QisTopTier
XisBannedTier
[QUOTE="God's Beard!";72509391]
New Jojo's is gonna suck and everybody knows it.
[/QUOTE]
Oh thank god you are sane
New Jojo's is gonna suck and everybody knows it.
[/QUOTE]
Oh thank god you are sane
At our age, they're definitely a risk in terms of investment.None of the new RPGs seem fun to me.
This is relieving to hear you say. But will you buy it to show support for the series?New Jojo's is gonna suck and everybody knows it.
Zero interest in Dragon's Crown?There aren't any other PS3 games I want to play except the Last of Us and I'm playing that with my best friend on her PS3 when she gets back from Korea.
Fair enough.Not especially, no. Damage itself and the types of attack generally fill some other hole in the character's game. I'd rather just give the ones that are bad like Trish's something than give extra stuff to all of them just because. We should really be focusing on viabilty and not changing the game to our will. We've done way too much of that as it is. That's a different conversation.
No secret tech?
This is relieving to hear you say. But will you buy it to show support for the series?
I bought that other game they did Odin Sphere and thought it was terrible.Zero interest in Dragon's Crown?
It's better that you think that.I'm only immune to the secret tech online.
Akuma is so garbage on my team. And this match with Felicia, OMG. :lol :lol :lol
No need to change Viper's LVL3 but Cap's LVL3 definitely I would change.Do you think C. Viper, Trish, and Captain America should have post-level 3 follow-ups? I think we all know that Trish's level 3 is going to become OTG capable.
Raging Demon does have the beam hyper follow-up. I think, that if you really want to, you can XFC the beam and get a full combo.
So you think I should just keep Vergil on Judgment Cut L?
Yeah that's pretty much what I was saying about Final Justice, it's dumb that his level 3 big finisher can't even connect at the end of most of his BnB's that's pretty ass backwardsNo need to change Viper's LVL3 but Cap's LVL3 definitely I would change.
Keep it JC assist as version L.
The way I would change Cap's LVL3 is I would make it like Iron Avenger. Faster and further travel, more invincibility. If you start off with the LVL3, you can pick them up OTG after LVL3 into a scaled combo using Shield Slash L. It's already causes hard knockdown so you either have to increase techable time or adjust the distance so Shield Slash L is able to OTG. If you use Final Justice at the end of the combo, you can still hit them with Shield Slash but you won't be able to relaunch due to HSD. So you will just get Shield Slash L HCS.
The other thing that he needs which I touched upon was that he still needs a legitimate block string/hit confirm. Cr.L being +2 is great and all but how am I going to confirm that? It's not chainable although st.L is but st.L is still negative. All of his other normals are also negative and so are his specials so if I go past cr.L and they block I am not in a good position.
All his normals are negative on hit...Cap's normals have a million frames of hitstun.
All his normals are negative on hit...
The other thing that he needs which I touched upon was that he still needs a legitimate block string/hit confirm. Cr.L being +2 is great and all but how am I going to confirm that? It's not chainable although st.L is but st.L is still negative. All of his other normals are also negative and so are his specials so if I go past cr.L and they block I am not in a good position.
Only 2 way to fix that is A) making one of the ground Shield Slashes tighter so that he doesn't get punished in between the slashes. Would also prevent weird push block stuff with the move and/or be B) Make cr.L chainable. It's not like Cap is Wolverine where once he's in he's in, you can just push block him and it's not as easy for him to get back.
This would make Cap's cr.L the best in the game though... which I am OK with.
Correct me if I'm wrong, but Vergil's round trip hits you in the back even if it didn't hit you at first, but Cap's shield only hits you in the back if it hits at first. Why? Why can't Cap's shield be good? Why can't he have nice things?!
Even so, saying he has a lot of hit stun on his normals doesn't disqualify him from having an optimal hit confirm. The fact that he has a lot of recovery means he need it. What is my block string going to be? Go up cr.L?That doesn't mean anything. That just means that his normals have too much recovery.
Even so, saying he has a lot of hit stun on his normals doesn't disqualify him from having an optimal hit confirm. The fact that he has a lot of recovery means he need it. What is my block string going to be? Go up cr.L?
That's the best option for characters who have a chainable cr light. Cap doesn't have that.But that's the often the best option for a lot of characters.
That's the best option for characters who have a chainable cr light. Cap doesn't have that.
It's a good option for Wesker because he has a god damn 1 frame command grab which makes you want to up back him all day making his cr.L stagger game extremely potent as it catches the up back. There is no urgency to up back Cap, just block the cr.L low and push block or wait out his shitty block string.It's a good option for Wesker, and he doesn't have a chaining c.L. You've made Cap's c.L a frame trap. It's +1 on block and comes out in 4 frames. No other normal beats it except Ammy.
Correct me if I'm wrong, but Vergil's round trip hits you in the back even if it didn't hit you at first, but Cap's shield only hits you in the back if it hits at first. Why? Why can't Cap's shield be good? Why can't he have nice things?!
The last thing you want to do is add another "hidden missiles" to the game, lol.And yea Cap's shield definitely hits on the way as long as he isn't blocking or getting hit. God's Beard thinks the shield should still hit even if Cap is blocking.
This isn't a Hidden Missile because the shield still de-activates when Cap gets hit. Although I did argue that this is close to that territory of being annoying.The last thing you want to do is add another "hidden missiles" to the game, lol.
This isn't a Hidden Missile because the shield still de-activates when Cap gets hit. Although I did argue that this is close to that territory of being annoying.
The only combo break mechanic I've ever liked is Chronophantasma's due to it being tied to X-Factor. Hugely in favor of minimizing them in this game.In a sense though it's not as bad as he has to be on point for it to work like that.
It's a good option for Wesker because he has a god damn 1 frame command grab which makes you want to up back him all day making his cr.L stagger game extremely potent as it catches the up back. There is no urgency to up back Cap, just block the cr.L low and push block or wait out his shitty block string.
And Wesker's normals are much safer, this is the guy who has a -1 launcher.
The only combo break mechanic I've ever liked is Chronophantasma's due to it being tied to X-Factor. Hugely in favor of minimizing them in this game.
Yeah, don't like Bursts. Having to pull off your offense because a missile or shield is coming is super lame and interferes with the flow of a match. Stationary projectiles, like Raccoon's spring traps or Strange's assist are fine, though.The burst? This is more on par with getting one of mu's lazers up your butthole.
It's less about hit confirm and more about a solid block string. Cr.L by itself is not a block string. Ideally you want to have a block string that can also be used for hit confirm by just changing around the final portion of the string.True, but Wesker's launcher is going to change.
Isn't She-Hulk's c.L 7 frames or something? It reaches about the same distance as Captain America's, and Captain America already has better approach options than She-Hulk.
I just don't think Cap should ever have problems hit confirming off his normals as they are. That shouldn't be the reason to get him a chaining c.L. If you want to give it to him for additional pressure, I guess that's okay.
It's less about hit confirm and more about a solid block string. Cr.L by itself is not a block string.
And why are we comparing She Hulk to Cap? She Hulk is a heavy grappler character, Cap is a Ryu type character. You don't see me asking for a slide
for Cap.
It's less about hit confirm and more about a solid block string. Cr.L by itself is not a block string. Ideally you want to have a block string that can also be used for hit confirm by just changing around the final portion of the string.
And why are we comparing She Hulk to Cap? She Hulk is a heavy grappler character, Cap is a Ryu type character. You don't see me asking for a slide
for Cap.
He doesn't have ridiculous range on his c.LHonestly, it just got me thinking about ridiculous range c.Ls.
He doesn't have ridiculous range on his c.L
A more apt comparison would be Trish cr.L snd Iron Man cr.L if we want to look at chainable cr.L. Trish is essentially identical to what we have now of Cap only it's 5 frames and chainable. Same for Iron Man, he has more range but less block advantage. Ryu's cr.L is another good one, + on block, chainable, good range but 5 frame.Honestly, it just got me thinking about ridiculous range c.Ls.
A more apt comparison would be Trish cr.L snd Iron Man cr.L if we want to look at chainable cr.L. Trish is essentially identical to what we have now of Cap only it's 5 frames and chainable. Same for Iron Man, he has more range but less block advantage. Ryu's cr.L is another good one, + on block, chainable but 5 frame.
For sure though if you make Cap's cr.L +2, 4 frame and chainable it becomes the best cr.L in the game. If people don't want buffs to his cr.L then give more push back on Shield Slash M/L on the ground so he has a legitimate block string.
Man after seeing that FT20 with Champ and Nemo, I cant help but wonder, theres gotta be more teams like that with crazy synergy...
Man after seeing that FT20 with Champ and Nemo, I cant help but wonder, theres gotta be more teams like that with crazy synergy...
That's one thing I disagreed with about Viscant's interpretation of current UMvC3. I don't think we're at the end game. I think we're at a point where we can make educated changes to the current game and understand what is currently a real problem, but there is so much that is underutilized, untapped, and undiscovered.
People often scoff at new ideas, and then it blows them up.
I'm probably the only person in the world that uses Vergil as a throwaway character for the assist.Can't lie, soon as I saw Vergil, I scoffed. He goes with everyone! lol
I'm ok with all these changesI am going to jot down the Captain America changes:
+ c.L is now +1 on block.
+ j.d+H is now better for crossing up.
+ Final Justice invincible from frames 0-36; travels faster and further. Untechable hard knockdown time increased for follow ups after Shield Slash L. Will not provide full combo if Final Justice is used at the end of a combo due to hit stun deterioration.
+ Shield Slash blockstun increased slightly
+ Shield Slash durability increased from 5 to 10
+/- Shield Slash L and Shield Slash M now push back more on the first shield block but the returning shield pulls them in more. They end up more or less at the same spot as before but the initial push back combined with the increased block stun gives Cap a safer block string option.
+ Shield Slash L has more hit stun initially on the first hit to allow for self OTG air throw pick up at low heights. Hit stun deteriorates late into a combo preventing similar combos from happening.
Debated:
+ Shield Slash hit box is not disabled if Captain America is blocking