[QUOTE="God's Beard!";72222086]Here's the current list for Shuma, any last requests? I feel like he's the big body Nova with these changes.
Shuma-Gorath:
*Air dash distance doubled, total frames remain unaltered
*Mystic Smash is throw invincible
*j.S knocks down opponents right next to him
*Mystic Stare’s charge time reduced to 30 frames; assist now shares the point version’s functionality.
*Mystic Ray recovery reduced by 10 frames across the board; charge time reduced to 30 frames; durability changed to 5x1 for L version, 10x1 for M version, 15x1 for H version; assist startup reduced to 47 frames.
*Strange Gaze, jH steal 20,00 vitality and 1000 meter, damage reduced to 20,000
*Shuma-Gorath's hitbox, hurtbox and character model are increased in size by 50%
*Minimum damage scaling on normals and specials reduced to 15%.
*j.M animations switched.
*Untechable Time after Chaos Dimension increased to allow OTGs[/QUOTE]
This is still a terrible list. And it is not the current list. I spent an hour discussing my changes and then you just posted a bunch of random stuff.
j.S needs to be safe on block, since it's his only incoming mix-up. Make it special cancelable, and you have an interesting move.
He can't open people up with his current moveset. He needs an 8-way air dash.
Your Strange Gaze change is either pointless (you never use Strange Gaze in combos) or overpowered (Phoenix).
Changing his model is asking for all sorts of trouble; no way can you predict the effects that will have on his game, comboability, etc. It's far too big of a change for a patch. That's MvC4 right changes right there. You know I want him to be bigger, too.
The j.M animations do not need to be switched.
Mystic Smash needs a bigger hitbox; even if it can't be thrown, everything beats it in priority. It needs more.
The only thing from that list that's different from mine that I'm open to is comboing off of Chaos Dimension.
This is the current list:
Shuma-Gorath:
*Air dash movement extended to 8 directions; distance increased by 50%; total time to completion unaltered.
*Improved ground dash speed by 50%; total time to completion unaltered.
*Mystic Smash hitbox increased considerably; startup reduced by 5 frames across the board.
*j.S is now special cancelable, and characters knocked down by it during air series land next to Shuma-Gorath instead of far away.
*Mystic Stare’s recovery reduced by 15 frames across the board; charge time reduced to 30 frames; assist now shares the point version’s functionality.
*Mystic Ray recovery reduced by 10 frames across the board; charge time reduced to 30 frames; hitstun increased slightly on all versions; durability changed to 5x1 for L version, 10x1 for M version, 15x1 for H version; assist startup reduced to 47 frames.
*Strange Gaze now turns opponents to stone for 90 frames; aerial opponents fall to the ground; usable once per combo.
*Shuma-Gorath's hitbox is now more consistent during combos.
*Minimum damage scaling on normals and specials reduced to 15%.
*j.M hitbox increased significantly.
Doing stuff like air dash behind an opponent, j.S, Mystic Smash cancel to cross up makes him chaotic.
I am interested in him comboing after Chaos Dimension, though.