Here are my suggestions for this week's four characters thus far:
Phoenix Wright:
*Bad evidence removed from the game.
*Meat gathering rate increased.
*”M-Maya?!” L appears closer to Wright than before.
*Ace Attorney startup reduced to 5 frames.
*Stance Change reduced to 10 frames (from 20).
*”M-Maya?!” L startup reduced to 15 frames.
*”M-Maya?!” M and H startup reduced to 20 frames.
Assists: “Get em’ Missile!”, Questioning (becomes Objection when appropriate), Gather/Present Evidence (continues to gather through the L+S, M+S, and H+S inputs until all evidence is gathered; uses L+S if in Trial mode; if all slots are filled and called while in Investigation mode, throws away his L+S item).
Phoenix:
*Dark Phoenix no longer suffers from life drain.
*Dark Phoenix feathers now travel 15% farther.
*TK Shot (air) no longer makes Phoenix prone until she lands.
*Only one TK Shot H may be performed per jump unless in flight (as with Trish).
*New Hyper: Overload; Phoenix loses all health immediately; requires 5 bars.
*Flight startup reduced to 14 frames.
*f.M reduced to 19 frames.
Assists: TK Overdrive H, TK Shot H, TK Trap L
She-Hulk:
*Lights Out startup reduced to 20 frames.
*c.L chains into itself on block/hit.
*Taking out the Trash hitbox and invincibility slightly increased.
*Emerald Cannon hyper forces a wall bounce.
*Speed increased slightly.
*Emergency Landing (Catapult Cancel) no longer makes She-Hulk prone until landing.
*Canceling Runner’s Start has 0 frames of recovery.
*Torpedo assist startup reduced to 35.
Assists: Lights Out, Shooting Star, Torpedo
Wolverine:
*Fatal Claw damage slightly decreased.
*Wavedashing with Wolverine is less likely to activate Berserker Charge.
*Dash speed decreased slightly.
*Berserker Charge provides slight red health recovery.
Assists: Berserker Barrage H (fully mashed), Swiss Cheese, df.M