Tornado Condor
Member
I finally beat smurfx! Woo
Anyone wana play?
Anyone wana play?
Controller is a good method. I like playing on the standard 360 pad but there's just some stuff I can't do in fighting games on it (FADC and reliably X-factor.) I always rockedassist on r-bumper and r-trigger. H-M on L-bumper and nothing on l-trigger.
That MLG stick can be dual modded.
Controller is a good method. I like playing on the standard 360 pad but there's just some stuff I can't do in fighting games on it (FADC and reliably X-factor.) I always rockedassist on r-bumper and r-trigger. H-M on L-bumper and nothing on l-trigger.
That MLG stick can be dual modded.
Why not put x-factor on the unused trigger?
That shit sucks. I would be so sad to watch my entire team lose to that.
Too many accidental activations.
Cross over counter into Sentinel hard drive beats all.
This is really old, I think I've seen multiple Trish players use this. RDK used to use this all the time. I think I've even seen Jago use it.
The Trish unblockable is definitely old, but the setup is entirely different since it's point Dante rawtagged to Trish instead of point Trish. Theoretically should be midscreen possible too provided you're good at making Sky Dance hit right.This is really old, I think I've seen multiple Trish players use this. RDK used to use this all the time. I think I've even seen Jago use it.
That shit sucks. I would be so sad to watch my entire team lose to that.
I see. Yeah I have my xf on RB/R1, triggers are assists, and LB/L1 is blank or occasionally used for L
I finally beat smurfx! Woo
Hulk + Drones + Online = :[
Dropping Wesker?Too bad I am so not used to an optimized Hulk team, I still didn't know what to do with it, lol.
I don't think so, we were just playing alt teams.Dropping Wesker?
I just wish Excalibur M and H were actually useful...Been playing Modok/Dante/Strider a lot and it's such a fun team. I really wish Modok's puddle on the cr.M was bigger, cause corner throws are a bitch to capitalize on against certain characters (fuck you Trish). And I thought about something that would be so awesome for Strider....if he could chain his Excaliburs, that would be fucking sweet. Going from Excalibur M to Excalibur L would be my shit. Being able to chain his Ame-No-Murakamo's would be awesome too.
Pipe dreams.
Hmm. That's good to know.M and H have their uses. I use M on incoming a lot to get out of trouble. I use H+assist to cross people when they're coming in.
C'est imposible!
I went 2/10 against him once
Would you PM me this so I don't forget? On my phone.Oh Karst you still have this for Hulk
+Gamma Tornado (all versions) hitbox significantly increased; throws the opponent less far away, allowing for a Gamma Wave L + assist extension as with air throws.
You should correct to say that it's been made easier.
Would you PM me this so I don't forget? On my phone.
Question for anyone who knows or wants to figure something out for me: after Doom does aerial Photon Array during an air series, can you DHC into Gold Armor and link OTG fire bottle?
we playing ft10 next time. don't like ft3 in player matches.Ha yeah he used to whip my ass but I finally stepped my game up and I kick ass now.
I am thinking photon array, gold armor, fire bottle, raw tag Dormammu in. So long as I can get the fire bottle OTG, this will actually have frame advantage.Aerial photon array causes a soft knockdown, I believe (unless you are OTGing with it, in which case they stay in the hard knockdown state for photon array's duration). You could probably DHC to gold armor and continue the combo (don't know why you would though).
whyft3 in player matches.
Dropping Wesker?
we playing ft10 next time. don't like ft3 in player matches.
because its no fun.
Viscant wrote extensively on that exact team: http://blog.brokentier.com/382/team-tutorials-volume-2-weskers-last-stand-part-1/
Like I said before it's 99% done we are just buffing some characters that still need buffing. Still waiting on the other 2 committee members to comment so we can wrap it up.Hows the patch notes comin?
My wife is taking a trip to Michigan for two weeks, so I am going to have a lot of time to do annotations. We just need Frantic and Zissou to comment on our ideas.Like I said before it's 99% done we are just buffing some characters that still need buffing. Still waiting on the other 2 committee members to comment so we can wrap it up.
Probably need Karst to write up more annotations as well so we can finalize those as well.
Sure, why not.Here are some suggestions for Chris:
-reduce his shotgun startup
While I do think Chris needs at least an overhead, I feel the utility he gets from the current f.H outweighs the small boon of having an overhead. I'd be fine with Dahbomb's suggestion of charging it for a few frames, though.-f.H overhead; I think this needs to happen
Not really sure about these.-f.H staggers
-double jump
Not really sure I agree with this one. It might ruin some of his combos.-aerial gunshots now cause Chris to fall faster (recoil, makes his aerial game safer)
Sure.-j.S hitbox increased
Dunno about this one.-shield slash (ground) is now dash-cancelable on hit or block
Sure. You'd have to adjust the hitstun/pushback on the move to get it to combo, though. Trying it in H&H shows it's really finicky right now, and it can't combo as an anti-air.-stars and stripes can now cancel into shield slash on block or hit (combos)
For the assist?-Charging Star H now causes Rapid Slash-like pushback on block
Sure.-Chaos Tide now persists on tagout; the helper remains on screen hovering over the opponent when Firebrand is tagged out; the helper will swipe whenever Firebrand is called as an assist
Sure.Haggar:
-c.H (assist) is fully invincible as a crossover counter until its recovery frames begin (100% safe and invincible crossover counter)
-c.H now links into Rapid Fire Fist (solo conversions off of throws)
-Giant Haggar Press is now projectile invincible
Striked the ones I don't really like.Nemesis suggestions (not all of these, just ideas):
-passive super armor on ground dashes
-deadly reach moves now absorb enemy health
-deadly reach moves now negate projectiles
-c.H travel time increased significantly
-backwards ground dash is now startup invincible (back dash into command grab like BlazBlue's Tager)
-aerial normals all have their startup reduced by 2 frames
-tracking rocket assist (I don't know why we didn't talk about this before; he has the animation for a tracking rocket shot from his hyper)
Phoenix Wright suggestions (all toward making non-turnabout Wright more fearsome):
-reduce discard (investigation) startup; increase projectile durability to 8
-reduce investigate startup
-improve his various present evidence (trial and turnabout) pieces so they are all useful
Sure.Spider-man:
-Web Swing (assist) now causes a soft knockdown
Sure.Thor:
-air dash range increased (better command throw ability)
Sure to the first, no to the second.Tron Bonne:
-bandit boulder is now cancelable somehow (give her better approach options)
-minimum air dash height removed
As long as they don't end up being spammable, sure.Hulk:
-aerial gamma charge, or maybe he creates a hitbox when he lands from a big "thud"!
Sure.She-Hulk:
-lamppost attack negates projectiles (helps her get in and buffs an assist option)
Sure.Strider:
-formation A1 can no longer be negated by normal attacks
The problem with these is that they fall into a sort of gray area of our patch. While they would use existing animations, they'd still need to adjust them, which is animation work in and of itself. While I have no problems with them, they are, imo, asking too much of a patch.Jill:
-new assist: machine gun volley; she jumps out onto the screen and fires one small spray of 1 durability bullets that cover the screen. It would basically be a photon shot, but the startup would be larger since she has to jump into the air first, and then she would land near the opponent like with her hyper. It wouldn't require a new animation, and now she would have an interesting assist option.
X-23:
-rage trigger assist; only the first series of slashes
-an assist where X-23 runs forward, ignoring projectiles, and hits an enemy into a crumple state (uses Weapon X Prime animation)
Shuma-Gorath:
-Hyper Mystic Smash assist - he throws one clone that ignores projectiles (like Frank's Hammer Throw H)
Spider-Man:
-Web Ball H (assist) now auto-aims at opponents; captured aerial enemies fall to the ground (now he has a good assist)
This was one of my ideas that I never suggested. Essentially the idea was that Spider Man would use his Web Throw diagonally up but instead of the throw animation you would get the Spencer Grapple where he would just stand the opponent. It could work but the reason why I didn't submit this is because it further forces you to pick between Spider Man and Spencer along with more comparisons being made.1) We use the Web Throw animation, but there is no "grab" animation; the player is just pulled in.
Yeah that's pretty much what I said. It's stretching the limits of the patch to a point where I am not comfortable with them.The problem with these is that they fall into a sort of gray area of our patch. While they would use existing animations, they'd still need to adjust them, which is animation work in and of itself. While I have no problems with them, they are, imo, asking too much of a patch.
I'll try to think of some that don't require a whole lot of adjustments or what not. Most of it would probably just be adjusting certain properties of existing moves to give them more use as an assist without affecting the point version.Thanks Frantic. Help me think of assist ideas for some of those guys. I made a few more suggestions above.
Not at all. Removing it is just pushing it too far. Only one who doesn't have a minimum air dash height is MODOK, and he's a unique case due to his jump being a flight.Are you opposed to reducing Tron's minimum air dash height?
we playing ft10 next time. don't like ft3 in player matches.
Phoenix Wright suggestions (all toward making non-turnabout Wright more fearsome):
-reduce discard (investigation) startup
Is this really a problem? He throws his evidence out pretty fast as it is and can immediately grab another one.