Here are the summary posts for the characters we are working on right now:
Zero:
*Soft knockdown on Lightning removed; hitstun remains high.
*Minimum scaling on specials and normals reduced 15%
*Lightning canceled by Buster no longer creates a hitbox.
*Hit stop during combos reduced for improved combo flow.
*Sentsuizan no longer hits multiple characters.
*Level 3 buster shot hitbox reduced, requires 200 charging frames, hits 9 times.
Assists: Hadangeki L, Ryuenjin H, Hadangeki H
Phoenix Wright:
*Bad evidence removed from the game.
*”M-Maya?!” L appears closer to Wright than before, startup is reduced to 15 frames, and the shield now benefits from damage scaling.
*c.H (Turnabout) now hits low.
*Stance Change reduced to 10 frames (from 20).
*”M-Maya?!” M and H startup reduced to 20 frames.
*”Get em’ Missile!” added as a normal move; charge back for 30 frames, then forward and M; startup is 15 frames, 10 recovery.
*Present Evidence and Paperwork air OK.
*Slip-Up startup reduced to 19 frames.
*Dash distance increased by 20%, total dash time unchanged.
*Hitboxes on normals improved slightly.
Assists: “Get em’ Missile!”, Questioning (becomes Objection when appropriate), Gather/Present Evidence (continues to gather through the L+S, M+S, and H+S inputs until all evidence is gathered; uses L+S if in Trial mode; if all slots are filled and he is called while in Investigation mode, throws away his L+S item).
Ghost Rider:
*Spirit of Vengeance now has hyper armor on frame 0.
*Spirit of Vengeance (H follow-up) now recovers faster, allowing for a follow-up combo.
*Chain-based normals now deal 15% chip damage.
*Heartless Spire vertical hitbox increased; jump-cancelable.
*Judgment Strike now reaches full-screen.
*Chain of Rebuttal vertical hitbox extended downward; now air OK.
*Forward dash distance increased by 50%; total active frames unchanged.
*Hellfire (all versions) are now +10 on block; startup reduced to 10 frames for all versions.
*dp.M and qcb.M hitboxes widened.
*c.M startup reduced to 9 frames; hitbox increased slightly and travels slightly farther.
*Heartless Spire assist startup changed to 34 frames, upper body invincible.
Assists: Judgment Strike, Chain of Rebuttal, Heartless Spire
Storm:
*Lightning Sphere hitbox increased, recovery reduced significantly, chargeable for a larger hitbox/hitstun, H version now has slight tracking.
*Double Typhoon now reaches to superjump height.
*Double Typhoon startup reduced from 63 frames to 42 frames.
*Lightning Storm damage increased slightly; soft knockdown on all but the last hit.
*Flight startup reduced to 15 frames.
*Storm is now able to air dash twice after jumping, without Flight.
*Fair/Foul Wind active frames reduced to 15, total opposing character movement unchanged.
*Whirlwind startup time reduced by 5 (all versions).
*No longer mentioned T’Challa in her battle quotes.
Assists: Whirlwind H, Typhoon (Tracking), Lightning Sphere H.
Rocket Raccoon:
*Bear Trap startup reduced to 15 frames.
*Mad Hopper is now a permanent projectile.
*Rocket Raccoon’s aerial series is now more reliable.
*Oil Bomb fire is refreshed when a new Oil Bomb is thrown on it.
*j.S hitstun increased significantly.
*Rocket Skate now cancelable into j.S.
*Spitfire projectile durability changed to 4 per shot.
*Grab Bag startup reduced to 20 frames; damage decay from resulting combos decreased.
Assists: Double Spitfire M, Pendulum, Grab Bag