I really just want to throw sunglasses at people.
Wesker does 516,900 damage meterless with an unoptimized combo.
But we are nerfing that meta.
....
What's the point of giving a 20% health buff and then increasing Wesker's damage for free? -_-
It's a punish move. You still have to use your brain when you do it.
I just don't see why a character who is already very good, and arguably a top character, is getting a free, unneeded buff while we nerf the rest of the top tiers. Let's not return the game to Wesker land like it was in early Ultimate.
We are not increasing his damage, we aren't giving him any damage buff only speed buff.What's the point of giving a 20% health buff and then increasing Wesker's damage for free? -_-
The best thing you can change for Hulk is that you can reduce the command throw distance to the point where he can Gamma Wave over, call assist, use Gamma Wave to pick up. If he doesn't need an OTG to pick up after command throws that would be a huge buff for him because then he can use something like Haggar Lariat and Sentinel Drones.He needs an OTG assist, though.
Why not put your opponent in blockstun and use it, like almost every other chip hyper.It's also a guaranteed chip move at the end of the match. There's no reason why a few characters can duck it and some can't.
I'm iffy about the OTG piercing. Wesker does have good happy birthday combos already.Because Capcom decided to buff him in Ultimate for no real reason whatsoever, and while the speed boost opened up exciting new options, it being tied to a silly and arbitrary sunglasses mechanic is dumb.
What do people think about the Samurai Edge OTG piercing, or at least prioritizing the point character?
Speed Buff = Better Combos = Damage Buff.We are not increasing his damage, we aren't giving him any damage buff only speed buff.
Wesker is never going to go to Ultimate land. Even a nerfed Zero and Vergil trump Wesker right now. You forget that a lot more characters are getting buffed than nerfed. Wesker is NOT a top 10 character anymore. Without speed buff he will do bad damage overall, not just for meterless but for metered combos too.
The best thing you can change for Hulk is that you can reduce the command throw distance to the point where he can Gamma Wave over, call assist, use Gamma Wave to pick up. If he doesn't need an OTG to pick up after command throws that would be a huge buff for him because then he can use something like Haggar Lariat and Sentinel Drones.
Tried it with recording blocking back, and only playing it after Wright does his super. Seems to work still but I have to DHC right away after the Dark Phoenix animation. I'll keep testing. Should be able to still beat it with X-Factor command grab with Spencer though right?
And that's fine. It's balanced by the 20% health boost. You have to remember that without the glasses mechanic, his Phantom Dance is going to do pitiful damage now.Speed Buff = Better Combos = Damage Buff.
You can actually completely negate Gimlet's chip if you were already put into blockstun. Get put in blockstun, Gimlet comes out, pushblock during the super freeze and bam. No damage. I've beaten a number of Hawkeyes this way trying to close it out with stuff like slide into Gimlet.Why not put your opponent in blockstun and use it, like almost every other chip hyper.
The Goddess will put the wannabe in his place.I just don't see why a character who is already very good, and arguably a top character, is getting a free, unneeded buff while we nerf the rest of the top tiers. Let's not return the game to Wesker land like it was in early Ultimate.
On that note, I have no idea what to do with Amaterasu. Aside from a damage buff.The Goddess will put the wannabe in his place.
perhaps, 1 sec.Anyone want to play a few matches on PSN?
I wonder if we scared away Pollux with all this rabid theoretical balance patch discussion.
On that note, I have no idea what to do with Amaterasu. Aside from a damage buff..
Buff meter gain assist.
She is one of the few characters they got right since day one.On that note, I have no idea what to do with Amaterasu. Aside from a damage buff.
I just did. Do you need cliff notes?We are making changes to fix up characters, not just because we can. I don't understand why Wesker needs this buff, and why it's not just some willy-nilly thing people are doing without any good reason at all. I repeat: there has not been an argument as to why this should happen.
I just don't see why a character who is already very good, and arguably a top character, is getting a free, unneeded buff while we nerf the rest of the top tiers. Let's not return the game to Wesker land like it was in early Ultimate.
Why, specifically, does the mechanic need to be changed? You've argued that it will help Wesker, and I don't disagree. It will obviously help him. I don't see why the mechanic needs to be changed at all, let alone buffed. Removing a whole character mechanic needs actual reasons for removing that mechanic. I think it's still a good mechanic. Right now what I've seen is this: "the glasses buff was dumb, so let's remove the glasses mechanic and give him half of the buff for free". There's a complete disconnect in logic and no case has been made for removing the glasses mechanic.I just did. Do you need cliff notes?
1) Whether you implement the speed boost or not, Wesker's LVL1 is DEFINITELY getting nerfed in damage. In previous game, even if you didn't have glasses on the damage buff was applied to the LVL1 all the time. This means that a glasses off NO BUFFS combo in the current game that did let's say 700K would do less damage like 20K less damage automatically in the new game.
2) There is bigger emphasis on doing longer, fancier combos rather than relying on the same old "glasses on" BnB. People want to see and use cool combos.. not the same dry combos since day 1 of the game.
3) With speed boost (no damage boost) Wesker will now do 550K meterless solo off of fairly optimal confirm. Wolverine does almost that much damage but will do significantly more damage because his hypers do more damage as compare to Wesker's.
That's an easy one.
Preparing for those Zero nerfs? ;-D
That's what I want.solution: make Wesker's taunt take his glasses off if he has them on.
If the mechanic is in place, people are going to throw out the hyper "randomly" during some assist call... get the trade and will get the full buff (damage plus speed). This is dumb, no one wants this to happen. This type of play should be discouraged instead the mechanic encourages it. Getting off 1 hyper in the game is a significant net bonus to your game. This also punishes Wesker + Phoenix play for no reason.. you know people still use that duo and they are hurt because they can't use that duo as effectively as it should be because Wesker's potential is locked behind a shitty mechanic. The mechanic also rewards bad play as it boosts your damage the lower your health is.Why, specifically, does the mechanic need to be changed? You've argued that it will help Wesker, and I don't disagree. It will obviously help him. I don't see why the mechanic needs to be changed at all, let alone buffed. Removing a whole character mechanic needs actual reasons for removing that mechanic. I think it's still a good mechanic. Right now what I've seen is this: "the glasses buff was dumb, so let's remove the glasses mechanic and give him half of the buff for free". There's a complete disconnect in logic and no case has been made for removing the glasses mechanic.
@Renegade: I think the counters should be positive on block. It's silly that a successful counter can lead to negative frame advantage.
Even more ridiculous is the fact he gets 15% boost on it with the glasses off. Does something like 520k with them off.If people are actually against Wesker doing more damage because of better combos... then just nerf his LVL3 damage. People are going to be avoiding doing his LVL1 anyway and will save for THCs or his LVL3. Nerfing the damage on his LVL3 a tad bit is a more effective nerf than taking away his good combos. His LVL3 already does a bit too much damage anyway.
If people are actually against Wesker doing more damage because of better combos... then just nerf his LVL3 damage. People are going to be avoiding doing his LVL1 anyway and will save for THCs or his LVL3. Nerfing the damage on his LVL3 a tad bit is a more effective nerf than taking away his good combos. His LVL3 already does a bit too much damage anyway.
Even more ridiculous is the fact he gets 15% boost on it with the glasses off. Does something like 520k with them off.
Yeah, I'd give up the damage for speed any day. That's rewarding "smart' wesker players.
I don't like it mostly because you can bait teleport punishes with the Rhino Charge counter. Do a ground teleport raw, cancel into counter if you sense a punish. Do an air to ground teleport with someone waiting behind you, cancel into Rhino Charge.What do you all think about the hyper cancel on Teleport?
No one is raging, people are asking questions and stances are being defended.the glasses thing is so silly to rage about given his damage / speed / option
I don't like it mostly because you can bait teleport punishes with the Rhino Charge counter. Do a ground teleport raw, cancel into counter if you sense a punish. Do an air to ground teleport with someone waiting behind you, cancel into Rhino Charge.
If someone reads a teleport and punishes, that should be rewarded. There's already a lot of teleport play that is left uncontested in this game.
As a Wesker play I would like it... as a player of other characters who get bodied by teleporters I definitely don't.
No one is raging, people are asking questions and stances are being defended.
I definitely like the wacky stuff. Wesker getting stuff like Low gun shot combos with speed boost is awesome, even if it's not optimized damage. However, getting a permanent boost for throwing out a random hyper or getting bonuses for getting damaged is not wacky... it's just flat out dumb. I wouldn't remove the mechanic if there was even a semblance of mind game or thought process involved in it.
On that note, I have no idea what to do with Amaterasu. Aside from a damage buff.
Sorry, have to go to bed so that I can get up early for work.Damn that lag was bad. And you always duck out so fast, Onionfrog. GGs, but you leave me without a climax!
Please no more nerfs to Rhino Charge.increase the recovery on the Rhino Charge if that's a worry. But I think it'll spice up his options a bit.
I don't think that will happen because he starts off the round with glasses on. So it would be redundant to taunt.Maybe taunt removing the glasses is the happy medium ? Take thought and setup to get the space, or anytime he kills a character.
Please no more nerfs to Rhino Charge.
Basically the amount of bad match ups that Wesker had almost doubled because of the Rhino Charge nerf. Pretty much everyone in the top 10 bodies him hardcore.
I definitely like the wacky stuff. Wesker getting stuff like Low gun shot combos with speed boost is awesome, even if it's not optimized damage. However, getting a permanent boost for throwing out a random hyper or getting bonuses for getting damaged is not wacky... it's just flat out dumb. I wouldn't remove the mechanic if there was even a semblance of mind game or thought process involved in it.