Well said.
I'm curious if Wright was in the next versus game how Capcom would go about implementing him. Keeping him as he is here or totaly reworked. People seem pretty split on his gameplay but I think it's safe to say that a lot of people really like the character and enjoy his inclusion but he doesn't get as much play because of his gameplay style.
It's the fate of every complex character. People go for the easy stuff.
That said, I really want a consensus between you, Poltergust, and FSLink about evidence.
My two cents on the matter as a non-Wright player:
There are two kinds of random: positive random, and negative random.
Positive random is something like Hsien-ko's Anki Hou item toss (minus the bomb). With each item toss, you
expect that a basic hit will connect, but sometimes you dizzy the opponent or cause additional hitstun. For the item tossing player, it's a great treat now and then. For the player getting hit, there can't be any reasonable claim to anger, since that player still got hit, and the chances are expected. It's a bit funny and hype when a dizzy happens.
Negative random is something like Wright's evidence search. With each search, you are hoping for good evidence. However, often you simply get pointless crap that doesn't help him at all. Now you have the additional hassle of trying to get rid of the item and more searching, all because you got a bad draw.
I can't accept the current system Wright uses because it's just fundamentally bad. However, I do respect that Wright has animations in place for bad item draws, he has a particular attack for throwing them away, he has a hyper that gets rid of bad evidence, and, of course, he picks up bad evidence in the first place. I think there must be a way to retain bad evidence without it being negative random, and I ask that the Wright players here work together to figure out a compromise of that nature. I think it would be for the best for everyone.
Two ideas:
1) Bad evidence toss causes a dizzy like Hsien-ko's item toss. This gives it a really strong use and makes people more wary of his projectile throws. If you get hit, Wright can search for a ton more evidence or get a free combo.
2) Evidence is no longer random, but rather there are pre-set patterns that distribute bad evidence evenly throughout the attempts. This ensures that while Wright picks up bad evidence, he will acquire his good evidence at a roughly even rate. The given pattern is chosen during the pre-match load screen.
These ideas could be combined or done separately, but they both fit our patch requirements and would help him out.