God damn it Karst STOPPED DOING THAT!!!! Now we have to start discussing Storm...
I'm hype to discuss my changes. :-D
Whirlwind still sucks and L version still doesn't go full screen. Needs start up reduced across the board, 25 frame start up on H version is shit. All versions should go full screen, difference is in damage, durability and start up.
My problem with this is that Whirlwind's durability does not matter. The projectile is not coded like a beam (neither is Gamma Wave). Once you perform the input, each whirl is simply created in sequence. Destroying the first few whirls doesn't prevent the rest from appearing. Whether Whirlwind has 1 durability or 5 durability, it's still going across the screen and hitting you if you try to counter it, since one of those whirls are going to appear on top of you.
I agree that the L and M versions are worthless, and I back reducing the frame startup by 5. But durability can't be the differentiator.
You can't reduce the start up of Typhoons that much because otherwise she would have infinites/loops with it as the advantage on hit/block on it is very good. She already had loops with it in XF. You have to reduce the start up and also reduce the recovery... but just enough so she can still pick up OTG after throws and combos. Sort of like how they changed Smart Bombs for Iron Man.
Good point. I'm okay with her having an XF loop with it, though. Sounds boss. I don't see why the recovery needs changing; I updated the startup to 42 frames (+40 on hit).
Lightning Storm should have soft knockdown property if cancelled before the final hit (like most hypers that are like it).
Added.
Please do not give her assist calls after super jump float. There's a reason why they removed that shit and it's because you can't build 5 bars while floating at the top of the screen and spamming Morrigan. I do not want that in the game please especially when you are going to have more tracking assists in the game.
She can't build 5 bars like that - trust me, I tried in Vanilla. She gets assaulted. Justin pops the tatsu assist once someone tries to approach her because he has to. Otherwise she gets crossed under or air thrown - it's a very unattractive situation.
On the topic of Lightning Sphere... just give it a charged and uncharged version (like Air Play). Uncharged version is the same as now only it has better recovery than what it does now. Charged version bigger hit box, more hit stun, more damage etc. H version tracks better.
That's an animation change, though.
I don't any drastic changes are really needed. Just making the bad percent change go down and having meat buns only appear when damaged would go a long way.
Even the idea FSlink said of having a preset load out with a low chance of an item turning into a bad evidence would be fine. This doesn't contradict the mechanic created for him and he still has the idea of searching for clues and it's not always the same.
The worst would be if Wright never needed to be in Investigation or Trial mode. If he collected stuff during an assist or could get a full optimal set on the first try everytime, why bother even attempting to fight during Investigation or Trial mode. It would eliminate a large portion of his attacks. Getting three evidence and switching modes only takes like two Marvel seconds. TB mode should be the goal, but he should still be usable in his other modes. Things shouldn't flow perfectly 100% of the time. Every match should be different. He just doesn't need to be beyond crippled if things don't go his way. Evidence collecting should be his biggest hurdle not landing Objection. You can land Objection off any hit confirm.
I want all of the Wright players to fight this out. No one else comments but them. I still maintain that bad randomness is character-ruining.
Why no Clothesline assist. I think it could be great if it had a hit or two of armor and she recovered and got the fuck out quickly. Would allow for some hard tag shenanigans. I do like the sound of a Shooting Star assist for some unblockables though.
My reasons for the three assist options:
*Lights Out - every character needs something long-range if possible. A go-to slap-on assist that can help any team.
*Torpedo - It's a low that OTGs. Very good, like Samurai Edge. This was ComboFiend's choice for her assist. I think we should keep a good set of OTG options in the game. I reduced its startup so it's more reliable for extensions.
*Shooting Star - I put this in and increased its knockback because I think Rapid Slash is an amazing assist concept, but I don't want Vergil to have a monopoly on it. Shooting Star would work a lot like Rapid Slash with how I designed it, and it also has interesting other team applications.
Clothesline was a close 4th, but I think that, in practice, the armor will get blown up. Evidence: no one uses Skrull's Orbital Grudge assist, and that has armor.
I'd like to be able to attack and block after Lighting Attack plz, not just fall to my fucking death. Soft knockdown on Lightning Storm so I can DHC into Hyper Sentinel Force.
This can't happen because it would let Storm go MODOK on people. Jump, air dash up, Lightning Attack x 3 far up, and then Float down while calling an assist.
Her super jump confirms are probably the weirdest super jump confirms in the game. I definitely want to improve those... and allow her to combo off a super jump Jam Session, which is impossible right now because of HSD.
Hmmm...I'll think on it, I don't know how to accomplish this.
There's no real need to increase the hitstun any more if you're going to reduce the recovery. It already has plenty of hitstun(you can combo off it air-to-air already) so adding more hitstun + reducing recovery would just be too much.
I want it to provide lockdown for her to get in from almost full screen.
Does Snapshot > Funny Face as a guard break actually work? I swear I can never get it to work.
I lost a top 8 match at locals on the timer because of it, so I will never forget.
So that people don't go over board with changes. I have like 20 changes I would like to make to Iron Man but we need to keep things consolidated when we are submitting this stuff. I also see that when you limit the changes like that you get more fruitful changes that people actually think about rather than putting in changes for the sake of changes.
Fuck it man, if Karst agrees we can up the limit to 15. This is a community thing so if people agree to keep things reasonable we can up the limit.
When you initially suggested the 10-change limit, I thought "damn Dahbomb, way to be a fun killer". But after thinking about it, I really agree with it. Your above post nails it - we need to make smart, concise choices, and this helps us narrow our focus. As long as that limitation is to different aspects of the character (i.e. 3 changes to j.H is one change), I think it's fine.
I think we could remove the armor on Somersault and it would be fine. She already has some nasty anti-air options, and Somersault has a great hitbox as it is.
And I forgot the biggest change! Berserker Rage (Swiss Cheese) advantage on block reduced to -3. Because it's fucking ridiculous that move is so positive on block!
Added.
I feel like ten changes is a bit too little for some characters, because even with ten positive changes, Hsien-Ko is still probably gonna be ass.
I got your Hsien-ko changes...ahhhh, must hold back...
So, an overall damage reduction nerf? I think Dormammu should also have a nerf like that.
Dormammu will be receiving a damage nerf, I guarantee it. No way am I nerfing Liberations unless you can give me a good explanation as to why that should be the case while explaining how we can make up for it.
Anyone can PM me changes they would like to see so when that character comes and you aren't there, your voice will still be heard.
Or just hold off on RR discussion until SolarKnight comes back. We have a ton to go through. It's not just about having your changes discussed, it's about defending them and providing an active voice as character discussions continue. We're lucky there are so many Wright players here.
I'm an extremely casual Wright player (or player in general) so I won't even pretend to know a tenth of the knowledge as you folks have, but even as a casual I do want to chime in on the discussion of Wright as I have something to say
Thanks for speaking up; players of all levels are welcome to contribute.