stupid crossups and a heaping bucket of stupid waiting to spill all over the place. If you managed to keep something like a Phoenix team at bay for 80+ seconds you earned that win. The way some characters in this game are designed practically dooms a solo non x-factor character. It also gets kinda silly if both opponents pop X-factor solo at different times. We're approaching SFxT levels of stopping the clock here. Three out of fives ain't got no time fo' dat. The tension flies right out the room with those sorts of timer shenanigans.
Also, I've always been under the impression that throw techs in UMvC3 are easy already. Widening the window seems kinda pointless.
I asked to GAF's own Black Vegeta, who was at the Capcom Panel earlier, about this patch talk, and he answered to me this:
I love his articles, disshouldbegud.gif
I asked to GAF's own Black Vegeta, who was at the Capcom Panel earlier, about this patch talk, and he answered to me this:
I asked to GAF's own Black Vegeta, who was at the Capcom Panel earlier, about this patch talk, and he answered to me this:
I love his articles, disshouldbegud.gif
Black_Vegeta @BVyoutubeGOD
@dat_juliano he said after what they saw at EVO finals, there's some changes that can be made. Nothing confirmed though
He just wants his Evo 2011 team Rebuffed. haha.
Still, exciting times.
X factor being normalized for all characters is a very bad idea. Technically it's already normalized, it's how the speed/damage boosts are allocated is what is differeny between characters.
Makes sense to wait til after EVO to do any changes. The year up to EVO is pretty much a season. After EVO it's a fresh start.Did Capcom really decide to change the game after only watching EVO finals? What about all the majors year long where Doom dominated? LOL.. I feel bad for Justin already.
X factor being normalized for all characters is a very bad idea. Technically it's already normalized, it's how the speed/damage boosts are allocated is what is differeny between characters.
I know what you are saying... basically you want the current XF ratios to be flipped.Yeah, this is what I was saying needs to be adressed. Slow Strong characters shouldn't get more power than speed they should get more speed than power.
Can I post my character change wishlist or you guys are doing the system changes first??
We are doing system first so hold on to them until Monday.Can I post my character change wishlist or you guys are doing the system changes first??
I know what you are saying... basically you want the current XF ratios to be flipped.
Ie. You want Hulk to get faster, Firebrand to do more damage. Right now Hulk only gets more damage and FB mostly gets a powerful speed boost.
IMO that would create unseen balance problems with the roster. It's too big a change to really foresee how it will go over. Some characters would get worse (Ammy losing speed boost meaning no more infinites) and some better (pretty much anyone with good mix ups). Overall it's hard to say if it would even be a net improvement for the game.
Well character properties IS what Capcom tried to balance XF around. All the heavies get damage boosts while all the pixies get speed boosts. For Capcom Ammy qualifies as a pixie for some reason. So if you suggest such a change, that is how they will balance it... ie they will just flip the ratios.I didn't say it would be a direct flop around. It's based on character properties. Ammy would get decent speed still because she is a stiff ass character.
Wesker needs to get buffed.