Are we done?
Jill:
*Arrow Kick travels farther; air OK; ground version can now be canceled into Feral Crouch on hit.
*Machine Gun Spray damage increased to 20,000 per bullet (22 bullets fire).
*Mad Beast is now a level 1; Mad Beast no longer allows meter to be built; startup changed to 4+1.
*Double Knee Drop startup reduced by 10 frames across the board.
*Position Change is now +6 on hit.
*Fallen Prey now forced a neutral tech.
*Health increased to 950,000.
Assists: Arrow Kick, Somersault Kick, Sickle Kick
Nemesis:
*Fatal Mutation now has full invincibility and grabs in a 360 degree circle; places opponent in a crumple state; startup time reduced to 10 frames.
*Biohazard Rush now has hyper armor on frame 1 until recovery; startup reduced to 8+1; vertical hitbox increased; recovers sooner to allow for post-hyper combos.
*Bioweapon Assault now better at predicting where rockets should fire; recovers sooner, allowing for post-hyper combos.
*c.H super armor changed to frames 8-27.
*s.H super armor changed to frames 7-24.
*Minimum damage scaling for hypers changed to 60%.
*qcb.S now fires a downward-angled rocket that hits the ground at half a screen away.
*Clothesline Rocket L: 26 frame start up, +2 on block(no rocket, soft knockdown); previous L and M versions moved to M and H, respectively.
*c.L now chains to s.L.
*Launcher Slam M now has armor from frames 8-29; carries over to the assist version.
Assists: Launcher Slam M, Clothesline Rocket M, qcb.S
Deadpool:
*4th Wall Crisis is now 5+0 on startup; 1 bar; damage reduced to 220,000; throw scaling on follow-up.
*Happy-Happy Trigger damage increased slightly.
*Ninja Gift (all versions) no longer leaves Deadpool prone until landing.
*Teleport Malfunction now causes a soft knockdown.
*Taunt Bubble stays out for full animation when canceled.
*Quick Work into Chimichanga is now easier to perform.
*Katana-rama! hitstun significantly increased; now -3 on block.
*j.L changed to +10/9 on hit/block.
C. Viper:
*C. Viper now flashes yellow when performing an EX attack.
*EX moves can no longer be canceled into one another.
*Minimum damage scaling on specials reduced to 20%.
*Optic Laser vertical hitbox decreased slightly.
*Focus Attack Level 3 now causes a significantly less hitstun on airborne opponents, preventing follow-ups.
Assists: Thunder Knuckle H, Optic Laser, Burning Kick L.
Ehhhhhh alright....well if Low Sweep did otg then she could combo off of her air throw without the need of an assist.
Also what would the command be for the air Arrow Kick? Unless you're taking out H knee drop.
IDK, would anyone miss H knee drop?