"God's Beard!"
Member
Nah he's too manly for that.
Look at her face. Whatever he's trying to do, it's not consensual.
Nah he's too manly for that.
You are ignoring the one eyed monster in the background that is groping her
Shuma-Gorath?You are ignoring the one eyed monster in the background that is groping her
I'm for the tracking assist as another anti-superjump assist. Remember we're trying to create more of those to make HM less appealing.Also can we have the revised Hulk and Wesker changes?
And I thought we were discussing between triple Servbot Launcher and tracking Servbot Launcher? I still want that triple launcher, I don't think every anti air assist needs tracking to be decent. Makes the assist more interesting than just "oh look another tracking assist...."
I hate Dante/Strider mirrors because I play a very reserved style of Dante/Strider, and I am thinking of the best options for the duo in every situation and preemptively try to counter the options and then they just A2 + teleport.
Even when I win, I am boiling with rage.
That explains why you like Dante, I guess.
/Red DragonI just read the Arthur changes and I saw that Gold Bottle assist was changed....
WHAT DA FUCK!!!!!!!!
I'm for the tracking assist as another anti-superjump assist. Remember we're trying to create more of those to make HM less appealing.
See what? Fire Bottle is still in./Red Dragon
DO YOU SEE! DO YOU SEE!
Done:On the Wesker changes you can't list "Rhino Charge reverts to Vanilla status". The hyper in Vanilla didn't apply proper scaling, it was like starting a full combo off of it which was why it was a bit too good. Invincibility should be same as Vanilla but scaling post hyper should remain the same as Ultimate.
*Tiger Uppercut H Follow-up Attack now has invincibility from frames 1-23, and is +2 on block.
Nah man don't wanna make counters too good/easy. The buffs on counters are enough.More active frames maybe? To be more easier to hit.
It has 15 active frames; the same as Rhino Charge. That's plenty for a counter.More active frames maybe? To be more easier to hit.
I'm also the only one with the goal of giving everyone 3 good assists, but it's a good goal.
Nah man don't wanna make counters too good/easy. The buffs on counters are enough.
It has 15 active frames; the same as Rhino Charge. That's plenty for a counter.
Honestly, this is shaping up to be a Wesker I would play. I've always loved the counter aspect of him.
You haven't been choosing the characters I've messed with the assists a lot on.The only good tracking assist we have added is Storm's. Other than that we added two semi invincible assists (Spire and Gustaff Flame)... which those moves should've been to begin with.
I'm not going to let Energy Javelin cause a ground bounce. And it has worse tracking than Vajra. Much worse.Energy Javelin to make Strider obsolete.
If Javelin makes it in then there should be no nerf to Vajra.
So it's a hard knockdown now? Now you are again buffing the OTG capable characters by giving them yet another assist they can OTG with.I'm not going to let Energy Javelin cause a ground bounce. And it has worse tracking than Vajra. Much worse.
Nah man don't wanna make counters too good/easy. The buffs on counters are enough.
I thought about giving Ryu his dp.S as an assist, since that goes all the way up.
*Cr.H hit box improved so it always hits after Cr.M
I wasn't sure what to make it on hit. Maybe a soft knockdown, maybe just a hit. A ground bounce on a tracking anti-air just seems a bit much.So it's a hard knockdown now? Now you are again buffing the OTG capable characters by giving them yet another assist they can OTG with.
Javelin has worse tracking than Vajra but it's a projectile means it can't be punished in the air and Nova isn't putting himself at risk when used against super jumpers. Plus you have to take into consideration the health differential, Nova is safer to call than Vajra.
It would share all traits with the point version. Big startup, but 100% invincible and goes all the way to the top.If you don't give it invincibility or signfiicantly change the startup, that shit is going to get snuffed every time.
It would share all traits with the point version. Big startup, but 100% invincible and goes all the way to the top.
I am actually going to try and introduce one invincible assist...when the time comes!I had to ask because we've been pretty consistent on not having invincibility on assists.
I am actually going to try and introduce one invincible assist...when the time comes!
c.M spam is the new post-match taunt.Pretty cool Joe guide/tutorial. Haven't finished watching it, but so far it's got some interesting stuffthat Beef will never use
FYI, when you go back and edit your posts with a ton of new content, I usually miss it. I'm not prone to re-checking old posts.
Nah man don't wanna make counters too good/easy. The buffs on counters are enough.
*Cr.H hit box improved so it always hits after Cr.M
Gotcha, I'll repeat myself.
I'd make it so Wesker's counters whiff less. Have the projectile counter move farther.
Does Wesker really need this? I mean, yeah, I've missed it before, but that was my own timing issue. Making the hitbox larger might make his c.H too good.
Does anyone care about this?
This is like a quality of life thing. Like extending the vertical hit box on Iron Avenger.Does Wesker really need this? I mean, yeah, I've missed it before, but that was my own timing issue. Making the hitbox larger might make his c.H too good.
Does anyone care about this?
You were the reason I made the suggestion in the first place. I mean I can definitely live without it.I asked for all this, but I get ignored a lot.
Both! Gotta mix it up to really get the rage flowing!c.M spam is the new post-match taunt.
Edit: Or is breakdancing?
This is like a quality of life thing. Like extending the vertical hit box on Iron Avenger.
I don't think he "needs" it just like he doesn't "need" to get his launcher nerfed but it would be good to have it.
You were the reason I made the suggestion in the first place. I mean I can definitely live without it.
People even suggested your taunt idea but it just didn't pan out... we aren't ignoring anyone here but if your suggestion isn't brought up again it's probably because it's either too minor or not a good suggestion to begin with. And we are containing changes to 10 per character so we have to choose which ones are the best and most needed.
Pretty cool Joe guide/tutorial. Haven't finished watching it, but so far it's got some interesting stuffthat Beef will never use
When are you guys gonna discuss Phoenix? Got some interesting ideas.
We already did. Both of them:When are you guys gonna discuss Phoenix? Got some interesting ideas.
Which one is the god combo?