Pfft, a non-reason.It's harder to maximize SS DHC when using the ground bounce already.
You do lots of impressive stuff when we play!Haha thanks, I sure don't show it when we play though!
You know how to make a guy feel special, doncha?Well you're to blame since ever since I played you I've had this team crisis =p.
Wow, so much for a FT10 lol. So tired now.
GGs FSLink! You're really good with the characters you used. I gotta practice more teams (gonna try more with Nova/Frank West/Dante and maybe a Morrigan team tomorrow...).
What's your PSN? I don't see you on the spreadsheet.
Stick with it, then.I've been falling back on Wesker/Magneto/Phoenix since just after EVO 2011. No matter how much I mess around with composition, that's the team that's been the most fun for me.
Keep at it. It is amazing how hard combos become second nature after a while, as long as you always go for it. After a while it becomes easy.Spent the last hour practicing spencer's zip loops.. I can only pull it off maybe 50-60% of the time. Oh well, Its progress..
Also can get a combo off of bionic lancer if I'm in the corner. Otherwise I cant seem to do it fast enough.
Torpedo.Are Missile, Low Shot and Ankle Slicer the only low-hitting OTG assists?
Isn't one of Deadpools a low otg?Are Missile, Low Shot and Ankle Slicer the only low-hitting OTG assists?
He has a low hitting assist and one that OTGs but they don't do both.Isn't one of Deadpools a low otg?
Torpedo.
IFs Crescent Heel hits overhead and OTGs.
Novas assist is damn good for Vergil though.
Fun fact, Novas low hitting full screen slide Centurian move used to be one of his assists but Capcom thought it was too good so they relaced it.
Novas assist is damn good for Vergil though.
Fun fact, Novas low hitting full screen slide Centurian move used to be one of his assists but Capcom thought it was too good so they relaced it.
"Moves that should be assists" is my favorite part of the Marvel cycle.I'm still sad about that. Dante used to have missiles, too.
It was the net, which is even better.I believe Rocket Raccoon had Boulder Trap as one of his assists. Also got replaced because it was too good.
Novas assist is damn good for Vergil though.
Fun fact, Novas low hitting full screen slide Centurian move used to be one of his assists but Capcom thought it was too good so they relaced it.
Yeah, but overhead assists are garbage other than Nova and Akuma's.
Thanks for the heads-up on Torpedo.
Man, I didn't realize they had this in one of the builds. Man that would've been a sweet assist.It was the net, which is even better.
Let Kikosho OTG, make all of her THCs Kikosho, and give her that assist, and suddenly she's worth using.She didn't get the EX SBK until UMVC3 but now that assist would be insane to have. It would be like a Lariat only it would hit at a lower height.
It was the net, which is even better.
It would be "too good" for the same reason Soul Drain would be "too good" as an assist.Hmm, I guess that would've been better than his shrapnel trap assist at least, but I don't like how any follow up would be scaled to fucking hell...although I guess you could kindof say the same about the log.
How would it have been "too good" though?
All those plus Cr.L hits low, normal damage scaling min value increased (special damage values retained), new move Hazanshu can be done from the air brings her down in an arc causes ground bounce and hits OTG, air dash distance increased, can back air dash and health increased to 900K.Let Kikosho OTG, make all of her THCs Kikosho, and give her that assist, and suddenly she's worth using.
This shit is so easy to fix, Capcom!
Eh, you have to be careful when you give a character an invincible assist and also give her all this stuff.All those plus Cr.L hits low, normal damage scaling min value increased (special damage values retained), new move Hazanshu can be done from the air brings her down in an arc causes ground bounce and hits OTG, air dash distance increased, can back air dash and health increased to 900K.
1D1C would upset too many people. :-/
- Hyper Grav H
- Acid Rain
- 1D1C
- Any command grab
- MODOK's EX Barrier
- Hyper Grav H
- Acid Rain
- 1D1C
- Any command grab
- MODOK's EX Barrier
It would work like Lariat, won't be invulnerable for the first frame, will be hard to hit her out of it during the move (can still be beam hypered) and punished on recovery if you are fast enough. And cuz buffs.Eh, you have to be careful when you give a character an invincible assist and also give her all this stuff.
Solar, I'm curious, is shrapnel trap assist any good?Hmm, I guess that would've been better than his shrapnel trap assist at least, but I don't like how any follow up would be scaled to fucking hell...although I guess you could kindof say the same about the log.
How would it have been "too good" though?
I didn't even realize chun li's health was so low. How does Capcom determine these things? Do they just throw darts at a board to determine whether certain characters are "good enough". I mean, the difference in potential for someone like magneto/dante and characters like hsienko. ghost rider, or chun li is just mind boggling. Why did they give some characters all the tools and other characters next to none?All those plus Cr.L hits low, normal damage scaling min value increased (special damage values retained), new move Hazanshu can be done from the air brings her down in an arc causes ground bounce and hits OTG, air dash distance increased, can back air dash and health increased to 900K.
Did I ever post my character changes for some of the other characters? I don't think so, I think I stopped at Storm or Deadpool.
Vagina tax.I didn't even realize chun li's health was so low. How does Capcom determine these things? Do they just throw darts at a board to determine whether certain characters are "good enough". I mean, the difference in potential for someone like magneto/dante and characters like hsienko. ghost rider, or chun li is just mind boggling. Why did they give some characters all the tools and other characters next to none?
Now i'm to the point where I'm naively hoping for a UMVC3 2013 patch again. Even though I'm sure it either wont happen, or they'll neglect the weaker characters again.
Solar, I'm curious, is shrapnel trap assist any good?
All those characters have "tools" it's just that Capcom when they first made characters was unable to decipher which tools were good and which were bad.I didn't even realize chun li's health was so low. How does Capcom determine these things? Do they just throw darts at a board to determine whether certain characters are "good enough". I mean, the difference in potential for someone like magneto/dante and characters like hsienko. ghost rider, or chun li is just mind boggling. Why did they give some characters all the tools and other characters next to none?
Vagina tax.
There's a difference, though.Which doesn't apply since so many female AND male characters are under 950k. Not that it ever applied in the first place; people just want a reason to be mad that their waifu has low health when that character actually deserves it.
Yay! I love these. Point by point:My proposed Deadpool changes:
200K damage, and fix the startup frames. He gets a full combo off of it, so I think the fact that it pays for itself should mean that it should do low-ish damage. Also, he needs to keep the walk...*LVL3 is now a LVL1 counter. Damage reduced to 300K. Deadpool does not move forward, he stays in place like Wesker/Task's counter until the frames are over.
Cool.*Teleport malfunction now causes a soft knockdown instead of a hard knockdown
It needs something to hold it back a bit. It's not an assist on him for a reason. Maybe it only fires 6 bullets or something. This would be like Unibeam.*Trigger happy assist changed to L version.
Yeah, what's with that?*Chimichangas! after Quickslice made easier to execute.
Ehhh. My problem with this is Cuttin' Time is currently a very good DHC since it goes into the cinematic screen, and you'd be ruining some people's teams because of this.*Cuttin' Time hyper is now a LVL3. Does 422K and is invincible on start up.
Nice change.*St.S hit box increased, easier to chain slide into launcher
ROFL no.*Trigger Happy durability per shot increased from 0.8 to 1.
His angled up and angled down Trigger happy ALREADY have 1 point of durability per bullet as does his assist.ROFL no.
This is a good point.Ehhh. My problem with this is Cuttin' Time is currently a very good DHC since it goes into the cinematic screen, and you'd be ruining some people's teams because of this.
Why is that relevant?His angled up and angled down Trigger happy ALREADY have 1 point of durability per bullet as does his assist.
I'm more inclined to agree with your edited version, but how many startup frames?I said the assist version will have more start up and the fact that it hits 10 times mean it will scale combo more. It also doesn't have much active frames like Unibeam.
That's my point. His bullets are spread out. If you make them spread out and give them high durability, you're giving him too much.The problem with DP having 0.8 durability per shot is that when he is zoning with the air M shot they are not all concentrated to one zone. Projectiles like Soul Fist end up going through it unless you manage to hit all bullets with it. I am willing to settle for 0.8 on the grounded versions including the assist (as they are all concentrated to one spot) but for the aerial versions I want 1 per shot as you can't align all the shots at one spot.
The start up for the assist would be closer to Unibeams start up.
The ground bounce seems to have a height dependency, assuming your combo is something like: (Corner) c.LMH Stinger xx Trick L > s.MHStinger xx Lunar Phase xx Devil Trigger > Rawtag, works fine and you can link Flame Carpet + Rapid Slash.So, I think I want to keep rocking the Vergil/Dormammu/Morrigan team, but I want to make tagging Dormammu in a priority. So, instead of XF2 Dormammu + Dark Harmonizer making my comebacks, XF2 Vergil + Dark Harmonizer will (which sounds just as scary, right?).
So, it seems like I have two good opportunities for this that I don't normally use:
1) End Vergil combos with Dimension Slash, DHC Stalking Flare, charge 3D0C, Mass Change H, j.S, 3D0C, Dark Hole, Chaotic Flame
2) During a Vergil combo, Lunar Phase (ground bounce), Devil Trigger right as Vergil touches the ground, raw tag Dormammu. I have enough time to do Flame Carpet or Purification -> Chaotic Flame, but I can't seem to link Rapid Slash + Flame Carpet. Any thoughts? Particularly from Solune, the resident Vergil combo master. ^_^
Nova's assist is just really good in general, especially for ground bouncers.Novas assist is damn good for Vergil though.
Fun fact, Novas low hitting full screen slide Centurian move used to be one of his assists but Capcom thought it was too good so they relaced it.
Definitely"Moves that should be assists" is my favorite part of the Marvel cycle.
This list is pretty good, though I'd get a Trish or Vergil Round Trip in there too. Oh and I'd take Dante's Million Carats over Crystal too. This is kind of an extension of assists that should have their second component come out too, like Orbital Grudge > Fatal Buster. I'd like to see Strange have the Flames of the Faltine beam when he has 3 Grace of Hoggaths out.She didn't get the EX SBK until UMVC3 but now that assist would be insane to have. It would be like a Lariat only it would hit at a lower height.
Since we already opened that can of worm... Top 10 assists that should've been in the game (no order):
1) Nova Energy Javelin
2) Vergil Lunar Phase
3) Deadpool forward Trigger Happy
4) Wolverine Swiss Cheese
5) Chun Li EX SBK
6) Dormammu Flame Carpet or Dark Matter
7) Ryu Charged Fireball
8) Chris Magnum
9) Skrull L Tenderizer
10) Ghost Rider Judgment Strike
Activate on first frame, that's pretty happy bday proof!1D1C would upset too many people. :-/
And my "waifu", to use that term loosely, has 950K health, so I'm not biased here.
Horribly old and horribly outdated:
You're my Jesus.The ground bounce seems to have a height dependency, assuming your combo is something like: (Corner) c.LMH Stinger xx Trick L > s.MHStinger xx Lunar Phase xx Devil Trigger > Rawtag, works fine and you can link Flame Carpet + Rapid Slash.
Midscreen is pretty tricky because, if you already used up your ground bounce, you can't do the rawtag, and doing an early Lunar Phase scales your combo to shit, so it's not really practical.
I came up with a rawtag combo that's corner only, but is really difficult and doesn't necessarily work on every character.
Basic Vergil Rising Sun Hitconfim > C.HStinger xx Roundtrip > Rawtag Dormammu > Move slightly forward to have opponent facing corner > s.S +Call Vergil > j.HS (opponent lands into Rapid Slash) j.S again. Purification xx Whatever.
That's be 1D2C. Only 1D2C and 2D1C come out after frame 1. 1D1C does not, but it still covers a huge part of the screen and would be a vicious tool.Activate on first frame, that's pretty happy bday proof!
Whenever people post pictures of WRPG women, I have to think they're joking. The uncanny vally is just...uggghhh. Until graphics are as real as reality, I prefer some stylization.Speaking of which, no one mentioned Morrigan in the first 6 pages of that sexy video game characters thread. Humanity disgusts me.
;_;Hey remember when everyone got banned? lol
Just wanted to say how much I love you guys. Mahvel GAF is best GAF.
Horribly old and horribly outdated: