Current changelist; I made my suggested Wesker counter changes, and I also wonder if we should base Arthur's armor breaks off of damage taken instead of a timer - thoughts on that? I PMed the two best Arthur players I know to get feedback, and one thinks that refreshable armor would be OP. I haven't heard back from Rikir yet.
Wesker:
*Rhino Charge returned to Vanilla status.
*Phantom Dance may no longer cross up.
*Launcher changed to -5 on block.
*Improved counters (specifics?).
*Samurai Edge (Low) prioritizes point characters.
*Jaguar Kick can now be canceled into any special on block.
*Tiger Uppercut L Follow-up Attack now has invincibility from frames 1-22, and is +2 on block; causes a wall bounce.
*Tiger Uppercut M Follow-up Attack now has invincibility from frames 1-25, and is +2 on block.
*Tiger Uppercut H Follow-up Attack now has invincibility from frames 1-23, and is +2 on block.
*Wesker’s in-battle character portrait now shows whether his glasses are on or off.
Assists: Samurai Edge (Lower Shot), Samurai Edge (Horizontal Fire), Jaguar Dash + Kick
Hulk:
*Ground dash now attack and crouch cancelable.
*Minimum damage scaling on normal and special attacks reduced to 20%.
*Gamma Quake is now throw invincible.
Assists: Gamma Wave H, Gamma Charge H (AA), Gamma Charge H
Hawkeye:
*Gimlet hitstun increased; it is now always safe on hit.
*Trick Shot (Violent Fuzz) assist startup time reduced to 37 frames.
*f.M special cancelable; no longer hits OTG.
*Hawkeye now has enough time to OTG opponents after Tag Team Special.
*c.M now always connects after c.L.
*Ragtime Shot (Jack Rose) can now be influenced in its trajectory by holding forward or back after firing it.
*Quick Shot (Hunter) is now guaranteed to bring opponents to the ground.
*j.S is now hyper cancelable.
Assists: Quick Shot (Greyhound), Trick Shot (Violet Fuzz), Ragtime Shot (Balalaika)
Arthur:
*j.S horizontal hitbox increased slightly; hitstun increased.
*When Gold Armor is on, the input for Gold Armor refreshes the duration.
*Crossbow (Gold Armor) tracking improved slightly.
*Cross Sword is now special-cancelable; air OK.
*Walk speed increased.
*f.H now 10 frames startup and has 1 hit of super armor from frames 1-15.
*Arthur now recovers from air and ground throws with enough time to get a full combo from them.
*Startup on normals decreased by 2 frames across the board.
*Shield Deflect now counters low, mid, and high attacks; startup reduced to 3 frames.
*Fire Bottle (Gold Armor) now has a wider hitbox and more consistently OTGs characters.
*More frame advantage on dp.L counter.
Assists: Dagger Toss, Crossbow, Ax Toss
Not for a character who's optimized combos are locked behind a shitty mechanic.
It's a
buff to him in Ultimate, and now you want to give him a second buff. It was a dumb addition, but giving it for free is double-dumb. It would be like saying that Arthur's Gold Armor is poorly thought out, so let's just remove it and move the Gold Armor specials to his normal moveset. It doesn't make sense to buff a character like that when it's not needed.