Karsticles
Member
The move isn't even really used right now. I think it needs a little help.Faster shotgun is nice, but not really a priority in my opinion
Dahbomb and I both do, we just need to negotiate terms. Not sure about Zissou and Frantic.I still support the f+H overhead
It's just weird that it's called "Stun Rod" but it doesn't stun.Why have it stagger? To use as a poke?
Why so?Double jump on Chris is silly. I'll pass on that.
He's still going to have problems with teleporters.Falling faster would definitely be nice, but the idea of him being so safe seems wrong considering you're in the air most of the time as Chris.
K.j.S hitbox increase....sure
Can you explain this more?Not being completely defenseless after j. d+H (gunshot) would be very very very nice. I hate that you're just freefalling after you do it. If that shot could otg as well that would be incredible.
I'm concerned that this would be too good with the Flamethrower buff. Stuff like Flamethrower + Jam Session would be ridiculously hard for characters to get through.Being able to call assists during flamethrower would be a huge improvement.
I'm willing to talk about this.I still say invincibility during Sweep Combination (until the stun rod is put away) should happen.
I know that feeling!God this took a long time to type on my phone.
Where were you hours ago?!Online now if anyone wants to play for a bit
Reposting for the new page:
I went through and thought about what needs to change, and I'm trying to bridge the gap with some of our "point oriented" characters still. That's a big dent in our balance, in my opinion. No one will pick Spider-man when he has a bad assist now that so many other characters have good ones. I think I have some interesting ideas, and I want to know what you all think.
Here are some suggestions for Chris:
-reduce his shotgun startup
-f.H overhead; I think this needs to happen
-f.H staggers
-double jump
-aerial gunshots now cause Chris to fall faster (recoil, makes his aerial game safer)
-j.S hitbox increased
Captain America:
-shield slash (ground) is now dash-cancelable on hit or block
-stars and stripes can now cancel into shield slash on block or hit (combos)
-shield slash M removed as an assist; replaced with stars and stripes
-shield slash L (assist) hits on the way back even when Captain America gets hit
-Charging Star H now causes Rapid Slash-like pushback on block
Firebrand:
-Chaos Tide now persists on tagout; the helper remains on screen hovering over the opponent when Firebrand is tagged out; the helper will swipe whenever Firebrand is called as an assist
Haggar:
-c.H (assist) is fully invincible as a crossover counter until its recovery frames begin (100% safe and invincible crossover counter)
-c.H now links into Rapid Fire Fist (solo conversions off of throws)
-Giant Haggar Press is now projectile invincible
Jill:
-new assist: machine gun volley; she jumps out onto the screen and fires one small spray of 1 durability bullets that cover the screen. It would basically be a photon shot, but the startup would be larger since she has to jump into the air first, and then she would land near the opponent like with her hyper. It wouldn't require a new animation, and now she would have an interesting assist option.
Nemesis suggestions (not all of these, just ideas):
-passive super armor on ground dashes
-deadly reach moves now absorb enemy health
-deadly reach moves now negate projectiles
-c.H travel time increased significantly
-backwards ground dash is now startup invincible (back dash into command grab like BlazBlue's Tager)
-aerial normals all have their startup reduced by 2 frames
-tracking rocket assist (I don't know why we didn't talk about this before; he has the animation for a tracking rocket shot from his hyper)
Phoenix Wright suggestions (all toward making non-turnabout Wright more fearsome):
-reduce discard (investigation) startup; increase projectile durability to 8
-reduce investigate startup
-improve his various present evidence (trial and turnabout) pieces so they are all useful
Shuma-Gorath:
-Hyper Mystic Smash assist - he throws one clone that ignores projectiles (like Frank's Hammer Throw H)
Spider-man:
-Web Ball H (assist) now auto-aims at opponents; captured aerial enemies fall to the ground (now he has a good assist)
-Web Swing (assist) now causes a soft knockdown
Thor:
-air dash range increased (better command throw ability)
Tron Bonne:
-bandit boulder is now cancelable somehow (give her better approach options)
-minimum air dash height removed
Hulk:
-aerial gamma charge, or maybe he creates a hitbox when he lands from a big "thud"!
She-Hulk:
-lamppost attack negates projectiles (helps her get in and buffs an assist option)
Strider:
-formation A1 can no longer be negated by normal attacks
X-23:
-rage trigger assist; only the first series of slashes
-an assist where X-23 runs forward, ignoring projectiles, and hits an enemy into a crumple state (uses Weapon X Prime animation)