I added the option for him to refresh it, so now he is fucked when the armor explodes, but he has options to keep it going. Alternatively, we could have it explode when he takes damage...I'm not a fan of just making it a soft knockdown.
....
Not accessing optimized bnbs at the start of the match isn't a problem. Some characters have to earn that stuff, and Wesker is just one of them. How about this for the glasses mechanic:
1) Phantom Dance has to complete to get the glasses buff.
2) If Wesker is hit during Phantom Dance, his glasses remain on, but he gets no buff.
3) Wesker must taunt to return his glasses to his face and try to Phantom Dance again successfully.
4) If Wesker takes X% of his health in damage, the glasses break, giving him the buff.
So now Phoenix players have some option of getting it.
I don't see how a Hard Knockdown after Gold Armor explosion is even debatable. There's no way Arthur players should be inevitably punished like that, and the ability to refresh Gold Armor does not change that. Hard knockdown in this game is a death sentence. You've already adjusted Deadpool's teleport to a soft knockdown. You've also changed Frank West's boost so that it won't leave him in a vulnerable state if he gets a hit.
If Gold Armor is too strong with the refreshing and soft knockdown, then make its duration shorter to balance it out.
And number 3 above is a straight up arbitrary nerf. I don't see the point of it given the lack of other changes to the glasses mechanic. The removal of glasses upon actually connecting Phantom Dance is fine, but it doesn't really deal with my issues concerning the mechanic is a whole.
I just thought it was a neat idea; I'm not attached to it. I'm fine with just Zissou's original suggestion plus him getting the buff after he takes damage.Now you are just straight up nerfing the character, not really trying to come up with an optimal solution.
So if Wesker uses Phantom Dance, doesn't get it to connect he has to first taunt to get his glasses back then use Phantom Dance to get the buff?
How the hell is this helping out Wesker/Phoenix play? If anything you have now made it more complicated to get the buffs.
All I mean about Arthur's hard knockdown is that maybe we should look into removing the timer altogether and making it break on damage; then it wouldn't be a big deal if it were a hard knockdown.
I'm not attached to the hard knockdown state, but my thought is that we could really do this three ways:That's an interesting idea. I'm just puzzled by your attachment to the hard knockdown state. It's poorly designed.
You did not read my post right...Wow you guys WANT the hard knockdown to stay...
Terrible. We removed the hard knockdown on Deadpool why not Arthur?
If Arthus is such a beast anchor snap him in. Or better yet save your XF until after he activates his.
I have 0 problems with him having no hard knockdown and armor refresh. Character is ass he needs that shit.
I am looking at the options and I am for #2 with soft knockdown. People are crazy for thinking Arthur is going to get too good with the changes.You did not read my post right...
IDK, the best Arthur player I know things #2 is too good.I am looking at the options and I am for #2 with soft knockdown. People are crazy for thinking Arthur is going to get too good with the changes.
Source material is what prevented Arthur from gaining a proper dash and got him a hard knockdown state plus underpants Arthur.
He plays point Arthur, so likely that.He think it's too good for point Arthur or too good for anchor Arthur?
If he thinks it makes him a beast anchor then people will start snapping him like they should. I need to see more reasoning as to why he would be too good on point.
I mean oustide of XF I am not seeing the issue. He gets to keep using Gold armor to stay in a powered state but if he starts blocking too much he starts losing on the meter gain and gets put in under pants mode if he doesn't tag out.
I need more reasoning on this. I don't think a character should be punished this badly for using a utility hyper. Is he worried people will just use Arthur Morrigan Missiles and just cheese you out?
Edit: If people are still totally against this because of broken Arthur.. then make refresh Gold Armor cost 2 bars.
There are concerns that if f.M OTGs and is special cancelable, it will lead to some unintended combos/infinites. Right now, it doesn't feel like an interesting move because the ice arrow OTG is just as good.
It's pretty hard to not get a meter in 1200 frames. People complain about Morrigan gaining meter, and Astral Vision only lasts half as long and isn't as good at hitting people.You gain meter but the timer is still going down. If you don't have 1 meter while blocking you are done. Makes opponent actually play against Arthur rather than Doom waiting full screen away from Gold Arthur waiting for timer so he can get in and OTG for full combo.
Added one(Ice Breaker M didn't bounce before for some reason) and returned his assists. Also got rid of the hunter shot change. You really don't want that to be untechable. Split the trick thing because air ok by walls didn't really make sense. I think that's good now, we can probably lock Hawkeye.Hawkeye:
*Gimlet hitstun increased; it is now always safe on hit.
*Trick Shot (Violent Fuzz) assist startup time reduced to 37 frames.
*f.M special cancelable; no longer hits OTG.
*Hawkeye now has enough time to OTG opponents after Tag Team Special.
*c.M now always connects after c.L.
*Ragtime Shot (Jack Rose) can now be influenced in its trajectory by holding forward or back after firing it; c.H arrows detonate the bomb early.
*Hawkeye can now wall jump
*j.S is now hyper cancelable.
*Hawkeye may block during active frames of Trick.
*Ice Breaker M now fixed to cause groundbounce on airborne opponents
Assists: Quick Shot (Greyhound), Trick Shot (Violet Fuzz), Ragtime Shot (Kamikaze)
I really like the Jack Rose change. That bomb was always planted at a weird space on the screen I felt.
Overall I really like the Hawkeye changes.
I still don't know why we're changing f.M at all.
It doesn't need to be special cancellable and is fine as is currently. It seems like a change being made just for the sake of making a change.
Seems like a change specifically tailored to how you play Hawkeye. I'm not really sure if it is a necessary change.
How does everyone else feel about the f.M change? I know we have more people who play Hawkeye here.
Current Arthur list:
Agree:
*When Gold Armor is on, the input for Gold Armor refreshes the duration.
*Crossbow (Gold Armor) tracking improved slightly.
*Cross Sword is now special-cancelable; air OK.
*Walk speed increased.
*Startup on normals decreased by 2 frames across the board. (Maybe not ALL normals but some of them)
*Fire Bottle (Gold Armor) now has a wider hitbox and more consistently OTGs characters.
*More frame advantage on dp.L counter.
Assists: Dagger Toss, Crossbow, Ax Toss
Unnecessary:
*j.S horizontal hitbox increased slightly; hitstun increased.
Projectile cancelling j.S already gives a ton of frame advantage. Enough to even self-fuzzy. Making j.S better may overpower him considering how good of an overhead it already is.
*f.H now 10 frames startup and has 1 hit of super armor from frames 1-15.
Seems a little overkill. Armor on frame 1 is a little too powerful. It basically means I can option select f.H in your face and either get throw or an armored joust which the other person definitely wont beat. Instead of armor I would suggest projectile invulnerability OR armor during some of its later active frames.
*Arthur now recovers from air and ground throws with enough time to get a full combo from them.
He already does for air throws. Its just hard to combo off of them though. Ground throws I agree with though, he should be able to at least get a j.S OTG or at least time for a setup.
*Shield Deflect now counters low, mid, and high attacks; startup reduced to 3 frames.
I don't agree that it should counter high attacks and three frame startup is way too fast. It basically gives Arthur a reversal that counters everything that also gives him a full combo afterwards. He already has a full invincible DP in Heavenly Slash, a second reversal is giving him too much.
My suggestions:
Buffs:
*More hitstun on all standing and crouching normals. It makes no sense why anti-air s.L wont combo into s.M half the time. The fact that not being able to chain H into 6H after a 6 hit (or so) combo is just bizarre as well.
*Increased speed when in boxers. (He has no armor now! He can move)
*Option to revert to different armor states by spending 1 bar.
*Increased speed of Scythe and recovery. This is to improve his combos and make it a viable projectile similar to a ghetto shield slash.
*Second hit of Hellbound Slash hits overhead. Personally I think it makes sense, but its not totally necessary.
*Increased auto-block frames on s.M or increased startup speed. Its too impractical to use the way it is.
Nerfs:
*Removal of invincibility frames on Level 3 after the dragons stop hitting. This is just so Arthur players stop getting away with blocked Level 3s that go unpunished. If you miss, you die, not have your opponent whiff his normal through your body and not be able to punish you.
Tron Bonne:
*j.H returned to Vanilla status.
*Servbot Takeout can be X-Factor canceled on whiff.
*Gustaff Fire is now upper body invincible.
*Servbot Launcher assist now reaches superjump height.
*Beacon Bomb recovery reduced to 10 frames.
*Bandit Boulder now travels full screen; hitstun increased to allow solo combos off of throws (NOTE: She can already do this, it should be increased hitstun so that she can end any combo with Boulder xx Drill xx Servbot Takeout)
Assists: Gustaff Fire, Bonne Strike H (fully mashed), Servbot Launcher (Tracking)
Unnecessary:
*Servbot Takeout sends servbots onto the screen regardless of whether the beacon hit.
Definitely not, it would just look weird, youre tampering with a classic animation there. For this to work, it should be a different hyper altogether where she sends an army of servbots to just attack you.
My suggestions:
*Reduced recovery on snapback. Its just way too much, her mixup after snapback is terrible.
*Reduced recovery on her ground dash, allowing her to crouch cancel her dash into block or normal almost immediately. This would up her mobility, and could even elevate her an entire tier.
*Servbot Launcher should be separate rekka inputs (Each extra servbot needs another DP motion). Its annoying to accidentally get more Servbots then you wanted by accidentally pressing the button too early.
*Ability to combo after Level 3.
Honestly, Tron is pretty solid for the most part, she doesn't need too much.
Morrigan has air dashes and projectiles that come out from behind you, and Arthur has medium durability projectiles, homing arrows, and an invincible DP. Arthur has problems in firefights, but Gold Arthur is a dominator.And Morrigan has an air dash, makes projectiles come from behind you and is not punished severely for using a utility hyper.
If you want to keep refresh armor and no hard KD but still think it's too good lower the time of Gold Armor or something.
No one uses Gold Bottle outside of combo videos. And you should read the changes when I first post them.I just read the Arthur changes and I saw that Gold Bottle assist was changed....
WHAT DA FUCK!!!!!!!!
Kamikaze is way better, and I've played people that use that assist to good effect.Added everything but the assist change. I still think that it's better this way.
I'm not saying it would be a nerf, but it still seems like an arbitrary change to me.
But yeah, f.M into poison shot would work, and probably give Hawkeye more damaging combos.
I'm not on the committee so you guys decide whatever you want. I still doubt we will get a patch for this game. Ono was probably trolling us.
I'll go with Gold Armor refresh.Why not just keep Bottle and replace Slash with Axe?
I have seen people use Gold bottle assist, shit is pretty good as a lock down. I guess you can improve the start up as an assist so it's better to use outside of combos but the move has really interesting properties I wouldn't like it if he lost it completely.
I didn't read the Arthur changes until now because I was concentrating on Wesker. Until the next batch of characters is released people are free to discuss characters whenever they want.
And I still don't see what's absurd about Gold armor refresh. That shit is supposed to be good, Gold armor holds back Arthur in its current form. Top players don't want to pick him because regular Arthur sucks and Gold armor is too much of a liability they would rather pick Hawkeye because he is far more reliable.
All snapbacks are now +1 on block, so I think it's assumed that she'll recover significantly faster now.That Tron snapback change request is totally legit. That snap back has recovery for DAYS.. Abegen can't even get a legit mix up on Phoenix or Vergil after it.
Good enough for meHsien-ko likes Arthur.
Hsien-ko likes Arthur.
It adds another superjump-level anti-air to the game, though. That's why I'm big on it.Ah I forgot about the universal snapback change.
Oh man now I can snap in characters as Vergil too because his snapback lingers for a long time too.
Arthur gets respect in my book because he fought alongside the Legendary Dark Knight Sparda. They were both pals.
I am 50/50 on the Hawkeye assist change. I have seen people use the current assist, I mean its not godlike but if you already have a projectile assist on the team then its fine. The new assist I am just worried if it might have combo breaking potential. It would be safer to just leave it out.
You can be a princess and a queen.
It adds another superjump-level anti-air to the game, though. That's why I'm big on it.
It's still a shame arthur got gimped out on all his magic spells in this. Only one he got was the dragon
He's sitting in his boxers with her out in an open field relaxing. Take that as you will :lol
Ragtime sort of already does that although obviously not nearly as good. The move has crazy hit stun too and is sometimes used for swag combos.It adds another superjump-level anti-air to the game, though. That's why I'm big on it.
Pretty much. Why do you think he pants at the end of it?