Professor Beef
Banned
Good games Beef. Your Viewtiful Joe leveled up a lot.
Thanks. I couldn't really tell, I don't tend to think while playing.
Good games Beef. Your Viewtiful Joe leveled up a lot.
Because we want to figure out how to make the game good, not just offer suggestions.RE: Wright bad evidence debate, why can't both options be added to the list but as an "either/or" (eg: - Remove bad evidence OR make bad evidence pulls less frequent etc). I mean this is for Capcom to see right? Why not just present both options then for them to have? Maybe adding what is wanted out of the evidence mechanic since I think everyone agrees with that bit at least will also help paint the picture of how it should be balanced, should they do anything other than what was presented on the list.
I will tweet them to everyone at Calvin and Marvel, post them on the CU boards, post it on GFAQs, post it on eventhubs, post it on SRK, etc.What do we do with our suggestions,
do we give a summation of our suggestions to eventhubs?
PS: Vanilla She-Hulk pls X-X
Very curious where you came down on the c.L change for her, because I felt it was in line with her being a grappler character.I will tweet them to everyone at Calvin and Marvel, post them on the CU boards, post it on GFAQs, post it on eventhubs, post it on SRK, etc.
And we already did She-Hulk.
I would be against Zero picking up 2 characters if he was the only one, he's not. It's way more pervasive with characters like Hulk and Sentinel who not only have huge normals but they have aerial bounces which makes it easier for them confirm 2 characters. Imagine removing 2 character pick up from RP and Gamma Wave.... would not only kill their point game but the assists as well.All otg's should be able to multi hit, ones that only hit one character fuck over characters so god damn bad it's not even funny. Congrats you hit them and the assist! Your reward is a shitty shorter version of your combo instead of doing full damage
I would be against Zero picking up 2 characters if he was the only one, he's not. It's way more pervasive with characters like Hulk and Sentinel who not only have huge normals but they have aerial bounces which makes it easier for them confirm 2 characters. Imagine removing 2 character pick up from RP and Gamma Wave.... would not only kill their point game but the assists as well.
Another problem with Zero was that he got many 2 hits with Buster but we nerfed that too. He will have less opportunities in matches to get 2 characters. Increasing the charge time on Buster is a big deal for Zero it affects numerous portions of his game play.
Yes, and we are also glad to help you in any way we can.I bought the game in the Capcom sale on Xbox Live and I don't really know what I'm doing. Is it worth buying this guide?
http://www.amazon.com/dp/0744013542/?tag=neogaf0e-20
Thanks, I stuck it on my Amazon wish list for now. But I think I will start here since it's free.
http://wiki.shoryuken.com/Ultimate_Marvel_vs_Capcom_3
Why not just let his uppercut OTG and remove the OTG from the Buster? *shrug*
That makes no sense.... unless that was the point. If you are talking about allowing Setsuizan to pick 2 characters but not Buster then that might be even worse for the character as now the Buster loses its piercing capability. So assist characters can block for the point character, nullifying Buster completely.Why not just let his uppercut OTG and remove the OTG from the Buster? *shrug*
Pretty much As long as zero loses lighting loop stupidity and gets some proper combos with his clone I dont care what you guys do to him reallyThat makes no sense.... unless that was the point.
ChireitouAnyone have a list of OTG moves that don't pick up two characters? I know of the main one Wesker but that's more because it's a projectile without piercing capability. So basically I am looking for physical OTG moves that may not OTG 2 characters.
Anyone have a list of OTG moves that don't pick up two characters? I know of the main one Wesker but that's more because it's a projectile without piercing capability. So basically I am looking for physical OTG moves that may not OTG 2 characters.
****Zero Changes said:Zero:
*Soft knockdown on Raikousen removed; hitstun remains high.
*Minimum scaling on specials and normals reduced to 15%
*Raikousen canceled by Buster no longer creates a hitbox.
*Hit stop on multi-hit moves reduced for improved combo flow.
*Sentsuizan no longer hits multiple characters.
*Level 3 buster startup increased to 10, requires 180 charging frames, hits 9 times; projectile is now 9x1 durability.
*Health reduced to 800,000.
I was asking for physical moves, all the ones you listed are projectile moves.Doom's OTGs can pick up two characters, it's just that his Foot Dive only hits one so you rarely see him convert from them.
I don't know if the RR list is complete. I do know for sure that most people are still very uneasy about the Setsuizan change. I think looking at the entire cast and checking for OTG moves, taking out the 2 character property makes it an arbitrary change on the character. It puts a bad precedent to set because now we have to start taking out 2 character pick up moves for other characters. I don't like that at all, let Zero have it. Whatever combos he gets now will do much less damage especially off of Buster shots. If he gets a happy birthday with a Buster shot he might not be even able to relaunch because the charge timer has been increased so he would still have to settle for X factoring and burning meter (he would have to burn meter anyway).Are we ready for four more?
I think we're probably ready for another set of four characters to balance.Are we ready for four more?
Really!? #buffLegionOTGs that only pick up one character
Strider
Formation B
Legion(yes, it only hits one character in some situations. >_>)
.
Skrull's little stomp move can't pick up two characters either, but I didn't list it since it's pretty much a troll move.So from what I can tell only Chun Li's Foot stomp is the move that can't OTG 2 characters. That sounds to me like an exception to the rule and that character could definitely use the buff.
I'll wait a bit before posting a list of changes for him. I have a semi-long list of changes, but I don't want everything on it. Just want to spark discussion and see what people think of said changes.Dante (because he goes well with Frank West and Zero)
I don't know any of these characters either.I think we are close to finalizing these 4 characters anyway so I am going to post the next 4 characters.
Frank West (another systems mechanic character)
Dante (because he goes well with Frank West and Zero)
Shuma Gorath
Chris
Raikousen would still be effective for corner mix ups, just wouldn't be completely stupid.
At max scaling Zero would do half damage of what he does now, not including the damage from assists and his lvl1/lvl3 hypers. So whatever damage a single Lightning Loop does, just half it.
My estimation is that without assists he would be able to do 400-500K meterless, with assists he should still be able to do 600K meterless off of clean hits. A single lightning loop on average does 425K damage (from what I have seen from various videos) that means that now it will do 210K damage at max scaling if he was still allowed to do LL. That's still higher than what his regular hyper does at max scaling, meaning the value is extremely fair.
At XF1 he would do the same damage as before meaning he can easily do 1 million + combos. Before XF1 was redundant with the character... XF1 puts scaling minimum at 35% IIRC and his scaling minimum was 30%. So now Zero actually gets real benefits from XF.
0_0Well, the "best" lightning loop modification does 500k+ ish, but no one does it lol....
I think we are close to finalizing these 4 characters anyway so I am going to post the next 4 characters.
Frank West (another systems mechanic character)
Dante (because he goes well with Frank West and Zero)
Shuma Gorath (EVO hype)
Chris (another character that benefits from Dante)
I dropped the Sentsuizan nerf a while ago. I don't know why it is still being argued. I will post changes for those four in half an hour.
@Dahbomb, no, LLoops are still in.
This logic doesn't hold water when every good Zero player is doing them.Yeah, I agree 100%. LLoops are challenging enough that their presence isn't unbalanced...
Any PSNer's wanna play? Mango I still wanna play you sometime.
This logic doesn't hold water when every good Zero player is doing them.
Any PSNer's wanna play? Mango I still wanna play you sometime.
If it's there, they'll find a way to do it. Dropping loops due to dropped frames (SFAE PC on bad computers says hi) is not a good method to balance. Players will always push for optimized stuff. Repetitive Sword/Lightning loops are terrible for the game. They're infinites that require meter.And... the difficulty of doing LLs (as well as buster charging) is a big barrier to entry to playing Zero that I think needs to stay there.
How are LL still in with those proposed changes? Unless the reason LLs are possible is not because of the soft knockdown property of Lightning... in which case I don't really care. A 250K Lightning loop that is execution extensive is definitely not "imbalanced". Also allows non execution heavy players to pick up Zero without having to worry about doing LLs because they can get by doing resets and Skittles.I dropped the Sentsuizan nerf a while ago. I don't know why it is still being argued. I will post changes for those four in half an hour.
@Dahbomb, no, LLoops are still in.