Renegade_Civil-War
Neo Member
I say our next batch of characters is a bunch of low-damage wonders so we can make GB feel better about the 20% health buff.
Trish
Hsien-ko
Arthur
Firebrand
Amaterasu
I didn't notice one thing in the assists/systems discussion post. Are we letting invincible/armor assists back in? I say yes.
I think its really dumb that assist versions of normal moves that have invincibility don't have them in game... for example
Captain America uppercut
Ryu Uppercut
Akuma Uppercut
Jill Somersault
Arthur's Heavanly Slash
Not to mention Tron/Haggar
I'm probably forgetting a few.
And then the assist moves that have armor don't i.e. Hulk/Nemesis/She Hulk
However, the game currently allows most "uppercut" style assists to have invincibility when used as a crossover counter even if they didn't have it prior: even X23, Wolverine, Spiderman.
Onto these four:
Arthur
Shield Deflect can be held nullifies all projectiles
Gold armor Shield deflect nullifies hyper Projectiles
2 frame startup
Can Cancel Armor breaking into supers once landed
Lance charge (20f->15f startup, 1 hit armor, -4 to -1 on block. Gold version 2 hits armor?)
Firebrand-
health increase
damage increase
flying grab doesn't unblock able in guardstun
Hsien Ko-
Decrease startup of pendulum by at least 10 frames (currently 29, 33, 37) (what would allow it to combo?)
S cancels pendulum in jumping state (delay?)
speed her up by at least 10% overall
lessen recovery on dash (airborne and grounded)
Armor lasts 10 seconds. (up from 5)
Gong assist is H instead of M gong
Add Dash cancelable normals (stand H?)
Give bomb item toss a hitbox if they connect within first 15 frames of being tossed.
Make Spike Ball super hit high (gong) then low (balls) like in VS. Make it recover instantly while the balls bounce around. Make the command the demon command it was in VS.