I'm looking back at the Whens Ugly vs Yipes match over here
http://www.youtube.com/watch?v=5sQKNWuZ288
It looks to me that Yipes respected PW too much. Also he didn't kill PW when he had the chance at 8:30. I still believe that Turnabout mode is nonthreatening unless PW has 3 meters or the cellphone evidence.
What system do you play on?
So what's the master list on the 4 characters? I would like to see where we are at on them.
I said that all 4 committee members should keep their own list of what they like, and at the end of the week we would work on making them all agree. So I have my master list of stuff that I have seen and liked, and I'll change that as we work toward agreements on stuff. Here is what I have right now:
She-Hulk:
*Lights Out startup reduced to 20 frames.
*c.L chains into itself on block/hit.
*Taking out the Trash hitbox and invincibility slightly increased.
*Emerald Cannon hyper forces a wall bounce.
*Speed increased slightly.
*Emergency Landing (Catapult Cancel) no longer makes She-Hulk prone until landing.
*Canceling Runner’s Start has 0 frames of recovery.
*Torpedo assist startup reduced to 35.
*Slight increase on c.H range/distance.
*Shooting Star assist causes significant knockback on block.
*Torpedo causes less knockback on hit.
*Somersault Kick has 1 hit of super armor beginning on frame 5.
*j.H hitbox improved slightly.
Assists: Lights Out, Shooting Star, Torpedo
Phoenix Wright:
*Bad evidence removed from the game.
*Meat gathering rate increased.
*”M-Maya?!” L appears closer to Wright than before.
*Ace Attorney startup reduced to 5 frames.
*Stance Change reduced to 10 frames (from 20).
*”M-Maya?!” L startup reduced to 15 frames, and the shield now benefits from damage scaling.
*”M-Maya?!” M and H startup reduced to 20 frames.
*”Get em’ Missile!” added as a normal move; charge back for 30 frames, then forward and M; startup is 15 frames, 10 recovery.
*Present Evidence and Paperwork air OK.
*Slip-Up startup reduced to 19 frames.
*Dash distance increased by 20%, total dash time unchanged.
*Hitboxes on normals improved slightly.
Assists: “Get em’ Missile!”, Questioning (becomes Objection when appropriate), Gather/Present Evidence (continues to gather through the L+S, M+S, and H+S inputs until all evidence is gathered; uses L+S if in Trial mode; if all slots are filled and he is called while in Investigation mode, throws away his L+S item).
Phoenix:
*Dark Phoenix health drain rate reduced.
*Dark Phoenix feathers now travel 15% farther.
*TK Shot (air) no longer makes Phoenix prone until she lands.
*Only one TK Shot H may be performed per jump unless in flight (as with Trish).
*New Hyper: Overload; Phoenix loses all health immediately; requires 5 bars, rdp.AA.
*Flight startup reduced to 14 frames.
*f.M reduced to 19 frames.
*Multiple Dark Phoenix characters are now distinguishable on-screen.
Assists: TK Overdrive H, TK Shot H, TK Trap L
Wolverine:
*Fatal Claw damage slightly decreased.
*Wavedashing with Wolverine is less likely to activate Berserker Charge.
*Berserker Charge provides slight red health recovery.
Assists: Berserker Barrage H (fully mashed), Swiss Cheese, df.M