Phoenix Wright suggestions (all toward making non-turnabout Wright more fearsome):
-reduce discard (investigation) startup
Is this really a problem? He throws his evidence out pretty fast as it is and can immediately grab another one.
Since you guys brought it up, I went and looked at the current PW changes. I have to say that I think they look great and he probably doesn't need more.It's really not, especially with increased durability it should be fine as is.
These are solid buffs all around, and I think the objection assist is a game changer. (In a good way)Phoenix Wright
+Evidence now works as follows: meat is only acquired when Wright has red health to recover, bad evidence guarantees that the next evidence found will be good, and bad evidence rate has been reduced in general.
+Thrown evidence now causes dizzy state on hit for 120 frames.
+M-Maya?! L appears closer to Wright than before, startup is reduced to 15 frames, and the shield now benefits from damage scaling.
+c.H (Turnabout) now hits low.
+Stance Change reduced to 10 frames (from 20).
+M-Maya?! M and H startup reduced to 20 frames.
+Present Evidence and Paperwork air OK.
+Slip-Up startup reduced to 19 frames.
+Dash distance increased by 20%, total dash time unchanged.
+Hitboxes on normals improved slightly.
Assists: Get em Missile!, Questioning (becomes Objection when appropriate), Press the Witness H
These ideas seem a bit too weird to me.Karst said:Jill:
-new assist: machine gun volley; she jumps out onto the screen and fires one small spray of 1 durability bullets that cover the screen. It would basically be a photon shot, but the startup would be larger since she has to jump into the air first, and then she would land near the opponent like with her hyper. It wouldn't require a new animation, and now she would have an interesting assist option.
X-23:
-rage trigger assist; only the first series of slashes
-an assist where X-23 runs forward, ignoring projectiles, and hits an enemy into a crumple state (uses Weapon X Prime animation)
Shuma-Gorath:
-Hyper Mystic Smash assist - he throws one clone that ignores projectiles (like Frank's Hammer Throw H)
I understand the need to improve the balance of assists in the game. And I feel like we've done a lot to improve good assist choices and variety in the game, but these are too over the top.
Some characters just aren't going to have 3 stellar assists. But the patch will still be greatly improved compared to how shitty some assists are now.
This might be OK. Doesn't seem too out of place like the others.karst said:Spider-Man:
-Web Ball H (assist) now auto-aims at opponents; captured aerial enemies fall to the ground (now he has a good assist)
With this and the buff to his Srk assist, he'll have two good assists. Which is not bad IMO
...
Can we add 'Enable Custom Sountrack Support on the PS3 version' to the Featureset Changes list? (It's so dumb that Sony made that optional instead of an OS level feature. Hell, I think even vanilla SF4 had it.)
Capcom, update the game already! ;_;
I've spent more time playing this game than any other game this gen. And my ~300 hours is nothing compared to most of you guys.
I've spent more time playing this game than any other game this gen. And my ~300 hours is nothing compared to most of you guys.