EX Seismo is not really a special it's closer to a hyper move! It costs a bar so it should be compared to other meter intensive moves.
Shit is ridiculous. There is no risk/reward factor to that move. Use the move -> Did it hit? -> Get a combo. It didn't hit? -> No sweat, just go in because you are super plus on block. In comparison the EX Thunder Knuckle is extremely fair because it has an obvious punish.
People are going to complain about nerfs no matter what.
Shit is ridiculous. There is no risk/reward factor to that move. Use the move -> Did it hit? -> Get a combo. It didn't hit? -> No sweat, just go in because you are super plus on block. In comparison the EX Thunder Knuckle is extremely fair because it has an obvious punish.
Buster lightning is still going to have enough hit stun for regular combo stuff like OTG pick up after Setsuizan. It will still be used in combos and it will still hurt. Before he even starts to get into extensions he is pushing 700K meterless. Shit is ridiculous, no character should have 30% damage scaling on specials except maybe Arthur.Nah, don't agree on the scaling nerf if you get rid of soft knockdown on lightning. That one move connects so much of his game. No soft knockdown means no lightning loops, no extended combos, confirms from the air are way harder. Buster lightning gets nerfed because buster bounces them into the lightning and kills the soft knockdown. I really think the one nerf handles everything.
And that's fine because you don't build meter in Devil Trigger and you don't have full combo extensions without Spiral Swords. You are not going to get big damage after a DHC into a DT... please show me any Vergil combo that uses DT only to break 300K after a DHC.No it's not, because most people will just DHC to Devil Trigger and do close to the exact same corner combos they did before. And without soft knockdown, 2H HSD kicks in before most people's meterless combos finish.
He's not getting an extra hyper... he's getting Blistering Swords for the exact same amount as before which was 2 bars. It's SS that is being nerfed. Even now some LVL1s beat out SS like Chaotic Flame. The durability nerf is not required at all if you are making it 2 bars... if you are keeping it 1 bar then it's required.I'm not giving him the durability, I'm giving him an extra hyper. And you can beat level 1 hypers, just not all of them and you have to move faster than before. Waah waah.
Whatever but DT is an extremely powerful option and lasts way too long. Sometimes it's even a detriment because it's cutting off meter again when you really need it.And I'm keeping his dumb Devil Trigger the way it is, so Vergil players aren't allowed to complain.
People are going to complain about nerfs no matter what.
I forgot to add that the 3 versions of Mag Blasts would've been more differentiated from each other in terms of start up and such, durability was one of those things. Right now there is hardly any reason to use Mag Blast H.That makes no sense. All three versions of Mag Blasts are the same damn thing, they just move at different speeds. And they all do the same exact thing with plink dashing. 3 low durability for all of them. This keeps him from matching designated zoning characters so easily while keeping his trademark space control. It's not a hard punish so much as most characters can't easily break it without hypers. The recovery speed doesn't matter at the heights people use it.
Doom's last line of defense is air dash down j.M or spamming Photon Shots. The problem with Foot Dive as compared to j.M (both lead to full combos) is that Foot Dive is super hard to react to if it's going to cross up or not which just leaves to randumb shit. And he doesn't work for shit when it comes to combos, who the fuck gets quadruple OTG relaunches from magic series stuff? It's about as brain dead as it gets for high damage combos.Doom is the air control character. People should be at a huge advantage below him, like fighting Sentinel in MVC2. I'm perfectly fine with Footdive the way it is as Doom's last line of defense in the air, I just don't think he should get free confirms that last 3 seconds off of it. His combos aren't the issue if he has to work for them.