Karsticles
Member
Footsies are all about the spacing, not the attacks.Double jumps are OK because it was a design choice and characters were balanced around it. Just like walk speed disparity. Chun Li has low health because she has reversal options, a triple jump and good specials for stuffing rushdown. Not being able to triple jump at start of round makes her a worse point character. Aside from Dante (who has a 8 frame jab), all characters who have a double/triple jump were generally design to be played up front. It makes sense when you look at who has it (Chun Li, Deadpool, Joe, Cap, Viper). If you disallow these characters from jumping at start you nerf their advantage and you make walk speed a pointless attribute on characters.. By allowing more characters to do other options you shift balance from these characters to fliers who already have enough advantage as it is.
I am not dodging any thing, I am on a cellphone and I can't make long multiquote posts. It's hard to post, go back to read quotes then copy/paste stuff and the longer the post the harder it is to manage all while writing
coherently.
And you can't have footsie battles "pre match" without attacks being involved. That goes against the definition of the word.
I completely agree with your analysis of double jump characters. Now let's spread that love so more characters are viable on point.
Put Morrigan on point instead of Dormammu that team and DHC him in through Shadow Servant like it's Magnetic Shockwave for better results. What do you mean about Vanilla? You couldn't air dash pre-round in that.I suppose I consider point viability and matchups very similar in the sense that a characters point viability is going to depend on his matchup in the opening, haha. I know you were talking to Dahbomb but I didn't point out Dorm because you play him, but simply because he probably has the shittiest opening gambit in the game. He can only open against a handful of characters as I'm sure you're aware. But yeah I absolutely would not change that at all. I like characters having certain roles in the game and Dorm is just a character that is better played second. I mean you can play him on point.....it's just a huge risk depending on the other persons team. I personally love playing Dorm backed by Dark Harmonizer and missiles. If I can survive the opening then it's like infinite Stalking Flares and many lols are had.....and much hatemail is received.
I will stand by the point that I do think it's perfectly fine that some characters get to get away for free at the start. It's just a benefit of picking that character.
Ground dashes might be ok though. I'm not too sure about air dashes though. Hell I didn't like jumping when I first played vanilla....I was like wtf since you couldn't do that in other games.
Yeah, Dormammu does have the worst opening gambit. I don't really know what to do about that...I've had some ideas, but I doubt people will back them, and I'm not even sure if I like them...
[QUOTE="God's Beard!";71955396]How about a compromise? No superjumps, and your buttons get locked out.
So you can dash, but all your movement has to be done with the stick.[/QUOTE]
I'm not opposed to this, but why lock out buttons like that? I've already dropped superjumps - that would be too much.